foundryvtt-beam-saber/module/blades-actor-sheet.js
Megastruktur 22467a1f5e Updates
- Closes GH-81
- Updates the functionality with checkboxes and new FormDataExtended api.
- Fixes Traumas for FVTT 0.7.2+.
- Version update to be FVTT 0.7.2+ compatible.
2020-10-18 13:21:37 +03:00

101 lines
2.6 KiB
JavaScript

import { BladesSheet } from "./blades-sheet.js";
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {BladesSheet}
*/
export class BladesActorSheet extends BladesSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["blades-in-the-dark", "sheet", "actor"],
template: "systems/blades-in-the-dark/templates/actor-sheet.html",
width: 700,
height: 970,
tabs: [{navSelector: ".tabs", contentSelector: ".tab-content", initial: "abilities"}]
});
}
/* -------------------------------------------- */
/** @override */
getData() {
const data = super.getData();
// Calculate Load
let loadout = 0;
data.items.forEach(i => {loadout += (i.type === "item") ? parseInt(i.data.load) : 0});
data.data.loadout = loadout;
// Encumbrance Levels
let load_level=["light","light","light","light","normal","normal","heavy","Encumbered",
"Encumbered","Encumbered","over max"];
let mule_level=["light","light","light","light","light","light","normal","normal",
"heavy","Encumbered","over max"];
let mule_present=0;
//Sanity Check
if (loadout < 0) {
loadout = 0;
}
if (loadout > 10) {
loadout = 10;
}
//look for Mule ability
// @todo - fix translation.
data.items.forEach(i => {
if (i.type == "ability" && i.name == "(C) Mule") {
mule_present = 1;
}
});
//set encumbrance level
if (mule_present) {
data.data.load_level=mule_level[loadout];
} else {
data.data.load_level=load_level[loadout];
}
return data;
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
// Update Inventory Item
html.find('.item-body').click(ev => {
const element = $(ev.currentTarget).parents(".item");
const item = this.actor.getOwnedItem(element.data("itemId"));
item.sheet.render(true);
});
// Delete Inventory Item
html.find('.item-delete').click(ev => {
const element = $(ev.currentTarget).parents(".item");
this.actor.deleteOwnedItem(element.data("itemId"));
element.slideUp(200, () => this.render(false));
});
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.object.update(formData);
}
/* -------------------------------------------- */
}