c0599ced37
- blades.js - toggleable clock status graphic visible again on clock's actor sheet. - blades-clock-sheet.js - clock status graphic visible again on clock's actor token.
295 lines
8.9 KiB
JavaScript
295 lines
8.9 KiB
JavaScript
/**
|
|
* A simple and flexible system for world-building using an arbitrary collection of character and item attributes
|
|
* Author: Atropos
|
|
* Software License: GNU GPLv3
|
|
*/
|
|
|
|
// Import Modules
|
|
import { registerSystemSettings } from "./settings.js";
|
|
import { preloadHandlebarsTemplates } from "./blades-templates.js";
|
|
import { bladesRoll, simpleRollPopup } from "./blades-roll.js";
|
|
import { BladesHelpers } from "./blades-helpers.js";
|
|
import { BladesActor } from "./blades-actor.js";
|
|
import { BladesItem } from "./blades-item.js";
|
|
import { BladesItemSheet } from "./blades-item-sheet.js";
|
|
import { BladesActorSheet } from "./blades-actor-sheet.js";
|
|
import { BladesCrewSheet } from "./blades-crew-sheet.js";
|
|
import { BladesClockSheet } from "./blades-clock-sheet.js";
|
|
import { BladesNPCSheet } from "./blades-npc-sheet.js";
|
|
import { BladesFactionSheet } from "./blades-faction-sheet.js";
|
|
import * as migrations from "./migration.js";
|
|
|
|
window.BladesHelpers = BladesHelpers;
|
|
|
|
/* -------------------------------------------- */
|
|
/* Foundry VTT Initialization */
|
|
/* -------------------------------------------- */
|
|
Hooks.once("init", async function() {
|
|
console.log(`Initializing Blades In the Dark System`);
|
|
|
|
game.blades = {
|
|
dice: bladesRoll
|
|
}
|
|
|
|
CONFIG.Item.documentClass = BladesItem;
|
|
CONFIG.Actor.documentClass = BladesActor;
|
|
|
|
// Register System Settings
|
|
registerSystemSettings();
|
|
|
|
// Register sheet application classes
|
|
Actors.unregisterSheet("core", ActorSheet);
|
|
Actors.registerSheet("blades", BladesActorSheet, { types: ["character"], makeDefault: true });
|
|
Actors.registerSheet("blades", BladesCrewSheet, { types: ["crew"], makeDefault: true });
|
|
Actors.registerSheet("blades", BladesFactionSheet, { types: ["factions"], makeDefault: true });
|
|
Actors.registerSheet("blades", BladesClockSheet, { types: ["\uD83D\uDD5B clock"], makeDefault: true });
|
|
Actors.registerSheet("blades", BladesNPCSheet, { types: ["npc"], makeDefault: true });
|
|
Items.unregisterSheet("core", ItemSheet);
|
|
Items.registerSheet("blades", BladesItemSheet, {makeDefault: true});
|
|
await preloadHandlebarsTemplates();
|
|
|
|
Actors.registeredSheets.forEach(element => console.log(element.Actor.name));
|
|
|
|
|
|
// Is the value Turf side.
|
|
Handlebars.registerHelper('is_turf_side', function(value, options) {
|
|
if (["left", "right", "top", "bottom"].includes(value)) {
|
|
return options.fn(this);
|
|
} else {
|
|
return options.inverse(this);
|
|
}
|
|
});
|
|
|
|
// Multiboxes.
|
|
Handlebars.registerHelper('multiboxes', function(selected, options) {
|
|
|
|
let html = options.fn(this);
|
|
|
|
// Fix for single non-array values.
|
|
if ( !Array.isArray(selected) ) {
|
|
selected = [selected];
|
|
}
|
|
|
|
if (typeof selected !== 'undefined') {
|
|
selected.forEach(selected_value => {
|
|
if (selected_value !== false) {
|
|
const escapedValue = RegExp.escape(Handlebars.escapeExpression(selected_value));
|
|
const rgx = new RegExp(' value=\"' + escapedValue + '\"');
|
|
html = html.replace(rgx, "$& checked=\"checked\"");
|
|
}
|
|
});
|
|
}
|
|
return html;
|
|
});
|
|
|
|
// Trauma Counter
|
|
Handlebars.registerHelper('traumacounter', function(selected, options) {
|
|
|
|
let html = options.fn(this);
|
|
|
|
var count = 0;
|
|
for (const trauma in selected) {
|
|
if (selected[trauma] === true) {
|
|
count++;
|
|
}
|
|
}
|
|
|
|
if (count > 4) count = 4;
|
|
|
|
const rgx = new RegExp(' value=\"' + count + '\"');
|
|
return html.replace(rgx, "$& checked=\"checked\"");
|
|
|
|
});
|
|
|
|
// NotEquals handlebar.
|
|
Handlebars.registerHelper('noteq', (a, b, options) => {
|
|
return (a !== b) ? options.fn(this) : '';
|
|
});
|
|
|
|
// ReputationTurf handlebar.
|
|
Handlebars.registerHelper('repturf', (turfs_amount, options) => {
|
|
let html = options.fn(this);
|
|
var turfs_amount_int = parseInt(turfs_amount);
|
|
|
|
// Can't be more than 6.
|
|
if (turfs_amount_int > 6) {
|
|
turfs_amount_int = 6;
|
|
}
|
|
|
|
for (let i = 13 - turfs_amount_int; i <= 12; i++) {
|
|
const rgx = new RegExp(' value=\"' + i + '\"');
|
|
html = html.replace(rgx, "$& disabled=\"disabled\"");
|
|
}
|
|
return html;
|
|
});
|
|
|
|
Handlebars.registerHelper('crew_vault_coins', (max_coins, options) => {
|
|
|
|
let html = options.fn(this);
|
|
for (let i = 1; i <= max_coins; i++) {
|
|
|
|
html += "<input type=\"radio\" id=\"crew-coins-vault-" + i + "\" name=\"data.vault.value\" value=\"" + i + "\"><label for=\"crew-coins-vault-" + i + "\"></label>";
|
|
}
|
|
|
|
return html;
|
|
});
|
|
|
|
Handlebars.registerHelper('crew_experience', (options) => {
|
|
|
|
let html = options.fn(this);
|
|
for (let i = 1; i <= 10; i++) {
|
|
|
|
html += '<input type="radio" id="crew-experience-' + i + '" name="data.experience" value="' + i + '" dtype="Radio"><label for="crew-experience-' + i + '"></label>';
|
|
}
|
|
|
|
return html;
|
|
});
|
|
|
|
// Enrich the HTML replace /n with <br>
|
|
Handlebars.registerHelper('html', (options) => {
|
|
|
|
let text = options.hash['text'].replace(/\n/g, "<br />");
|
|
|
|
return new Handlebars.SafeString(text);
|
|
});
|
|
|
|
// "N Times" loop for handlebars.
|
|
// Block is executed N times starting from n=1.
|
|
//
|
|
// Usage:
|
|
// {{#times_from_1 10}}
|
|
// <span>{{this}}</span>
|
|
// {{/times_from_1}}
|
|
Handlebars.registerHelper('times_from_1', function(n, block) {
|
|
|
|
var accum = '';
|
|
for (var i = 1; i <= n; ++i) {
|
|
accum += block.fn(i);
|
|
}
|
|
return accum;
|
|
});
|
|
|
|
// "N Times" loop for handlebars.
|
|
// Block is executed N times starting from n=0.
|
|
//
|
|
// Usage:
|
|
// {{#times_from_0 10}}
|
|
// <span>{{this}}</span>
|
|
// {{/times_from_0}}
|
|
Handlebars.registerHelper('times_from_0', function(n, block) {
|
|
|
|
var accum = '';
|
|
for (var i = 0; i <= n; ++i) {
|
|
accum += block.fn(i);
|
|
}
|
|
return accum;
|
|
});
|
|
|
|
// Concat helper
|
|
// https://gist.github.com/adg29/f312d6fab93652944a8a1026142491b1
|
|
// Usage: (concat 'first 'second')
|
|
Handlebars.registerHelper('concat', function() {
|
|
var outStr = '';
|
|
for(var arg in arguments){
|
|
if(typeof arguments[arg]!='object'){
|
|
outStr += arguments[arg];
|
|
}
|
|
}
|
|
return outStr;
|
|
});
|
|
|
|
|
|
/**
|
|
* @inheritDoc
|
|
* Takes label from Selected option instead of just plain value.
|
|
*/
|
|
|
|
Handlebars.registerHelper('selectOptionsWithLabel', function(choices, options) {
|
|
|
|
const localize = options.hash['localize'] ?? false;
|
|
let selected = options.hash['selected'] ?? null;
|
|
let blank = options.hash['blank'] || null;
|
|
selected = selected instanceof Array ? selected.map(String) : [String(selected)];
|
|
|
|
// Create an option
|
|
const option = (key, object) => {
|
|
if ( localize ) object.label = game.i18n.localize(object.label);
|
|
let isSelected = selected.includes(key);
|
|
html += `<option value="${key}" ${isSelected ? "selected" : ""}>${object.label}</option>`
|
|
};
|
|
|
|
// Create the options
|
|
let html = "";
|
|
if ( blank ) option("", blank);
|
|
Object.entries(choices).forEach(e => option(...e));
|
|
|
|
return new Handlebars.SafeString(html);
|
|
});
|
|
|
|
|
|
/**
|
|
* Create appropriate Blades clock
|
|
*/
|
|
|
|
Handlebars.registerHelper('blades-clock', function(parameter_name, type, current_value, uniq_id) {
|
|
|
|
let html = '';
|
|
|
|
if (current_value === null || current_value === 'null') {
|
|
current_value = 0;
|
|
}
|
|
|
|
if (parseInt(current_value) > parseInt(type)) {
|
|
current_value = type;
|
|
}
|
|
|
|
// Label for 0
|
|
html += `<label class="clock-zero-label" for="clock-0-${uniq_id}}"><i class="fab fa-creative-commons-zero nullifier"></i></label>`;
|
|
html += `<div id="blades-clock-${uniq_id}" class="blades-clock clock-${type} clock-${type}-${current_value}" style="background-image:url('systems/blades-in-the-dark/styles/assets/progressclocks-svg/Progress Clock ${type}-${current_value}.svg');">`;
|
|
|
|
let zero_checked = (parseInt(current_value) === 0) ? 'checked="checked"' : '';
|
|
html += `<input type="radio" value="0" id="clock-0-${uniq_id}}" name="${parameter_name}" ${zero_checked}>`;
|
|
|
|
for (let i = 1; i <= parseInt(type); i++) {
|
|
let checked = (parseInt(current_value) === i) ? 'checked="checked"' : '';
|
|
html += `
|
|
<input type="radio" value="${i}" id="clock-${i}-${uniq_id}" name="${parameter_name}" ${checked}>
|
|
<label for="clock-${i}-${uniq_id}"></label>
|
|
`;
|
|
}
|
|
|
|
html += `</div>`;
|
|
return html;
|
|
});
|
|
|
|
});
|
|
|
|
/**
|
|
* Once the entire VTT framework is initialized, check to see if we should perform a data migration
|
|
*/
|
|
Hooks.once("ready", function() {
|
|
|
|
// Determine whether a system migration is required
|
|
const currentVersion = game.settings.get("bitd", "systemMigrationVersion");
|
|
const NEEDS_MIGRATION_VERSION = 2.15;
|
|
|
|
let needMigration = (currentVersion < NEEDS_MIGRATION_VERSION) || (currentVersion === null);
|
|
|
|
// Perform the migration
|
|
if ( needMigration && game.user.isGM ) {
|
|
migrations.migrateWorld();
|
|
}
|
|
});
|
|
|
|
/*
|
|
* Hooks
|
|
*/
|
|
|
|
// getSceneControlButtons
|
|
Hooks.on("renderSceneControls", async (app, html) => {
|
|
let dice_roller = $('<li class="scene-control" title="Dice Roll"><i class="fas fa-dice"></i></li>');
|
|
dice_roller.click( async function() {
|
|
await simpleRollPopup();
|
|
});
|
|
html.append(dice_roller);
|
|
});
|