c0599ced37
- blades.js - toggleable clock status graphic visible again on clock's actor sheet. - blades-clock-sheet.js - clock status graphic visible again on clock's actor token.
68 lines
1.7 KiB
JavaScript
68 lines
1.7 KiB
JavaScript
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import { BladesSheet } from "./blades-sheet.js";
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/**
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {BladesSheet}
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*/
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export class BladesClockSheet extends BladesSheet {
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/** @override */
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static get defaultOptions() {
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return foundry.utils.mergeObject(super.defaultOptions, {
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classes: ["blades-in-the-dark", "sheet", "actor"],
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template: "systems/blades-in-the-dark/templates/actors/clock-sheet.html",
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width: 700,
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height: 970,
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});
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}
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/* -------------------------------------------- */
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/** @override */
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getData() {
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var data = super.getData();
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data.editable = this.options.editable;
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const actorData = data.data;
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data.actor = actorData;
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data.data = actorData.data;
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return data;
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}
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/* -------------------------------------------- */
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/** @override */
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async _updateObject(event, formData) {
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let image_path = `systems/blades-in-the-dark/styles/assets/progressclocks-svg/Progress Clock ${formData['data.type']}-${formData['data.value']}.svg`;
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formData['img'] = image_path;
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formData['token.img'] = image_path;
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let data = [];
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let update = {
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img: image_path,
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width: 1,
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height: 1,
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scale: 1,
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mirrorX: false,
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mirrorY: false,
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tint: "",
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displayName: 50
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};
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let tokens = this.actor.getActiveTokens();
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tokens.forEach( function( token ) {
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data.push(
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foundry.utils.mergeObject(
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{ _id: token.id },
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update
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)
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);
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});
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await TokenDocument.updateDocuments( data, { parent: game.scenes.current } )
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// Update the Actor
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return this.object.update(formData);
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}
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/* -------------------------------------------- */
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}
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