11b5b3b5b0
- Closes #51 - Adds Dice Rolling buttons to Character Sheet - Adds Dice Rolling button to Tools panel - Refactors file names
109 lines
No EOL
3.1 KiB
JavaScript
109 lines
No EOL
3.1 KiB
JavaScript
/**
|
|
* Extend the basic ActorSheet with some very simple modifications
|
|
* @extends {ActorSheet}
|
|
*/
|
|
|
|
export class BladesSheet extends ActorSheet {
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
/** @override */
|
|
activateListeners(html) {
|
|
super.activateListeners(html);
|
|
html.find(".item-add-popup").click(this._onItemAddClick.bind(this));
|
|
|
|
// This is a workaround until is being fixed in FoundryVTT.
|
|
if ( this.options.submitOnChange ) {
|
|
html.on("change", "textarea", this._onChangeInput.bind(this)); // Use delegated listener on the form
|
|
}
|
|
|
|
html.find(".roll-die-attribute").click(this._onRollAttributeDieClick.bind(this));
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
async _onItemAddClick(event) {
|
|
event.preventDefault();
|
|
const item_type = $(event.currentTarget).data("itemType")
|
|
const distinct = $(event.currentTarget).data("distinct")
|
|
let input_type = "checkbox";
|
|
|
|
if (typeof distinct !== "undefined") {
|
|
input_type = "radio";
|
|
}
|
|
|
|
let items = await BladesHelpers.getAllItemsByType(item_type, game);
|
|
|
|
let html = `<div id="items-to-add">`;
|
|
|
|
items.forEach(e => {
|
|
let addition_price_load = ``;
|
|
|
|
if (typeof e.data.load !== "undefined") {
|
|
addition_price_load += `(${e.data.load})`
|
|
} else if (typeof e.data.price !== "undefined") {
|
|
addition_price_load += `(${e.data.price})`
|
|
}
|
|
|
|
html += `<input id="select-item-${e._id}" type="${input_type}" name="select_items" value="${e._id}">`;
|
|
html += `<label class="flex-horizontal" for="select-item-${e._id}">`;
|
|
html += `${e.name} ${addition_price_load} <i class="tooltip fas fa-question-circle"><span class="tooltiptext">${e.data.description}</span></i>`;
|
|
html += `</label>`;
|
|
});
|
|
|
|
html += `</div>`;
|
|
|
|
let options = {
|
|
// width: "500"
|
|
}
|
|
|
|
let dialog = new Dialog({
|
|
title: `Add ${item_type}`,
|
|
content: html,
|
|
buttons: {
|
|
one: {
|
|
icon: '<i class="fas fa-check"></i>',
|
|
label: "Add",
|
|
callback: () => this.addItemsToSheet(item_type, $(document).find('#items-to-add'))
|
|
},
|
|
two: {
|
|
icon: '<i class="fas fa-times"></i>',
|
|
label: "Cancel",
|
|
callback: () => false
|
|
}
|
|
},
|
|
default: "two"
|
|
}, options);
|
|
|
|
dialog.render(true);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
async addItemsToSheet(item_type, el) {
|
|
|
|
let items = await BladesHelpers.getAllItemsByType(item_type, game);
|
|
let items_to_add = [];
|
|
el.find("input:checked").each(function() {
|
|
|
|
items_to_add.push(items.find(e => e._id === $(this).val()));
|
|
});
|
|
items_to_add.forEach(e => {
|
|
this.actor.createEmbeddedEntity("OwnedItem", duplicate(e));
|
|
});
|
|
}
|
|
/* -------------------------------------------- */
|
|
|
|
/**
|
|
* Roll an Attribute die.
|
|
* @param {*} event
|
|
*/
|
|
async _onRollAttributeDieClick(event) {
|
|
|
|
const attribute_name = $(event.currentTarget).data("rollAttribute");
|
|
this.actor.rollAttributePopup(attribute_name);
|
|
|
|
}
|
|
/* -------------------------------------------- */
|
|
|
|
} |