d197d49d55
CSS and Handlebars/HTML cleanup
300 lines
9.1 KiB
JavaScript
300 lines
9.1 KiB
JavaScript
/**
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* A simple and flexible system for world-building using an arbitrary collection of character and item attributes
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* Author: Atropos
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* Software License: GNU GPLv3
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*/
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// Import Modules
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import { registerSystemSettings } from "./settings.js";
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import { preloadHandlebarsTemplates } from "./blades-templates.js";
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import { bladesRoll, simpleRollPopup } from "./blades-roll.js";
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import { BladesHelpers } from "./blades-helpers.js";
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import { BladesActor } from "./blades-actor.js";
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import { BladesItem } from "./blades-item.js";
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import { BladesItemSheet } from "./blades-item-sheet.js";
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import { BladesActorSheet } from "./blades-actor-sheet.js";
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import { BladesActiveEffect } from "./blades-active-effect.js";
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import { BladesCrewSheet } from "./blades-crew-sheet.js";
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import { BladesClockSheet } from "./blades-clock-sheet.js";
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import { BladesNPCSheet } from "./blades-npc-sheet.js";
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import { BladesFactionSheet } from "./blades-faction-sheet.js";
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import * as migrations from "./migration.js";
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window.BladesHelpers = BladesHelpers;
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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Hooks.once("init", async function() {
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console.log(`Initializing Blades In the Dark System`);
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game.blades = {
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dice: bladesRoll
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};
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game.system.bobclocks = {
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sizes: [ 4, 6, 8 ]
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};
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CONFIG.Item.documentClass = BladesItem;
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CONFIG.Actor.documentClass = BladesActor;
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CONFIG.ActiveEffect.documentClass = BladesActiveEffect;
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// Register System Settings
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registerSystemSettings();
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// Register sheet application classes
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Actors.unregisterSheet("core", ActorSheet);
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Actors.registerSheet("blades", BladesActorSheet, { types: ["character"], makeDefault: true });
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Actors.registerSheet("blades", BladesCrewSheet, { types: ["crew"], makeDefault: true });
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Actors.registerSheet("blades", BladesFactionSheet, { types: ["factions"], makeDefault: true });
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Actors.registerSheet("blades", BladesClockSheet, { types: ["\uD83D\uDD5B clock"], makeDefault: true });
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Actors.registerSheet("blades", BladesNPCSheet, { types: ["npc"], makeDefault: true });
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Items.unregisterSheet("core", ItemSheet);
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Items.registerSheet("blades", BladesItemSheet, {makeDefault: true});
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await preloadHandlebarsTemplates();
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Actors.registeredSheets.forEach(element => console.log(element.Actor.name));
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// Is the value Turf side.
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Handlebars.registerHelper('is_turf_side', function(value, options) {
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if (["left", "right", "top", "bottom"].includes(value)) {
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return options.fn(this);
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} else {
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return options.inverse(this);
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}
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});
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// Multiboxes.
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Handlebars.registerHelper('multiboxes', function(selected, options) {
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let html = options.fn(this);
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// Fix for single non-array values.
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if ( !Array.isArray(selected) ) {
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selected = [selected];
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}
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if (typeof selected !== 'undefined') {
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selected.forEach(selected_value => {
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if (selected_value !== false) {
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const escapedValue = RegExp.escape(Handlebars.escapeExpression(selected_value));
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const rgx = new RegExp(' value=\"' + escapedValue + '\"');
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html = html.replace(rgx, "$& checked=\"checked\"");
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}
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});
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}
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return html;
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});
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// Trauma Counter
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Handlebars.registerHelper('traumacounter', function(selected, options) {
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let html = options.fn(this);
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var count = 0;
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for (const trauma in selected) {
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if (selected[trauma] === true) {
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count++;
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}
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}
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if (count > 4) count = 4;
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const rgx = new RegExp(' value=\"' + count + '\"');
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return html.replace(rgx, "$& checked=\"checked\"");
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});
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// NotEquals handlebar.
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Handlebars.registerHelper('noteq', (a, b, options) => {
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return (a !== b) ? options.fn(this) : '';
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});
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// ReputationTurf handlebar.
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Handlebars.registerHelper('repturf', (turfs_amount, options) => {
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let html = options.fn(this);
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var turfs_amount_int = parseInt(turfs_amount);
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// Can't be more than 6.
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if (turfs_amount_int > 6) {
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turfs_amount_int = 6;
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}
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for (let i = 13 - turfs_amount_int; i <= 12; i++) {
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const rgx = new RegExp(' value=\"' + i + '\"');
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html = html.replace(rgx, "$& disabled=\"disabled\"");
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}
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return html;
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});
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Handlebars.registerHelper('crew_vault_coins', (max_coins, options) => {
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let html = options.fn(this);
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for (let i = 1; i <= max_coins; i++) {
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html += "<input type=\"radio\" id=\"crew-coins-vault-" + i + "\" name=\"data.vault.value\" value=\"" + i + "\"><label for=\"crew-coins-vault-" + i + "\"></label>";
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}
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return html;
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});
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Handlebars.registerHelper('crew_experience', (actor, options) => {
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let html = options.fn(this);
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for (let i = 1; i <= 10; i++) {
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html += `<input type="radio" id="crew-${actor._id}-experience-${i}" name="data.experience" value="${i}" dtype="Radio"><label for="crew-experience-${i}"></label>`;
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}
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return html;
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});
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// Enrich the HTML replace /n with <br>
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Handlebars.registerHelper('html', (options) => {
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let text = options.hash['text'].replace(/\n/g, "<br />");
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return new Handlebars.SafeString(text);
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});
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// "N Times" loop for handlebars.
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// Block is executed N times starting from n=1.
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//
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// Usage:
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// {{#times_from_1 10}}
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// <span>{{this}}</span>
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// {{/times_from_1}}
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Handlebars.registerHelper('times_from_1', function(n, block) {
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var accum = '';
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for (var i = 1; i <= n; ++i) {
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accum += block.fn(i);
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}
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return accum;
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});
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// "N Times" loop for handlebars.
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// Block is executed N times starting from n=0.
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//
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// Usage:
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// {{#times_from_0 10}}
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// <span>{{this}}</span>
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// {{/times_from_0}}
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Handlebars.registerHelper('times_from_0', function(n, block) {
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var accum = '';
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for (var i = 0; i <= n; ++i) {
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accum += block.fn(i);
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}
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return accum;
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});
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// Concat helper
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// https://gist.github.com/adg29/f312d6fab93652944a8a1026142491b1
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// Usage: (concat 'first 'second')
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Handlebars.registerHelper('concat', function() {
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var outStr = '';
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for(var arg in arguments){
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if(typeof arguments[arg]!='object'){
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outStr += arguments[arg];
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}
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}
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return outStr;
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});
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/**
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* @inheritDoc
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* Takes label from Selected option instead of just plain value.
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*/
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Handlebars.registerHelper('selectOptionsWithLabel', function(choices, options) {
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const localize = options.hash['localize'] ?? false;
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let selected = options.hash['selected'] ?? null;
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let blank = options.hash['blank'] || null;
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selected = selected instanceof Array ? selected.map(String) : [String(selected)];
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// Create an option
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const option = (key, object) => {
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if ( localize ) object.label = game.i18n.localize(object.label);
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let isSelected = selected.includes(key);
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html += `<option value="${key}" ${isSelected ? "selected" : ""}>${object.label}</option>`
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};
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// Create the options
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let html = "";
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if ( blank ) option("", blank);
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Object.entries(choices).forEach(e => option(...e));
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return new Handlebars.SafeString(html);
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});
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/**
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* Create appropriate Blades clock
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*/
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Handlebars.registerHelper('blades-clock', function(parameter_name, type, current_value, uniq_id) {
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let html = '';
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if (current_value === null || current_value === 'null') {
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current_value = 0;
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}
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if (parseInt(current_value) > parseInt(type)) {
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current_value = type;
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}
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// Label for 0
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html += `<label class="clock-zero-label" for="clock-0-${uniq_id}}"><i class="fab fa-creative-commons-zero nullifier"></i></label>`;
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html += `<div id="blades-clock-${uniq_id}" class="blades-clock clock-${type} clock-${type}-${current_value}" style="background-image:url('systems/blades-in-the-dark/styles/assets/progressclocks-svg/Progress Clock ${type}-${current_value}.svg');">`;
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let zero_checked = (parseInt(current_value) === 0) ? 'checked="checked"' : '';
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html += `<input type="radio" value="0" id="clock-0-${uniq_id}}" name="${parameter_name}" ${zero_checked}>`;
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for (let i = 1; i <= parseInt(type); i++) {
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let checked = (parseInt(current_value) === i) ? 'checked="checked"' : '';
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html += `
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<input type="radio" value="${i}" id="clock-${i}-${uniq_id}" name="${parameter_name}" ${checked}>
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<label for="clock-${i}-${uniq_id}"></label>
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`;
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}
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html += `</div>`;
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return html;
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});
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});
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/**
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* Once the entire VTT framework is initialized, check to see if we should perform a data migration
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*/
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Hooks.once("ready", function() {
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// Determine whether a system migration is required
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const currentVersion = game.settings.get("bitd", "systemMigrationVersion");
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const NEEDS_MIGRATION_VERSION = 2.15;
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let needMigration = (currentVersion < NEEDS_MIGRATION_VERSION) || (currentVersion === null);
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// Perform the migration
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if ( needMigration && game.user.isGM ) {
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migrations.migrateWorld();
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}
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});
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/*
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* Hooks
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*/
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// getSceneControlButtons
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Hooks.on("renderSceneControls", async (app, html) => {
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let dice_roller = $('<li class="scene-control" title="Dice Roll"><i class="fas fa-dice"></i></li>');
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dice_roller.click( async function() {
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await simpleRollPopup();
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});
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html.append(dice_roller);
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});
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