foundryvtt-beam-saber/module/blades.js
Megastruktur 22467a1f5e Updates
- Closes GH-81
- Updates the functionality with checkboxes and new FormDataExtended api.
- Fixes Traumas for FVTT 0.7.2+.
- Version update to be FVTT 0.7.2+ compatible.
2020-10-18 13:21:37 +03:00

236 lines
6.7 KiB
JavaScript

/**
* A simple and flexible system for world-building using an arbitrary collection of character and item attributes
* Author: Atropos
* Software License: GNU GPLv3
*/
// Import Modules
import { registerSystemSettings } from "./settings.js";
import { preloadHandlebarsTemplates } from "./blades-templates.js";
import { bladesRoll, simpleRollPopup } from "./blades-roll.js";
import { BladesHelpers } from "./blades-helpers.js";
import { BladesActor } from "./blades-actor.js";
import { BladesItem } from "./blades-item.js";
import { BladesItemSheet } from "./blades-item-sheet.js";
import { BladesActorSheet } from "./blades-actor-sheet.js";
import { BladesCrewSheet } from "./blades-crew-sheet.js";
import * as migrations from "./migration.js";
window.BladesHelpers = BladesHelpers;
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.once("init", async function() {
console.log(`Initializing Blades In the Dark System`);
game.blades = {
dice: bladesRoll
}
// Define Roll template.
// CONFIG.Dice.template = "systems/blades-in-the-dark/templates/blades-roll.html"
// CONFIG.Dice.tooltip = "systems/blades-in-the-dark/templates/blades-roll-tooltip.html"
CONFIG.Item.entityClass = BladesItem;
CONFIG.Actor.entityClass = BladesActor;
// Register System Settings
registerSystemSettings();
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("blades", BladesActorSheet, { types: ["character"], makeDefault: true });
Actors.registerSheet("blades", BladesCrewSheet, { types: ["crew"], makeDefault: true });
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("blades", BladesItemSheet, {makeDefault: true});
preloadHandlebarsTemplates();
// Multiboxes.
Handlebars.registerHelper('multiboxes', function(selected, options) {
let html = options.fn(this);
// Fix for single non-array values.
if ( !Array.isArray(selected) ) {
selected = [selected];
}
if (typeof selected !== 'undefined') {
selected.forEach(selected_value => {
if (selected_value !== false) {
const escapedValue = RegExp.escape(Handlebars.escapeExpression(selected_value));
const rgx = new RegExp(' value=\"' + escapedValue + '\"');
html = html.replace(rgx, "$& checked=\"checked\"");
}
});
}
return html;
});
// Trauma Counter
Handlebars.registerHelper('traumacounter', function(selected, options) {
let html = options.fn(this);
var count = 0;
for (const trauma in selected) {
if (selected[trauma] === true) {
count++;
}
}
if (count > 4) count = 4;
const rgx = new RegExp(' value=\"' + count + '\"');
return html.replace(rgx, "$& checked=\"checked\"");
});
// NotEquals handlebar.
Handlebars.registerHelper('noteq', (a, b, options) => {
return (a !== b) ? options.fn(this) : '';
});
// ReputationTurf handlebar.
Handlebars.registerHelper('repturf', (turfs_amount, options) => {
let html = options.fn(this);
var turfs_amount_int = parseInt(turfs_amount);
// Can't be more than 6.
if (turfs_amount_int > 6) {
turfs_amount_int = 6;
}
for (let i = 13 - turfs_amount_int; i <= 12; i++) {
const rgx = new RegExp(' value=\"' + i + '\"');
html = html.replace(rgx, "$& disabled=\"disabled\"");
}
return html;
});
Handlebars.registerHelper('crew_vault_coins', (max_coins, options) => {
let html = options.fn(this);
for (let i = 1; i <= max_coins; i++) {
html += "<input type=\"radio\" id=\"crew-coins-vault-" + i + "\" name=\"data.vault.value\" value=\"" + i + "\"><label for=\"crew-coins-vault-" + i + "\"></label>";
}
return html;
});
Handlebars.registerHelper('crew_experience', (options) => {
let html = options.fn(this);
for (let i = 1; i <= 10; i++) {
html += '<input type="radio" id="crew-experience-' + i + '" name="data.experience" value="' + i + '" dtype="Radio"><label for="crew-experience-' + i + '"></label>';
}
return html;
});
// Enrich the HTML replace /n with <br>
Handlebars.registerHelper('html', (options) => {
let text = options.hash['text'].replace(/\n/g, "<br />");
return new Handlebars.SafeString(text);;
});
// "N Times" loop for handlebars.
// Block is executed N times starting from n=1.
//
// Usage:
// {{#times_from_1 10}}
// <span>{{this}}</span>
// {{/times_from_1}}
Handlebars.registerHelper('times_from_1', function(n, block) {
var accum = '';
for (var i = 1; i <= n; ++i) {
accum += block.fn(i);
}
return accum;
});
// "N Times" loop for handlebars.
// Block is executed N times starting from n=0.
//
// Usage:
// {{#times_from_0 10}}
// <span>{{this}}</span>
// {{/times_from_0}}
Handlebars.registerHelper('times_from_0', function(n, block) {
var accum = '';
for (var i = 0; i <= n; ++i) {
accum += block.fn(i);
}
return accum;
});
// Concat helper
// https://gist.github.com/adg29/f312d6fab93652944a8a1026142491b1
// Usage: (concat 'first 'second')
Handlebars.registerHelper('concat', function() {
var outStr = '';
for(var arg in arguments){
if(typeof arguments[arg]!='object'){
outStr += arguments[arg];
}
}
return outStr;
});
});
/**
* Once the entire VTT framework is initialized, check to see if we should perform a data migration
*/
Hooks.once("ready", function() {
// Determine whether a system migration is required
const currentVersion = game.settings.get("bitd", "systemMigrationVersion");
const NEEDS_MIGRATION_VERSION = 2.0;
let needMigration = (currentVersion < NEEDS_MIGRATION_VERSION) || (currentVersion === null);
// Perform the migration
if ( needMigration && game.user.isGM ) {
migrations.migrateWorld();
}
});
/*
* Hooks
*/
Hooks.on("preCreateOwnedItem", (parent_entity, child_data, options, userId) => {
BladesHelpers.removeDuplicatedItemType(child_data, parent_entity);
return true;
});
Hooks.on("createOwnedItem", (parent_entity, child_data, options, userId) => {
BladesHelpers.callItemLogic(child_data, parent_entity);
return true;
});
Hooks.on("deleteOwnedItem", (parent_entity, child_data, options, userId) => {
BladesHelpers.undoItemLogic(child_data, parent_entity);
return true;
});
// getSceneControlButtons
Hooks.on("renderSceneControls", async (app, html) => {
let dice_roller = $('<li class="scene-control" title="Dice Roll"><i class="fas fa-dice"></i></li>');
dice_roller.click(function() {
simpleRollPopup();
});
html.append(dice_roller);
});