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meritous/src/demon.h

64 lines
1.7 KiB
C
Executable File

//
// demon.h
//
// Copyright 2007, 2008 Lancer-X/ASCEAI
//
// This file is part of Meritous.
//
// Meritous is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Meritous is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Meritous. If not, see <http://www.gnu.org/licenses/>.
//
// Exposes demon.c functionality and types
#ifndef DEMON_H
#define DEMON_H
void InitEnemies();
void ActivateEnemies(int room);
void DrawEntities();
void MoveEntities();
void HurtEnemies(int x, int y, int range, int power);
void CircuitBullets(int x, int y, int r);
void CreateGem(int x, int y, int r, int v);
extern int total_enemies, killed_enemies, total_gems;
void WriteCreatureData();
void WriteEnemyData();
void WriteGemData();
void ReadCreatureData();
void ReadEnemyData();
void ReadGemData();
void CrystalSummon();
void ActivateRand();
void DestroyThings();
void EnemySound(int t, int dist);
void SpawnBullet(int x, int y, int bullet_type, float dir, float spd, int invuln);
void SpawnLaser(int x, int y, float dir, int fire_time, int duration, float turn, int dmg);
void ClearBossBullets();
float PlayerDir(int x, int y);
int PlayerDist(int x, int y);
void CullEnemies(int nth);
void SoupUpEnemies();
void CurseEnemies();
#endif