diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm index 65176bf550..541587e059 100644 --- a/gnu/packages/games.scm +++ b/gnu/packages/games.scm @@ -5540,6 +5540,41 @@ (define-public odamex online.") (license license:gpl2+))) +(define-public chocolate-doom + (package + (name "chocolate-doom") + (version "3.0.0") + (source (origin + (method url-fetch) + (uri (string-append "https://www.chocolate-doom.org/downloads/" + version + "/chocolate-doom-" + version + ".tar.gz")) + (sha256 + (base32 + "1f6sw6qa9z0a70dsjh5cs45fkyyxw68s7vkqlykihz8cjcisdbkk")))) + (build-system gnu-build-system) + (inputs `(("sdl2-net" ,sdl2-net) + ("sdl2-mixer" , sdl2-mixer) + ("sdl2" ,sdl2))) + (native-inputs + `(("pkg-config" ,pkg-config))) + (synopsis "Doom source port preserving the look, feel, and bugs of vanilla +Doom") + (description + "Chocolate Doom takes a different approach to other source ports. Its +aim is to accurately reproduce the experience of playing Vanilla Doom. It is +a conservative, historically accurate Doom source port, which is compatible +with the thousands of mods and levels that were made before the Doom source +code was released. Rather than flashy new graphics, Chocolate Doom's main +features are its accurate reproduction of the game as it was played in the +1990s. The project is developed around a carefully-considered philosophy that +intentionally restricts which features may be added (and rejects any that +affect gameplay).") + (home-page "https://www.chocolate-doom.org/wiki/index.php/Chocolate_Doom") + (license license:gpl2))) + (define-public fortune-mod (package (name "fortune-mod")