gnu: Add chocolate-doom.

* gnu/packages/games.scm (chocolate-doom): New variables.
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Jakob L. Kreuze 2019-05-13 15:30:48 -04:00 committed by Christopher Lemmer Webber
parent b019965cc5
commit fc16bbb7aa
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@ -5540,6 +5540,41 @@ (define-public odamex
online.")
(license license:gpl2+)))
(define-public chocolate-doom
(package
(name "chocolate-doom")
(version "3.0.0")
(source (origin
(method url-fetch)
(uri (string-append "https://www.chocolate-doom.org/downloads/"
version
"/chocolate-doom-"
version
".tar.gz"))
(sha256
(base32
"1f6sw6qa9z0a70dsjh5cs45fkyyxw68s7vkqlykihz8cjcisdbkk"))))
(build-system gnu-build-system)
(inputs `(("sdl2-net" ,sdl2-net)
("sdl2-mixer" , sdl2-mixer)
("sdl2" ,sdl2)))
(native-inputs
`(("pkg-config" ,pkg-config)))
(synopsis "Doom source port preserving the look, feel, and bugs of vanilla
Doom")
(description
"Chocolate Doom takes a different approach to other source ports. Its
aim is to accurately reproduce the experience of playing Vanilla Doom. It is
a conservative, historically accurate Doom source port, which is compatible
with the thousands of mods and levels that were made before the Doom source
code was released. Rather than flashy new graphics, Chocolate Doom's main
features are its accurate reproduction of the game as it was played in the
1990s. The project is developed around a carefully-considered philosophy that
intentionally restricts which features may be added (and rejects any that
affect gameplay).")
(home-page "https://www.chocolate-doom.org/wiki/index.php/Chocolate_Doom")
(license license:gpl2)))
(define-public fortune-mod
(package
(name "fortune-mod")