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* Merge tag '2.17' into development (#117) * Updates for 0.8.x Updates for 0.8.x Co-authored-by: megastruktur <astromortis@gmail.com> |
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template.json |
FoundryVTT Blades in the Dark character and crew sheets
If you like my work - send thanks to astromortis@gmail.com :3
Contact Discord: megastruktur#5704
in case you find any bugs or if you have any suggestions.
Usage
"Item" - all classes, crew types, upgrades, items, abilities, upgrades, etc.
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To reset reputation, exp, etc counters just click on the label name.
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Health clock can be reset by clicking on "Healing" table header.
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To add items you can click a corresponding link or drag items from compendium/game to the sheet.
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All "class/crew" specific items are prefixed with first letters
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I don't want the "class/crew items" to be prepopulated, so the character sheet contains less "compendium" info.
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To see the description of Class, Vice, Background, etc you can just click added item and see all the info in the popup.
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When adding a new item you can hower a "question-circle" icon to see the item's description.
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To add Custom abilities just add a new "Foundry Item" of the corresponding type and fill all the necessary info. Then drag it to the sheet or add via button on a sheet.
Classes:
- (C) Cutter
- (G) Ghost
- (H) Hound
- (Hu) Hull
- (Le) Leech
- (Lu) Lurk
- (Sl) Slide
- (Sp) Spider
- (V) Vampire
- (W) Whisper
Crew Types:
- (A) Assassins
- (B) Bravos
- (C) Cult
- (H) Hawkers
- (Sh) Shadows
- (Sm) Smugglers
Screenshots
Character Sheet, Crew Sheet and Class
Compendium
Rolls
Clocks
Clocks are now here!
- To add clock go to Actors tab and create a new Actor of type "🕛 clock".
- To share it to other players just drag it to a scene.
Logic field
Logic field is a json with params which allows to implement some logic when the Item of corresponding type is added or removed.
Example (from the Vault 1 crew upgrade)
{"attribute":"data.vault.max","operator":"addition","value":4,"requirement":""}
attribute
- the attribute to affectoperator
- what is done to attributevalue
- the value for operatorrequirement
- is not used
Operators list
addition
- is added when item is attached and substracted when removedattribute_change
- changes the "attribute" to value and when removed - uses the "attribute_default" to restore
To be done in the nearest future
- Friends/rivals section
- Stress/Harm dynamic values (can be modified by abilities but for now are hardcoded)
Troubleshooting
- If you can't find the drag-n-dropped item, refer to "All Items" tab on each sheet.
Credits
- This work is based on Blades in the Dark (found at http://www.bladesinthedark.com/), product of One Seven Design, developed and authored by John Harper, and licensed for our use under the Creative Commons Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/).
- Some assets were taken from here (thank you timdenee and joesinghaus): https://github.com/joesinghaus/Blades-in-the-Dark