gnu: Add chocolate-doom.
* gnu/packages/games.scm (chocolate-doom): New variables.
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@ -5540,6 +5540,41 @@ (define-public odamex
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online.")
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(license license:gpl2+)))
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(define-public chocolate-doom
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(package
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(name "chocolate-doom")
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(version "3.0.0")
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(source (origin
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(method url-fetch)
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(uri (string-append "https://www.chocolate-doom.org/downloads/"
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version
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"/chocolate-doom-"
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version
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".tar.gz"))
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(sha256
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(base32
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"1f6sw6qa9z0a70dsjh5cs45fkyyxw68s7vkqlykihz8cjcisdbkk"))))
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(build-system gnu-build-system)
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(inputs `(("sdl2-net" ,sdl2-net)
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("sdl2-mixer" , sdl2-mixer)
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("sdl2" ,sdl2)))
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(native-inputs
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`(("pkg-config" ,pkg-config)))
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(synopsis "Doom source port preserving the look, feel, and bugs of vanilla
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Doom")
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(description
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"Chocolate Doom takes a different approach to other source ports. Its
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aim is to accurately reproduce the experience of playing Vanilla Doom. It is
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a conservative, historically accurate Doom source port, which is compatible
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with the thousands of mods and levels that were made before the Doom source
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code was released. Rather than flashy new graphics, Chocolate Doom's main
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features are its accurate reproduction of the game as it was played in the
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1990s. The project is developed around a carefully-considered philosophy that
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intentionally restricts which features may be added (and rejects any that
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affect gameplay).")
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(home-page "https://www.chocolate-doom.org/wiki/index.php/Chocolate_Doom")
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(license license:gpl2)))
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(define-public fortune-mod
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(package
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(name "fortune-mod")
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