11b5b3b5b0
- Closes #51 - Adds Dice Rolling buttons to Character Sheet - Adds Dice Rolling button to Tools panel - Refactors file names
201 lines
5.2 KiB
JavaScript
201 lines
5.2 KiB
JavaScript
export class BladesHelpers {
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/**
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* Removes a duplicate item type from charlist.
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*
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* @param {Object} item_data
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* @param {Entity} actor
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*/
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static removeDuplicatedItemType(item_data, actor) {
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let distinct_types = ["crew_reputation", "class", "vice", "background", "heritage"];
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let should_be_distinct = distinct_types.includes(item_data.type);
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// If the Item has the exact same name - remove it from list.
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// Remove Duplicate items from the array.
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actor.items.forEach(i => {
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let has_double = (item_data.type === i.data.type);
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if (i.data.name === item_data.name || (should_be_distinct && has_double)) {
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actor.deleteOwnedItem(i.id);
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}
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});
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}
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/**
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* _getFormData() override helper.
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* @param {*} form
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*/
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static getFormDataHelper(form, editors) {
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const FD = new FormData(form);
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const dtypes = {};
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const editorTargets = Object.keys(editors);
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// Always include checkboxes
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for ( let el of form.elements ) {
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if ( !el.name ) continue;
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// Handle Radio groups
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if ( form[el.name] instanceof RadioNodeList ) {
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const inputs = Array.from(form[el.name]);
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if ( inputs.every(i => i.disabled) ) FD.delete(k);
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let values = "";
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let type = "Checkboxes";
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values = inputs.map(i => i.checked ? i.value : false).filter(i => i);
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FD.set(el.name, JSON.stringify(values));
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dtypes[el.name] = 'Radio';
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}
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// Remove disabled elements
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else if ( el.disabled ) FD.delete(el.name);
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// Checkboxes
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else if ( el.type == "checkbox" ) {
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FD.set(el.name, el.checked || false);
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dtypes[el.name] = "Boolean";
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}
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// Include dataset dtype
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else if ( el.dataset.dtype ) dtypes[el.name] = el.dataset.dtype;
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}
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// Process editable images
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for ( let img of form.querySelectorAll('img[data-edit]') ) {
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if ( img.getAttribute("disabled") ) continue;
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let basePath = window.location.origin+"/";
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if ( ROUTE_PREFIX ) basePath += ROUTE_PREFIX+"/";
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FD.set(img.dataset.edit, img.src.replace(basePath, ""));
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}
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// Process editable divs (excluding MCE editors)
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for ( let div of form.querySelectorAll('div[data-edit]') ) {
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if ( div.getAttribute("disabled") ) continue;
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else if ( editorTargets.includes(div.dataset.edit) ) continue;
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FD.set(div.dataset.edit, div.innerHTML.trim());
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}
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// Handle MCE editors
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Object.values(editors).forEach(ed => {
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if ( ed.mce ) {
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FD.delete(ed.mce.id);
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if ( ed.changed ) FD.set(ed.target, ed.mce.getContent());
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}
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});
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// Record target data types for casting
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FD._dtypes = dtypes;
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return FD;
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}
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/**
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* Add item modification if logic exists.
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* @param {Object} item_data
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* @param {Entity} entity
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*/
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static callItemLogic(item_data, entity) {
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if ('logic' in item_data.data) {
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let logic = JSON.parse(item_data.data.logic);
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if (logic) {
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// Different logic behav. dep on operator.
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switch (logic.operator) {
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// Add when creating.
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case "addition":
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entity.update({
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[logic.attribute]: Number(BladesHelpers.getNestedProperty(entity, "data." + logic.attribute)) + logic.value
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});
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break;
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}
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}
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}
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}
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/**
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* Undo Item modifications when item is removed.
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* @param {Object} item_data
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* @param {Entity} entity
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*/
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static undoItemLogic(item_data, entity) {
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if ('logic' in item_data.data) {
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let logic = JSON.parse(item_data.data.logic)
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if (logic) {
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// Different logic behav. dep on operator.
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switch (logic.operator) {
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// Subtract when removing.
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case "addition":
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entity.update({
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[logic.attribute]: Number(BladesHelpers.getNestedProperty(entity, "data." + logic.attribute)) - logic.value
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});
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break;
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}
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}
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}
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}
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/**
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* Get a nested dynamic attribute.
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* @param {Object} obj
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* @param {string} property
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*/
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static getNestedProperty(obj, property) {
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return property.split('.').reduce((r, e) => {
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return r[e];
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}, obj);
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}
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/**
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* Add item functionality
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*/
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static _addOwnedItem(event, actor) {
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event.preventDefault();
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const a = event.currentTarget;
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const item_type = a.dataset.itemType;
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let data = {
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name: randomID(),
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type: item_type
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};
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return actor.createEmbeddedEntity("OwnedItem", data);
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}
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/**
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* Get the list of all available ingame items by Type.
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*
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* @param {string} item_type
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* @param {Object} game
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*/
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static async getAllItemsByType(item_type, game) {
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let list_of_items = [];
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let game_items = [];
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let compendium_items = [];
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game_items = game.items.filter(e => e.type === item_type).map(e => {return e.data});
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let pack = game.packs.find(e => e.metadata.name === item_type);
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let compendium_content = await pack.getContent();
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compendium_items = compendium_content.map(e => {return e.data});
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list_of_items = game_items.concat(compendium_items);
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return list_of_items;
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}
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/* -------------------------------------------- */
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}
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