Changes to the item logic process to eliminate DB write-locking and dropped changes (#108)

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drewg13 2021-04-22 04:28:03 -04:00 committed by GitHub
parent 9f004950f4
commit a412f9d751
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 62 additions and 51 deletions

View file

@ -2,9 +2,9 @@ export class BladesHelpers {
/**
* Removes a duplicate item type from charlist.
*
* @param {Object} item_data
* @param {Entity} actor
*
* @param {Object} item_data
* @param {Entity} actor
*/
static removeDuplicatedItemType(item_data, actor) {
@ -22,10 +22,10 @@ export class BladesHelpers {
/**
* Add item modification if logic exists.
* @param {Object} item_data
* @param {Entity} entity
* @param {Object} item_data
* @param {Entity} entity
*/
static callItemLogic(item_data, entity) {
static async callItemLogic(item_data, entity) {
if ('logic' in item_data.data && item_data.data.logic !== '') {
let logic = JSON.parse(item_data.data.logic);
@ -36,28 +36,33 @@ export class BladesHelpers {
}
if (logic) {
let logic_update = { "_id": entity.data._id };
logic.forEach(expression => {
// Different logic behav. dep on operator.
switch (expression.operator) {
// Add when creating.
case "addition":
entity.update({
[expression.attribute]: Number(BladesHelpers.getNestedProperty(entity, "data." + expression.attribute)) + expression.value
});
break;
mergeObject(
logic_update,
{[expression.attribute]: Number(SaVHelpers.getNestedProperty(entity, prefix + expression.attribute)) + expression.value},
{insertKeys: true}
);
break;
// Change name property.
case "attribute_change":
entity.update({
[expression.attribute]: expression.value
});
break;
mergeObject(
logic_update,
{[expression.attribute]: expression.value},
{insertKeys: true}
);
break;
}
});
await Actor.update( logic_update );
}
}
@ -69,10 +74,10 @@ export class BladesHelpers {
* @todo
* - Remove all items and then Add them back to
* sustain the logic mods
* @param {Object} item_data
* @param {Entity} entity
* @param {Object} item_data
* @param {Entity} entity
*/
static undoItemLogic(item_data, entity) {
static async undoItemLogic(item_data, entity) {
if ('logic' in item_data.data && item_data.data.logic !== '') {
let logic = JSON.parse(item_data.data.logic)
@ -83,7 +88,7 @@ export class BladesHelpers {
}
if (logic) {
let logic_update = { "_id": entity.data._id };
var entity_data = entity.data;
logic.forEach(expression => {
@ -92,10 +97,12 @@ export class BladesHelpers {
// Subtract when removing.
case "addition":
entity.update({
[expression.attribute]: Number(BladesHelpers.getNestedProperty(entity, "data." + expression.attribute)) - expression.value
});
break;
mergeObject(
logic_update,
{[expression.attribute]: Number(SaVHelpers.getNestedProperty(entity, prefix + expression.attribute)) - expression.value},
{insertKeys: true}
);
break;
// Change name back to default.
case "attribute_change":
@ -103,12 +110,16 @@ export class BladesHelpers {
let default_expression_attribute_path = expression.attribute + '_default';
let default_name = default_expression_attribute_path.split(".").reduce((o, i) => o[i], entity_data);
entity.update({
[expression.attribute]: default_name
});
break;
mergeObject(
logic_update,
{[expression.attribute]: default_name},
{insertKeys: true}
);
break;
}
});
await Actor.update( logic_update );
}
}
@ -116,8 +127,8 @@ export class BladesHelpers {
/**
* Get a nested dynamic attribute.
* @param {Object} obj
* @param {string} property
* @param {Object} obj
* @param {string} property
*/
static getNestedProperty(obj, property) {
return property.split('.').reduce((r, e) => {
@ -144,16 +155,16 @@ export class BladesHelpers {
/**
* Get the list of all available ingame items by Type.
*
* @param {string} item_type
* @param {Object} game
*
* @param {string} item_type
* @param {Object} game
*/
static async getAllItemsByType(item_type, game) {
let list_of_items = [];
let game_items = [];
let compendium_items = [];
game_items = game.items.filter(e => e.type === item_type).map(e => {return e.data});
let pack = game.packs.find(e => e.metadata.name === item_type);
@ -171,22 +182,22 @@ export class BladesHelpers {
/**
* Returns the label for attribute.
*
* @param {string} attribute_name
* @param {string} attribute_name
* @returns {string}
*/
static getAttributeLabel(attribute_name) {
// Calculate Dice to throw.
let attribute_labels = {};
const attributes = game.system.model.Actor.character.attributes;
for (var attibute_name in attributes) {
attribute_labels[attibute_name] = attributes[attibute_name].label;
for (var skill_name in attributes[attibute_name].skills) {
attribute_labels[skill_name] = attributes[attibute_name].skills[skill_name].label;
}
}
return attribute_labels[attribute_name];
}

View file

@ -60,14 +60,14 @@ Hooks.once("init", async function() {
// Multiboxes.
Handlebars.registerHelper('multiboxes', function(selected, options) {
let html = options.fn(this);
// Fix for single non-array values.
if ( !Array.isArray(selected) ) {
selected = [selected];
}
if (typeof selected !== 'undefined') {
selected.forEach(selected_value => {
if (selected_value !== false) {
@ -82,7 +82,7 @@ Hooks.once("init", async function() {
// Trauma Counter
Handlebars.registerHelper('traumacounter', function(selected, options) {
let html = options.fn(this);
var count = 0;
@ -93,7 +93,7 @@ Hooks.once("init", async function() {
}
if (count > 4) count = 4;
const rgx = new RegExp(' value=\"' + count + '\"');
return html.replace(rgx, "$& checked=\"checked\"");
@ -250,7 +250,7 @@ Hooks.once("init", async function() {
for (let i = 1; i <= parseInt(type); i++) {
let checked = (parseInt(current_value) === i) ? 'checked="checked"' : '';
html += `
html += `
<input type="radio" value="${i}" id="clock-${i}-${uniq_id}" name="${parameter_name}" ${checked}>
<label for="clock-${i}-${uniq_id}"></label>
`;
@ -270,9 +270,9 @@ Hooks.once("ready", function() {
// Determine whether a system migration is required
const currentVersion = game.settings.get("bitd", "systemMigrationVersion");
const NEEDS_MIGRATION_VERSION = 2.15;
let needMigration = (currentVersion < NEEDS_MIGRATION_VERSION) || (currentVersion === null);
// Perform the migration
if ( needMigration && game.user.isGM ) {
migrations.migrateWorld();
@ -289,15 +289,15 @@ Hooks.on("preCreateOwnedItem", (parent_entity, child_data, options, userId) => {
return true;
});
Hooks.on("createOwnedItem", (parent_entity, child_data, options, userId) => {
Hooks.on("createOwnedItem", async (parent_entity, child_data, options, userId) => {
BladesHelpers.callItemLogic(child_data, parent_entity);
await BladesHelpers.callItemLogic(child_data, parent_entity);
return true;
});
Hooks.on("deleteOwnedItem", (parent_entity, child_data, options, userId) => {
BladesHelpers.undoItemLogic(child_data, parent_entity);
Hooks.on("deleteOwnedItem", async (parent_entity, child_data, options, userId) => {
await BladesHelpers.undoItemLogic(child_data, parent_entity);
return true;
});
// getSceneControlButtons