117 lines
3.7 KiB
JavaScript
117 lines
3.7 KiB
JavaScript
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import { BladesSheet } from "./blades-sheet.js";
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import { BladesActiveEffect } from "./blades-active-effect.js";
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/**
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {BladesSheet}
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*/
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export class BladesActorSheet extends BladesSheet {
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/** @override */
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static get defaultOptions() {
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return foundry.utils.mergeObject(super.defaultOptions, {
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classes: ["blades-in-the-dark", "sheet", "actor", "pc"],
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template: "systems/blades-in-the-dark/templates/actor-sheet.html",
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width: 700,
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height: 970,
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tabs: [{navSelector: ".tabs", contentSelector: ".tab-content", initial: "abilities"}]
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});
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}
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/* -------------------------------------------- */
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/** @override */
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async getData(options) {
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const superData = super.getData( options );
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const sheetData = superData.data;
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sheetData.owner = superData.owner;
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sheetData.editable = superData.editable;
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sheetData.isGM = game.user.isGM;
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// Prepare active effects
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sheetData.effects = BladesActiveEffect.prepareActiveEffectCategories(this.actor.effects);
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// Calculate Load
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let loadout = 0;
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sheetData.items.forEach(i => {loadout += (i.type === "item") ? parseInt(i.system.load) : 0});
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//Sanity Check
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if (loadout < 0) {
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loadout = 0;
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}
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if (loadout > 10) {
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loadout = 10;
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}
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sheetData.system.loadout = loadout;
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// Encumbrance Levels
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let load_level=["BITD.Light","BITD.Light","BITD.Light","BITD.Light","BITD.Normal","BITD.Normal","BITD.Heavy","BITD.Encumbered",
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"BITD.Encumbered","BITD.Encumbered","BITD.OverMax"];
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let mule_level=["BITD.Light","BITD.Light","BITD.Light","BITD.Light","BITD.Light","BITD.Light","BITD.Normal","BITD.Normal",
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"BITD.Heavy","BITD.Encumbered","BITD.OverMax"];
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let mule_present=0;
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//look for Mule ability
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// @todo - fix translation.
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sheetData.items.forEach(i => {
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if (i.type === "ability" && i.name === "(C) Mule") {
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mule_present = 1;
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}
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});
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//set encumbrance level
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if (mule_present) {
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sheetData.system.load_level=mule_level[loadout];
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} else {
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sheetData.system.load_level=load_level[loadout];
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}
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sheetData.system.load_levels = {"BITD.Light":"BITD.Light", "BITD.Normal":"BITD.Normal", "BITD.Heavy":"BITD.Heavy"};
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sheetData.system.description = await TextEditor.enrichHTML(sheetData.system.description, {secrets: sheetData.owner, async: true});
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// catch unmigrated actor data
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for( const a in sheetData.system.attributes ) {
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for( const s in sheetData.system.attributes[a].skills ) {
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if( sheetData.system.attributes[a].skills[s].max === undefined ){
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sheetData.system.attributes[a].skills[s].max = 4;
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}
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}
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}
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return sheetData;
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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// Update Inventory Item
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html.find('.item-body').click(ev => {
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const element = $(ev.currentTarget).parents(".item");
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const item = this.actor.items.get(element.data("itemId"));
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item.sheet.render(true);
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});
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// Delete Inventory Item
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html.find('.item-delete').click( async ev => {
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const element = $(ev.currentTarget).parents(".item");
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await this.actor.deleteEmbeddedDocuments("Item", [element.data("itemId")]);
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element.slideUp(200, () => this.render(false));
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});
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// manage active effects
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html.find(".effect-control").click(ev => BladesActiveEffect.onManageActiveEffect(ev, this.actor));
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}
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/* -------------------------------------------- */
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}
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