7feaf07420
- Fortune - Vice - Gather Information - Engagement - Acquire Asset Refactored simple roll logic and updated layout of simple roll dialog. Fixed roll status of disadvantaged critical result.
270 lines
No EOL
14 KiB
JSON
270 lines
No EOL
14 KiB
JSON
{
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"BITD.HelloThere": "General Kenobi",
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"BITD.Heritage": "Heritage",
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"BITD.Background": "Background",
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"BITD.TitleDeleteItem": "Delete item",
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"BITD.Vice": "Vice",
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"BITD.Class": "Class",
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"BITD.Stress": "Stress",
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"BITD.Alias": "Alias",
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"BITD.Designation": "Designation",
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"BITD.Look": "Colors/Look",
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"BITD.System": "System",
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"BITD.Systems": "Systems",
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"BITD.Planet": "Planet",
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"BITD.Planets": "Planets",
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"BITD.Faction": "Faction",
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"BITD.Factions": "Active Factions",
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"BITD.Notables": "Notable Locations",
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"BITD.NotableNPCs": "Notable People",
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"BITD.Scene": "Scene",
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"BITD.Rule": "Rule",
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"BITD.Stats": "Stats",
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"BITD.Goal": "Goal",
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"BITD.Assets": "Assets",
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"BITD.Quirks": "Quirks",
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"BITD.Situation": "Situation",
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"BITD.Update": "Update",
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"BITD.Warning": "Be aware, this will clear all Heat/Wanted",
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"BITD.Status": "Status",
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"BITD.Jobs": "Jobs",
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"BITD.Allies": "Allies",
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"BITD.Friends": "Friends",
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"BITD.Associates": "Associates",
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"BITD.Neutral": "Neutral",
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"BITD.Adversaries": "Adversaries",
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"BITD.Enemies": "Enemies",
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"BITD.AtWar": "At War!",
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"BITD.Trauma": "Trauma",
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"BITD.TraumaCold": "Cold",
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"BITD.TraumaHaunted": "Haunted",
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"BITD.TraumaObsessed": "Obsessed",
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"BITD.TraumaParanoid": "Paranoid",
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"BITD.TraumaReckless": "Reckless",
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"BITD.TraumaSoft": "Soft",
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"BITD.TraumaUnstable": "Unstable",
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"BITD.TraumaVicious": "Vicious",
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"BITD.Harm": "Harm",
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"BITD.Healing": "Healing",
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"BITD.Armor": "Armor",
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"BITD.NeedHelp": "Need Help",
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"BITD.Light": "Light",
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"BITD.Normal": "Normal",
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"BITD.Heavy": "Heavy",
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"BITD.Special": "Special",
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"BITD.LessEffect": "Less Effect",
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"BITD.Description": "Description",
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"BITD.Loadout": "Loadout",
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"BITD.Load": "Load",
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"BITD.CrewType": "Crew Type",
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"BITD.FactionType": "Faction Type",
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"BITD.Price": "Price",
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"BITD.Logic": "Logic",
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"BITD.ExpClues": "Exp Clues",
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"BITD.AbilityPrice": "Ability Price",
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"BITD.AbilityClass": "Ability Class",
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"BITD.Information": "Information",
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"BITD.CohortType": "Cohort Type",
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"BITD.GangType": "Gang Type",
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"BITD.ExpertType": "Expert Type",
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"BITD.ScaleAndQuality": "Scale and Quality",
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"BITD.ChooseOneOrTwoEdges": "Choose one or two edges and an equal number of flaws",
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"BITD.Edges": "Edges",
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"BITD.Flaws": "Flaws",
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"BITD.Scale": "Scale",
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"BITD.Quality": "Quality",
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"BITD.AddAdditionalTypeOfGangText": "You can add an additional type to a gang or expert by spending two crew upgrades.<br>When a cohort performs actions for which its types apply, it uses its full quality rating. Otherwise, its quality is zero. A given cohort can have up to two types. Some crew upgrades will add the “Elite” feature to a gang, which gives them +1d when they roll for a given Type.",
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"BITD.ClassExpClue1": "Every time you roll a desperate action, mark xp in that action's attribute.",
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"BITD.ClassExpClue2": "You expressed your beliefs, drives, heritage, or background.",
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"BITD.ClassExpClue3": "You struggled with issues from your vice or traumas during the session.",
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"BITD.ClassExpClueDescription": "At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.",
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"BITD.Turf": "Turf",
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"BITD.Turfs": "Turfs",
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"BITD.Lair": "Lair",
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"BITD.Coin": "Coin",
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"BITD.Coins": "Coins",
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"BITD.Stash": "Stash",
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"BITD.CrewReputation": "Crew Reputation",
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"BITD.CrewUpgrades": "Crew Upgrades",
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"BITD.Hold": "Hold",
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"BITD.Weak": "Weak",
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"BITD.Strong": "Strong",
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"BITD.Tier": "Tier",
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"BITD.Rep": "Rep",
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"BITD.Vault": "Vault",
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"BITD.Heat": "Heat",
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"BITD.Wanted": "Wanted",
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"BITD.Abilities": "Abilities",
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"BITD.Upgrades": "Upgrades",
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"BITD.Cohorts": "Cohorts",
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"BITD.Notes": "Notes",
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"BITD.AllItems": "All Items",
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"BITD.CrewXP": "Crew XP",
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"BITD.CrewExpClue1": "At the end of each session, for each item below, mark 1 xp (or instead mark 2xp if that item occurred multiple times).",
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"BITD.SpecialAbilities": "Special Abilities",
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"BITD.Gang": "Gang",
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"BITD.Expert": "Expert",
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"BITD.GangTypeAdepts": "Adepts",
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"BITD.GangTypeAdeptsDescription": "Scholars, tinkerers, occultists, and chemists.",
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"BITD.GangTypeRooks": "Rooks",
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"BITD.GangTypeRooksDescription": "Con artists, spies, and socialites.",
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"BITD.GangTypeRovers": "Rovers",
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"BITD.GangTypeRoversDescription": "Sailors, carriage drivers, and deathlands scavengers.",
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"BITD.GangTypeSkulks": "Skulks",
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"BITD.GangTypeSkulksDescription": "Scouts, infiltrators, and thieves.",
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"BITD.GangTypeThugs": "Thugs",
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"BITD.GangTypeThugsDescription": "Killers, brawlers, and roustabouts.",
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"BITD.EdgesFearsome": "Fearsome",
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"BITD.EdgesFearsomeDescription": "The cohort is terrifying in aspect and reputation.",
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"BITD.EdgesIndependent": "Independent",
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"BITD.EdgesIndependentDescription": "The cohort can be trusted to make good decisions and act on their own initiative in the absence of direct orders.",
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"BITD.EdgesLoyal": "Loyal",
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"BITD.EdgesLoyalDescription": "The cohort can't be bribed or turned against you.",
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"BITD.EdgesTenacious": "Tenacious",
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"BITD.EdgesTenaciousDescription": "The cohort won't be deterred from a task.",
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"BITD.FlawsPrincipled": "Principled",
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"BITD.FlawsPrincipledDescription": "The cohort has an ethic or values that it won't betray.",
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"BITD.FlawsSavage": "Savage",
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"BITD.FlawsSavageDescription": "The cohort is excessively violent and cruel.",
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"BITD.FlawsUnreliable": "Unreliable",
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"BITD.FlawsUnreliableDescription": "The cohort isn't always available, due to other obligations, stupefaction from their vices, etc.",
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"BITD.FlawsWild": "Wild",
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"BITD.FlawsWildDescription": "The cohort is drunken, debauched, and loud-mouthed.",
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"BITD.HarmNoHarm": "No Harm",
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"BITD.HarmNoHarmDescription": "The cohort is healthy.",
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"BITD.HarmWeakened": "Weakened",
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"BITD.HarmWeakenedDescription": "The cohort has reduced effect.",
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"BITD.HarmImpaired": "Impaired",
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"BITD.HarmImpairedDescription": "The cohort operates with reduced quality (-1d).",
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"BITD.HarmBroken": "Broken",
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"BITD.HarmBrokenDescription": "The cohort can't do anything until they recover.",
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"BITD.HarmDead": "Dead",
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"BITD.HarmDeadDescription": "The cohort is destroyed. You can spend coin equal to your Tier +2 to restore it, plus two downtime activities to recruit new gang members, or hire a new expert.",
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"BITD.Roll": "Roll",
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"BITD.RollFailure": "Failure",
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"BITD.RollCriticalSuccess": "Critical Success!",
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"BITD.RollSuccess": "Success",
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"BITD.RollPartialSuccess": "Partial Success",
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"BITD.RollSomeDice": "Roll Some Dice!",
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"BITD.RollTokenDescription": "If you want to pull the numbers from a character, select their Token first.",
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"BITD.RollNumberOfDice": "Number of Dice",
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"BITD.RollDoWithIncreasedEffect": "You do it with <strong>increased effect</strong>.",
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"BITD.RollDo": "You do it.",
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"BITD.RollPartialSuccessPositionControlled": "You hesitate. Withdraw and try a different approach, or else do it with a minor consequence: a <strong>minor complication</strong> occurs, you have <strong>reduced effect</strong>, you suffer <strong>lesser harm</strong>, you end up in a <strong>risky</strong> position.",
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"BITD.RollPartialSuccessPositionRisky": "You do it, but there's a consequence: you suffer <strong>harm</strong>, a <strong>complication</strong> occurs, you have <strong>reduced effect</strong>, you end up in a <strong>desperate</strong> position.",
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"BITD.RollPartialSuccessPosition": "You do it, but there's a consequence: you suffer <strong>severe harm</strong>, a <strong>serious complication</strong> occurs, you have <strong>reduced effect</strong>.",
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"BITD.RollFailurePositionControlled": "You falter. Press on by seizing a <strong>risky</strong> opportunity, or withdraw and try a different approach.",
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"BITD.RollFailurePositionRisky": "Things go badly. You suffer <strong>harm</strong> a <strong>complication</strong> occurs, you end up in a <strong>desperate</strong> position, you <strong>lose this opportunity</strong>.",
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"BITD.RollFailurePositionDesperate": "It's the worst outcome. You suffer <strong>severe harm</strong>, a <strong>serious complication occurs</strong>, you <strong>lose this opportunity for action</strong>.",
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"BITD.RollResistance": "You <strong>reduce</strong> or <strong>avoid</strong> the effects of the consequence (GM chooses).<br/>Suffer <strong>{stress} stress</strong>.",
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"BITD.RollResistanceCritical": "You <strong>reduce</strong> or <strong>avoid</strong> the effects of the consequence (GM chooses).<br/>Clear <strong>1 stress</strong>.",
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"BITD.PositionControlled": "Controlled",
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"BITD.PositionRisky": "Risky",
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"BITD.PositionDesperate": "Desperate",
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"BITD.EffectLimited": "Limited",
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"BITD.EffectStandard": "Standard",
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"BITD.EffectGreat": "Great",
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"BITD.SkillsInsight": "Insight",
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"BITD.SkillsInsightShort": "Insight",
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"BITD.SkillsHunt": "Hunt",
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"BITD.SkillsStudy": "Study",
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"BITD.SkillsSurvey": "Survey",
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"BITD.SkillsTinker": "Tinker",
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"BITD.SkillsProwess": "Prowess",
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"BITD.SkillsProwessShort": "Prowess",
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"BITD.SkillsFinesse": "Finesse",
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"BITD.SkillsProwl": "Prowl",
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"BITD.SkillsSkirmish": "Skirmish",
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"BITD.SkillsWreck": "Wreck",
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"BITD.SkillsResolve": "Resolve",
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"BITD.SkillsResolveShort": "Resolve",
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"BITD.SkillsAttune": "Attune",
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"BITD.SkillsCommand": "Command",
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"BITD.SkillsConsort": "Consort",
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"BITD.SkillsSway": "Sway",
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"BITD.AddAbility": "Add Ability",
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"BITD.AddItem": "Add Item",
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"BITD.Uses": "No. of Uses",
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"BITD.NumberAvailable": "Number Available",
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"BITD.AdditionalInfo": "Additional Information",
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"BITD.Position": "Position",
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"BITD.Effect": "Effect",
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"BITD.Modifier": "Modifier",
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"BITD.Encumbered": "encumbered",
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"BITD.OverMax": "over max",
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"BITD.Drain": "Drain",
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"BITD.Wear": "Wear",
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"BITD.Gloom": "Gloom",
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"BITD.Add": "Add",
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"BITD.Effects": "Effects",
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"BITD.EffectCreate": "Create Effect",
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"BITD.EffectToggle": "Toggle Effect",
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"BITD.EffectEdit": "Edit Effect",
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"BITD.EffectDelete": "Delete Effect",
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"BITD.EffectWarning": "Managing Active Effects within an Owned Item is not currently supported by FoundryVTT and will be added in a subsequent update.",
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"BITD.Name": "Name",
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"BITD.CampaignName": "Campaign Name",
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"BITD.DangerousFriends": "Dangerous Friends",
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"BITD.EnemiesRivals": "Enemies and Rivals",
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"BITD.DeadlyFriends": "Deadly Friends",
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"BITD.Blank": "",
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"BITD.CleverFriends": "Clever Friends",
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"BITD.ShadyFriends": "Shady Friends",
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"BITD.SlyFriends": "Sly Friends",
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"BITD.ShrewdFriends": "Shrewd Friends",
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"BITD.DarkServants": "Dark Servants",
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"BITD.StrangeFriends": "Strange Friends",
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"BITD.Acquaintances": "Acquaintances",
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"BITD.IndulgeVice": "Indulge Vice",
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"BITD.GatherInformation": "Gather Information",
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"BITD.Fortune": "Fortune",
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"BITD.Engagement": "Engagement",
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"BITD.AcquireAsset": "Acquire Asset",
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"BITD.AcquireAssetExtra": "To raise the result beyond critical, you may spend <strong>2 coin</strong> per +1 Tier bonus.",
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"BITD.CrewTier": "Crew Tier",
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"BITD.RollVice": "You indulge your vice.<br/>Clear <strong>{clear_stress} stress</strong>.",
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"BITD.RollViceFailure": "You <strong>overindulge</strong>. Clear <strong>{clear_stress} stress</strong> and choose <strong>one</strong> of the following consequences:",
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"BITD.RollViceFailureAttactTrouble": "<strong>Attract Trouble.</strong> Select or roll an additional <strong>entanglement.</strong>",
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"BITD.RollViceFailureBrag": "<strong>Brag</strong> about your exploits. <strong>+2 Heat</strong>",
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"BITD.RollViceFailureLost": "<strong>Lost.</strong> Your character vanishes for a few weeks. Play a different character until this one returns from their bender. When your character returns, they've also healed any harm they had.",
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"BITD.RollViceFailureTapped": "<strong>Tapped.</strong> Your current purveyor cuts you off. Find a new source for your vice.",
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"BITD.RollFortuneCritical": "The result is <strong>exceptional</strong>. You have <strong>great</strong> or <strong>extreme effect</strong>.",
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"BITD.RollFortuneSuccess": "The result is <strong>good</strong>. You have <strong>standard</strong> or <strong>full effect</strong>.",
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"BITD.RollFortunePartialSuccess": "The result is <strong>mixed</strong>. You have <strong>limited</strong> or <strong>partial effect</strong>.",
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"BITD.RollFortuneFailure": "The result is <strong>bad</strong>. You have <strong>poor</strong> or <strong>little effect</strong>.",
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"BITD.RollGatherInformationSuccess": "<strong>Great</strong>: You get exceptional details. The information is complete and follow-up questions may expand into related areas or reveal more than you hoped for.",
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"BITD.RollGatherInformationPartialSuccess": "<strong>Standard</strong>: You get good details. Clarifying and follow-up questions are possible.",
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"BITD.RollGatherInformationFailure": "<strong>Limited</strong>: You get incomplete or partial information. More information gathering will be needed to get all the answers.",
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"BITD.RollEngagementCritical": "Exceptional result. You've already <strong>overcome the first obstacle</strong> and you're in a <strong>controlled</strong> position for what's next.",
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"BITD.RollEngagementSuccess": "Good result. You're in a <strong>controlled</strong> position when the action starts.",
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"BITD.RollEngagementPartialSuccess": "Mixed result. You're in a <strong>risky</strong> position when the action starts.",
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"BITD.RollEngagementFailure": "Bad result. You're in a <strong>desperate</strong> position when the action starts.",
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"BITD.RollAcquireAssetResult": "You gain an asset of <strong>Tier {tier_quality}</strong> quality.",
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"BITD.RollAcquireAssetCritical": "Exceptional result.",
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"BITD.RollAcquireAssetSuccess": "Good result.",
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"BITD.RollAcquireAssetPartialSuccess": "Mixed result.",
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"BITD.RollAcquireAssetFailure": "Bad result."
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} |