Beam Saber game system for FoundryVTT
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Megastruktur 7324e176ed Merge tag '3.11' into development
Release 3.11

- Fixes version number in system.json
2021-10-06 16:29:21 +03:00
images Adds Roll screenshots 2020-08-04 17:52:41 +03:00
lang Fix Background translation 2021-08-26 20:11:55 -03:00
module Fix bug with setting crew xp and tier display 2021-10-05 09:23:30 -07:00
packs Merge pull request #153 from justinross/task/css-html-cleanup 2021-10-01 11:52:38 +03:00
scss Started on clearing out invalid usage of HTML element "id" attributes. HTML spec prohibits duplicate id values, which were present with multiple sheets of the same type open at once. This could also have led to input/label issues. 2021-09-27 11:18:12 -07:00
styles Started on clearing out invalid usage of HTML element "id" attributes. HTML spec prohibits duplicate id values, which were present with multiple sheets of the same type open at once. This could also have led to input/label issues. 2021-09-27 11:18:12 -07:00
templates Fix bug with setting crew xp and tier display 2021-10-05 09:23:30 -07:00
.gitignore Fix faction sheet goal clocks 2021-08-07 14:37:44 -04:00
CHANGELOG.txt Version number fix 2021-10-06 16:28:54 +03:00
LICENSE.txt Update LICENSE.txt 2020-05-13 20:39:18 +03:00
README.md Update README.md 2021-07-28 10:15:33 +03:00
system.json Version number fix 2021-10-06 16:28:54 +03:00
template.json Added several fields for forward compatibility 2021-09-27 11:20:10 -07:00

FoundryVTT Blades in the Dark character and crew sheets

If you like my work - send thanks to astromortis@gmail.com :3 ... or donations to https://www.donationalerts.com/r/megastruktur

Contact Discord: megastruktur#5704 in case you find any bugs or if you have any suggestions.

Usage

"Item" - all classes, crew types, upgrades, items, abilities, upgrades, etc.

  • To reset reputation, exp, etc counters just click on the label name.

  • Health clock can be reset by clicking on "Healing" table header.

  • To add items you can click a corresponding link or drag items from compendium/game to the sheet.

  • All "class/crew" specific items are prefixed with first letters

  • I don't want the "class/crew items" to be prepopulated, so the character sheet contains less "compendium" info.

  • To see the description of Class, Vice, Background, etc you can just click added item and see all the info in the popup.

  • When adding a new item you can hower a "question-circle" icon to see the item's description.

  • To add Custom abilities just add a new "Foundry Item" of the corresponding type and fill all the necessary info. Then drag it to the sheet or add via button on a sheet.

Classes:

  • (C) Cutter
  • (G) Ghost
  • (H) Hound
  • (Hu) Hull
  • (Le) Leech
  • (Lu) Lurk
  • (Sl) Slide
  • (Sp) Spider
  • (V) Vampire
  • (W) Whisper

Crew Types:

  • (A) Assassins
  • (B) Bravos
  • (C) Cult
  • (H) Hawkers
  • (Sh) Shadows
  • (Sm) Smugglers

Screenshots

Character Sheet, Crew Sheet and Class

alt screen

Compendium

alt screen

Rolls

alt screen alt screen

Clocks

Clocks are now here!

  • To add clock go to Actors tab and create a new Actor of type "🕛 clock".
  • To share it to other players just drag it to a scene.

Operators list

  • addition - is added when item is attached and substracted when removed
  • attribute_change - changes the "attribute" to value and when removed - uses the "attribute_default" to restore

To be done in the nearest future

  • Friends/rivals section
  • Stress/Harm dynamic values (can be modified by abilities but for now are hardcoded)

Troubleshooting

  • If you can't find the drag-n-dropped item, refer to "All Items" tab on each sheet.

Credits