69 lines
2 KiB
JavaScript
69 lines
2 KiB
JavaScript
/**
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* Extend the basic ItemSheet
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* @extends {ItemSheet}
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*/
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import {onManageActiveEffect, prepareActiveEffectCategories} from "./effects.js";
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import { BladesActiveEffect } from "./blades-active-effect.js";
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export class BladesItemSheet extends ItemSheet {
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/** @override */
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static get defaultOptions() {
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return foundry.utils.mergeObject(super.defaultOptions, {
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classes: ["beam-saber", "sheet", "item"],
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width: 560,
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height: 'auto',
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tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description"}]
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});
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}
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/* -------------------------------------------- */
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/** @override */
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get template() {
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const path = "systems/beam-saber/templates/items";
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let simple_item_types = ["background", "heritage", "vice", "crew_reputation"];
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let template_name = `${this.item.type}`;
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if (simple_item_types.indexOf(this.item.type) >= 0) {
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template_name = "simple";
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}
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return `${path}/${template_name}.html`;
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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html.find(".effect-control").click(ev => {
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if ( this.item.isOwned ) return ui.notifications.warn(game.i18n.localize("BITD.EffectWarning"))
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BladesActiveEffect.onManageActiveEffect(ev, this.item)
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});
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}
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/* -------------------------------------------- */
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/** @override */
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async getData(options) {
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const superData = super.getData( options );
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const sheetData = superData.data;
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sheetData.isGM = game.user.isGM;
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sheetData.owner = superData.owner;
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sheetData.editable = superData.editable;
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// Prepare Active Effects
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sheetData.effects = prepareActiveEffectCategories(this.document.effects);
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sheetData.system.description = await TextEditor.enrichHTML(sheetData.system.description, {secrets: sheetData.owner, async: true});
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return sheetData;
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}
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}
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