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foundryvtt-beam-saber/module/blades-crew-sheet.js

128 lines
3.7 KiB
JavaScript

import { BladesSheet } from "./blades-sheet.js";
/**
* @extends {BladesSheet}
*/
export class BladesCrewSheet extends BladesSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["beam-saber", "sheet", "actor", "crew"],
template: "systems/beam-saber/templates/crew-sheet.html",
width: 940,
height: 1020,
tabs: [{navSelector: ".tabs", contentSelector: ".tab-content", initial: "turfs"}]
});
}
/* -------------------------------------------- */
/** @override */
getData(options) {
const superData = super.getData( options );
const sheetData = superData.data;
sheetData.owner = superData.owner;
sheetData.editable = superData.editable;
sheetData.isGM = game.user.isGM;
// Calculate Turfs amount.
// We already have Lair, so set to -1.
let turfs_amount = 0
sheetData.items.forEach(item => {
if (item.type === "crew_type") {
// Object.entries(item.data.turfs).forEach(turf => {turfs_amount += (turf.value === true) ? 1 : 0});
Object.entries(item.system.turfs).forEach(([key, turf]) => {
if (turf.name === 'BITD.Turf') {
turfs_amount += (turf.value === true) ? 1 : 0;
}
});
}
});
sheetData.system.turfs_amount = turfs_amount;
return sheetData;
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
// Add Crew Type
html.find(".crew-class").click(this._onItemAddClick.bind(this));
// Update Inventory Item
html.find('.item-sheet-open').click(ev => {
const element = $(ev.currentTarget).parents(".item");
const item = this.actor.items.get(element.data("itemId"));
item.sheet.render(true);
});
// Delete Inventory Item
html.find('.item-delete').click( async ev => {
const element = $(ev.currentTarget).parents(".item");
await this.actor.deleteEmbeddedDocuments("Item", [element.data("itemId")]);
element.slideUp(200, () => this.render(false));
});
// Add a new Cohort
html.find('.add-item').click(ev => {
BladesHelpers._addOwnedItem(ev, this.actor);
});
// Toggle Turf
html.find('.turf-select').click( async ev => {
const element = $(ev.currentTarget).parents(".item");
let item_id = element.data("itemId")
let turf_id = $(ev.currentTarget).data("turfId");
let turf_current_status = $(ev.currentTarget).data("turfStatus");
let turf_checkbox_name = 'system.turfs.' + turf_id + '.value';
await this.actor.updateEmbeddedDocuments('Item', [{
_id: item_id,
[turf_checkbox_name]: !turf_current_status}]);
this.render(false);
});
// Cohort Block Harm handler
html.find('.cohort-block-harm input[type="radio"]').change( async ev => {
const element = $(ev.currentTarget).parents(".item");
let item_id = element.data("itemId")
let harm_id = $(ev.currentTarget).val();
await this.actor.updateEmbeddedDocuments('Item', [{
_id: item_id,
"system.harm": [harm_id]}]);
this.render(false);
});
}
/* -------------------------------------------- */
/* Form Submission */
/* -------------------------------------------- */
/** @override */
async _updateObject(event, formData) {
// Update the Item
await super._updateObject(event, formData);
if (event.target && event.target.name === "system.tier") {
this.render(true);
}
}
/* -------------------------------------------- */
}