22467a1f5e
- Closes GH-81 - Updates the functionality with checkboxes and new FormDataExtended api. - Fixes Traumas for FVTT 0.7.2+. - Version update to be FVTT 0.7.2+ compatible.
108 lines
No EOL
3.1 KiB
JavaScript
108 lines
No EOL
3.1 KiB
JavaScript
/**
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {ActorSheet}
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*/
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export class BladesSheet extends ActorSheet {
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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html.find(".item-add-popup").click(this._onItemAddClick.bind(this));
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// This is a workaround until is being fixed in FoundryVTT.
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if ( this.options.submitOnChange ) {
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html.on("change", "textarea", this._onChangeInput.bind(this)); // Use delegated listener on the form
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}
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html.find(".roll-die-attribute").click(this._onRollAttributeDieClick.bind(this));
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}
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/* -------------------------------------------- */
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async _onItemAddClick(event) {
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event.preventDefault();
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const item_type = $(event.currentTarget).data("itemType")
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const distinct = $(event.currentTarget).data("distinct")
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let input_type = "checkbox";
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if (typeof distinct !== "undefined") {
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input_type = "radio";
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}
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let items = await BladesHelpers.getAllItemsByType(item_type, game);
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let html = `<div id="items-to-add">`;
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items.forEach(e => {
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let addition_price_load = ``;
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if (typeof e.data.load !== "undefined") {
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addition_price_load += `(${e.data.load})`
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} else if (typeof e.data.price !== "undefined") {
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addition_price_load += `(${e.data.price})`
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}
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html += `<input id="select-item-${e._id}" type="${input_type}" name="select_items" value="${e._id}">`;
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html += `<label class="flex-horizontal" for="select-item-${e._id}">`;
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html += `${game.i18n.localize(e.name)} ${addition_price_load} <i class="tooltip fas fa-question-circle"><span class="tooltiptext">${game.i18n.localize(e.data.description)}</span></i>`;
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html += `</label>`;
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});
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html += `</div>`;
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let options = {
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// width: "500"
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}
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let dialog = new Dialog({
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title: `${game.i18n.localize('Add')} ${item_type}`,
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content: html,
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buttons: {
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one: {
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icon: '<i class="fas fa-check"></i>',
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label: game.i18n.localize('Add'),
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callback: () => this.addItemsToSheet(item_type, $(document).find('#items-to-add'))
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},
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two: {
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icon: '<i class="fas fa-times"></i>',
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label: game.i18n.localize('Cancel'),
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callback: () => false
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}
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},
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default: "two"
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}, options);
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dialog.render(true);
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}
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/* -------------------------------------------- */
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async addItemsToSheet(item_type, el) {
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let items = await BladesHelpers.getAllItemsByType(item_type, game);
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let items_to_add = [];
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el.find("input:checked").each(function() {
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items_to_add.push(items.find(e => e._id === $(this).val()));
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});
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this.actor.createEmbeddedEntity("OwnedItem", items_to_add);
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}
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/* -------------------------------------------- */
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/**
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* Roll an Attribute die.
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* @param {*} event
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*/
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async _onRollAttributeDieClick(event) {
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const attribute_name = $(event.currentTarget).data("rollAttribute");
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this.actor.rollAttributePopup(attribute_name);
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}
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/* -------------------------------------------- */
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} |