109 lines
2.9 KiB
JavaScript
109 lines
2.9 KiB
JavaScript
import { BladesHelpers } from "./blades-helpers.js";
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/**
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* Extend the basic Item
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* @extends {Item}
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*/
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export class BladesItem extends Item {
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/** @override */
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async _preCreate( data, options, user ) {
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await super._preCreate( data, options, user );
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let removeItems = [];
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if( user.id === game.user.id ) {
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let actor = this.parent ? this.parent : null;
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if( actor?.documentName === "Actor" ) {
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removeItems = BladesHelpers.removeDuplicatedItemType( data, actor );
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}
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if( removeItems.length !== 0 ) {
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await actor.deleteEmbeddedDocuments( "Item", removeItems );
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}
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}
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}
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/* -------------------------------------------- */
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/** @override */
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async _onCreate( data, options, userId ) {
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super._onCreate( data, options, userId );
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if( userId === game.user.id ) {
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let actor = this.parent ? this.parent : null;
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if( ( actor?.documentName === "Actor" ) && ( actor?.permission >= CONST.ENTITY_PERMISSIONS.OWNER ) ) {
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await BladesHelpers.callItemLogic( data, actor );
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}
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}
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}
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/* -------------------------------------------- */
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/** @override */
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async _onDelete( options, userId ) {
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super._onDelete( options, userId );
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let actor = this.parent ? this.parent : null;
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let data = this.data;
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if ( ( actor?.documentName === "Actor" ) && ( actor?.permission >= CONST.ENTITY_PERMISSIONS.OWNER ) ) {
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await BladesHelpers.undoItemLogic( data, actor );
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}
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}
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/* -------------------------------------------- */
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/* override */
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prepareData() {
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super.prepareData();
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const item_data = this.data;
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const data = item_data.data;
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if (item_data.type === "cohort") {
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this._prepareCohort(data);
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}
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if (item_data.type === "faction") {
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if( !data.goal_1_clock_value ){ data.goal_1_clock_value = 0 }
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if( data.goal_1_clock_max === 0 ){ data.goal_1_clock_max = 4 }
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if( !data.goal_2_clock_value ){ data.goal_2_clock_value = 0 }
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if( data.goal_2_clock_max === 0 ){ data.goal_2_clock_max = 4 }
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data.size_list_1 = BladesHelpers.createListOfClockSizes( game.system.bobclocks.sizes, data.goal_1_clock_max, parseInt( data.goal_1_clock_max ) );
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data.size_list_2 = BladesHelpers.createListOfClockSizes( game.system.bobclocks.sizes, data.goal_2_clock_max, parseInt( data.goal_2_clock_max ) );
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}
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}
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/**
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* Prepares Cohort data
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*
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* @param {object} data
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*/
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_prepareCohort(data) {
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let quality = 0;
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let scale = 0;
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// Adds Scale and Quality
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if (this.actor) {
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switch (data.cohort[0]) {
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case "Gang":
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scale = parseInt(this.actor.data.data.tier[0]);
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quality = parseInt(this.actor.data.data.tier[0]);
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break;
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case "Expert":
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scale = 1;
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quality = parseInt(this.actor.data.data.tier[0]) + 1;
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break;
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}
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}
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data.scale = scale;
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data.quality = quality;
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this.data.data = data;
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}
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}
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