foundryvtt-beam-saber/module
2022-01-23 20:25:16 -08:00
..
blades-active-effect.js Added a custom class for active effects. Not super useful, but adds the ability to reference existing traits when calculating effects. 2021-09-20 15:39:57 -07:00
blades-actor-sheet.js Merge pull request #153 from justinross/task/css-html-cleanup 2021-10-01 11:52:38 +03:00
blades-actor.js Updates for 0.8.x (#118) 2021-05-25 13:27:40 +03:00
blades-clock-sheet.js Cleaned out character-sheet.scss to only include styles that apply to the character sheet. Reorganized some things to make this possible. 2021-09-27 11:18:12 -07:00
blades-crew-sheet.js Cleaned out character-sheet.scss to only include styles that apply to the character sheet. Reorganized some things to make this possible. 2021-09-27 11:18:12 -07:00
blades-faction-sheet.js fix faction sheet vanishing on faction delete #162 2022-01-23 20:25:16 -08:00
blades-helpers.js Removed itemLogic calls, as we're using ActiveEffects now and they were breaking things. 2021-10-08 14:56:29 -07:00
blades-item-sheet.js Added a custom class for active effects. Not super useful, but adds the ability to reference existing traits when calculating effects. 2021-09-20 15:39:57 -07:00
blades-item.js Merge pull request #161 from drewg13/master 2021-11-02 11:10:43 +03:00
blades-npc-sheet.js Updates for 0.8.x (#118) 2021-05-25 13:27:40 +03:00
blades-roll.js Fix faction sheet goal clocks 2021-08-07 14:28:16 -04:00
blades-sheet.js Started on clearing out invalid usage of HTML element "id" attributes. HTML spec prohibits duplicate id values, which were present with multiple sheets of the same type open at once. This could also have led to input/label issues. 2021-09-27 11:18:12 -07:00
blades-templates.js Add Active Effects system 2021-06-16 14:49:54 +03:00
blades.js Fix bug with setting crew xp and tier display 2021-10-05 09:23:30 -07:00
effects.js Add Active Effects system 2021-06-16 14:49:54 +03:00
migration.js Updates for 0.8.x (#118) 2021-05-25 13:27:40 +03:00
settings.js