64 lines
1.7 KiB
C
Executable File
64 lines
1.7 KiB
C
Executable File
//
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// demon.h
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//
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// Copyright 2007, 2008 Lancer-X/ASCEAI
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//
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// This file is part of Meritous.
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//
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// Meritous is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Meritous is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Meritous. If not, see <http://www.gnu.org/licenses/>.
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//
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// Exposes demon.c functionality and types
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#ifndef DEMON_H
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#define DEMON_H
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void InitEnemies();
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void ActivateEnemies(int room);
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void DrawEntities();
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void MoveEntities();
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void HurtEnemies(int x, int y, int range, int power);
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void CircuitBullets(int x, int y, int r);
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void CreateGem(int x, int y, int r, int v);
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extern int total_enemies, killed_enemies, total_gems;
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void WriteCreatureData();
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void WriteEnemyData();
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void WriteGemData();
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void ReadCreatureData();
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void ReadEnemyData();
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void ReadGemData();
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void CrystalSummon();
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void ActivateRand();
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void DestroyThings();
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void EnemySound(int t, int dist);
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void SpawnBullet(int x, int y, int bullet_type, float dir, float spd, int invuln);
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void SpawnLaser(int x, int y, float dir, int fire_time, int duration, float turn, int dmg);
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void ClearBossBullets();
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float PlayerDir(int x, int y);
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int PlayerDist(int x, int y);
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void CullEnemies(int nth);
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void SoupUpEnemies();
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void CurseEnemies();
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#endif
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