128 lines
3.7 KiB
JavaScript
128 lines
3.7 KiB
JavaScript
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import { BladesSheet } from "./blades-sheet.js";
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/**
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* @extends {BladesSheet}
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*/
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export class BladesCrewSheet extends BladesSheet {
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/** @override */
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static get defaultOptions() {
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return foundry.utils.mergeObject(super.defaultOptions, {
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classes: ["beam-saber", "sheet", "actor", "crew"],
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template: "systems/beam-saber/templates/crew-sheet.html",
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width: 940,
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height: 1020,
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tabs: [{navSelector: ".tabs", contentSelector: ".tab-content", initial: "turfs"}]
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});
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}
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/* -------------------------------------------- */
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/** @override */
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getData(options) {
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const superData = super.getData( options );
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const sheetData = superData.data;
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sheetData.owner = superData.owner;
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sheetData.editable = superData.editable;
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sheetData.isGM = game.user.isGM;
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// Calculate Turfs amount.
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// We already have Lair, so set to -1.
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let turfs_amount = 0
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sheetData.items.forEach(item => {
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if (item.type === "crew_type") {
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// Object.entries(item.data.turfs).forEach(turf => {turfs_amount += (turf.value === true) ? 1 : 0});
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Object.entries(item.system.turfs).forEach(([key, turf]) => {
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if (turf.name === 'BITD.Turf') {
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turfs_amount += (turf.value === true) ? 1 : 0;
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}
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});
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}
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});
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sheetData.system.turfs_amount = turfs_amount;
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return sheetData;
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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// Add Crew Type
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html.find(".crew-class").click(this._onItemAddClick.bind(this));
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// Update Inventory Item
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html.find('.item-sheet-open').click(ev => {
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const element = $(ev.currentTarget).parents(".item");
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const item = this.actor.items.get(element.data("itemId"));
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item.sheet.render(true);
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});
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// Delete Inventory Item
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html.find('.item-delete').click( async ev => {
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const element = $(ev.currentTarget).parents(".item");
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await this.actor.deleteEmbeddedDocuments("Item", [element.data("itemId")]);
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element.slideUp(200, () => this.render(false));
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});
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// Add a new Cohort
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html.find('.add-item').click(ev => {
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BladesHelpers._addOwnedItem(ev, this.actor);
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});
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// Toggle Turf
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html.find('.turf-select').click( async ev => {
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const element = $(ev.currentTarget).parents(".item");
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let item_id = element.data("itemId")
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let turf_id = $(ev.currentTarget).data("turfId");
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let turf_current_status = $(ev.currentTarget).data("turfStatus");
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let turf_checkbox_name = 'system.turfs.' + turf_id + '.value';
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await this.actor.updateEmbeddedDocuments('Item', [{
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_id: item_id,
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[turf_checkbox_name]: !turf_current_status}]);
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this.render(false);
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});
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// Cohort Block Harm handler
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html.find('.cohort-block-harm input[type="radio"]').change( async ev => {
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const element = $(ev.currentTarget).parents(".item");
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let item_id = element.data("itemId")
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let harm_id = $(ev.currentTarget).val();
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await this.actor.updateEmbeddedDocuments('Item', [{
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_id: item_id,
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"system.harm": [harm_id]}]);
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this.render(false);
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});
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}
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/* -------------------------------------------- */
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/* Form Submission */
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/* -------------------------------------------- */
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/** @override */
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async _updateObject(event, formData) {
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// Update the Item
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await super._updateObject(event, formData);
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if (event.target && event.target.name === "system.tier") {
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this.render(true);
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}
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}
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/* -------------------------------------------- */
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}
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