Beam Saber game system for FoundryVTT
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megastruktur f4fd788cd2
Merge pull request #151 from justinross/feature/blades-active-effect
Add a custom class for ActiveEffects
2021-10-01 11:50:43 +03:00
images Adds Roll screenshots 2020-08-04 17:52:41 +03:00
lang Fix Background translation 2021-08-26 20:11:55 -03:00
module Added a custom class for active effects. Not super useful, but adds the ability to reference existing traits when calculating effects. 2021-09-20 15:39:57 -07:00
packs Added Ghost, Hull, and Vampire NPCs and abilities, including relevant effects for the "weird" playbooks 2021-09-27 11:18:27 -07:00
scss Tidied up CSS errors 2021-09-03 00:10:06 +01:00
styles Merge pull request #136 from drewg13/development 2021-09-07 10:43:08 +03:00
templates Fix faction sheet goal clocks 2021-08-07 14:28:16 -04:00
.gitignore Fix faction sheet goal clocks 2021-08-07 14:37:44 -04:00
CHANGELOG.txt Version 3.7 2021-09-15 11:41:57 +03:00
LICENSE.txt Update LICENSE.txt 2020-05-13 20:39:18 +03:00
README.md Update README.md 2021-07-28 10:15:33 +03:00
system.json Version 3.7 2021-09-15 11:41:57 +03:00
template.json Added several fields for forward compatibility 2021-09-27 11:20:10 -07:00

FoundryVTT Blades in the Dark character and crew sheets

If you like my work - send thanks to astromortis@gmail.com :3 ... or donations to https://www.donationalerts.com/r/megastruktur

Contact Discord: megastruktur#5704 in case you find any bugs or if you have any suggestions.

Usage

"Item" - all classes, crew types, upgrades, items, abilities, upgrades, etc.

  • To reset reputation, exp, etc counters just click on the label name.

  • Health clock can be reset by clicking on "Healing" table header.

  • To add items you can click a corresponding link or drag items from compendium/game to the sheet.

  • All "class/crew" specific items are prefixed with first letters

  • I don't want the "class/crew items" to be prepopulated, so the character sheet contains less "compendium" info.

  • To see the description of Class, Vice, Background, etc you can just click added item and see all the info in the popup.

  • When adding a new item you can hower a "question-circle" icon to see the item's description.

  • To add Custom abilities just add a new "Foundry Item" of the corresponding type and fill all the necessary info. Then drag it to the sheet or add via button on a sheet.

Classes:

  • (C) Cutter
  • (G) Ghost
  • (H) Hound
  • (Hu) Hull
  • (Le) Leech
  • (Lu) Lurk
  • (Sl) Slide
  • (Sp) Spider
  • (V) Vampire
  • (W) Whisper

Crew Types:

  • (A) Assassins
  • (B) Bravos
  • (C) Cult
  • (H) Hawkers
  • (Sh) Shadows
  • (Sm) Smugglers

Screenshots

Character Sheet, Crew Sheet and Class

alt screen

Compendium

alt screen

Rolls

alt screen alt screen

Clocks

Clocks are now here!

  • To add clock go to Actors tab and create a new Actor of type "🕛 clock".
  • To share it to other players just drag it to a scene.

Operators list

  • addition - is added when item is attached and substracted when removed
  • attribute_change - changes the "attribute" to value and when removed - uses the "attribute_default" to restore

To be done in the nearest future

  • Friends/rivals section
  • Stress/Harm dynamic values (can be modified by abilities but for now are hardcoded)

Troubleshooting

  • If you can't find the drag-n-dropped item, refer to "All Items" tab on each sheet.

Credits