|
@ -1,3 +1,6 @@
|
|||
v2.7
|
||||
- Clocks added!
|
||||
|
||||
v2.6
|
||||
- Fixed bug with upgrade
|
||||
- Fixed bug with Gang Type (checkboxes in Foundry can not be used to pass string values so changed to multiple select)
|
||||
|
|
|
@ -49,6 +49,12 @@ Crew Types:
|
|||
![alt screen][screenshot_roll_1]
|
||||
![alt screen][screenshot_roll_2]
|
||||
|
||||
## Clocks
|
||||
Clocks are now here!
|
||||
- To add clock go to Items tab and create a new Item of type "🕛 clock".
|
||||
- To share it to other players rightclick, select "Configure Permissions" and set "Observer" permissions to all
|
||||
desired players.
|
||||
|
||||
## Logic field
|
||||
|
||||
Logic field is a json with params which allows to implement some logic when the Item of corresponding type is added or removed.
|
||||
|
|
|
@ -6,10 +6,11 @@ export class BladesItemSheet extends ItemSheet {
|
|||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["blades-in-the-dark", "sheet", "item"],
|
||||
width: 900,
|
||||
height: 900,
|
||||
width: 'auto',
|
||||
height: 'auto',
|
||||
tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description"}]
|
||||
});
|
||||
}
|
||||
|
|
|
@ -213,6 +213,42 @@ Hooks.once("init", async function() {
|
|||
return new Handlebars.SafeString(html);
|
||||
});
|
||||
|
||||
|
||||
/**
|
||||
* Create appropriate Blades clock
|
||||
*/
|
||||
|
||||
Handlebars.registerHelper('blades-clock', function(parameter_name, type, current_value, uniq_id) {
|
||||
|
||||
let html = '';
|
||||
|
||||
if (current_value === null) {
|
||||
current_value = 0;
|
||||
}
|
||||
|
||||
if (parseInt(current_value) > parseInt(type)) {
|
||||
current_value = type;
|
||||
}
|
||||
|
||||
// Label for 0
|
||||
html += `<label class="clock-zero-label" for="clock-0-${uniq_id}}">❌</label>`;
|
||||
html += `<div id="blades-clock-${uniq_id}" class="blades-clock clock-${type} clock-${type}-${current_value}" style="background-image:url('/systems/blades-in-the-dark/styles/assets/progressclocks-svg/Progress Clock ${type}-${current_value}.svg');">`;
|
||||
|
||||
let zero_checked = (parseInt(current_value) === 0) ? 'checked="checked"' : '';
|
||||
html += `<input type="radio" value="0" id="clock-0-${uniq_id}}" name="${parameter_name}" ${zero_checked}>`;
|
||||
|
||||
for (let i = 1; i <= parseInt(type); i++) {
|
||||
let checked = (parseInt(current_value) === i) ? 'checked="checked"' : '';
|
||||
html += `
|
||||
<input type="radio" value="${i}" id="clock-${i}-${uniq_id}" name="${parameter_name}" ${checked}>
|
||||
<label for="clock-${i}-${uniq_id}"></label>
|
||||
`;
|
||||
}
|
||||
|
||||
html += `</div>`;
|
||||
return html;
|
||||
});
|
||||
|
||||
});
|
||||
|
||||
/**
|
||||
|
|
|
@ -201,58 +201,70 @@
|
|||
/*
|
||||
* Create Clock
|
||||
*/
|
||||
@mixin clock($segments, $size, $default_color, $accent_color) {
|
||||
@mixin clock($segments, $size, $default_color:null, $accent_color:null) {
|
||||
|
||||
$angle: 360 / $segments;
|
||||
$skew: 90 + $angle;
|
||||
$border_width: 3;
|
||||
|
||||
position: relative;
|
||||
border: #{$border_width}px solid $almost_black;
|
||||
padding: 0;
|
||||
width: #{$size}px;
|
||||
height: #{$size}px;
|
||||
border-radius: 50%;
|
||||
list-style: none;
|
||||
overflow: hidden;
|
||||
|
||||
label {
|
||||
.blades-clock {
|
||||
|
||||
position: relative;
|
||||
@if $default_color {
|
||||
border: #{$border_width}px solid $almost_black;
|
||||
}
|
||||
padding: 0;
|
||||
width: #{$size}px;
|
||||
height: #{$size}px;
|
||||
border-radius: 50%;
|
||||
list-style: none;
|
||||
overflow: hidden;
|
||||
position: absolute;
|
||||
top: -50%;
|
||||
right: -50%;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
transform-origin: 0% 100%;
|
||||
background-color: $accent_color;
|
||||
background-size: cover;
|
||||
|
||||
@include changeable(0.1s, 0.8, 0.9);
|
||||
}
|
||||
label {
|
||||
overflow: hidden;
|
||||
position: absolute;
|
||||
top: -50%;
|
||||
right: -50%;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
transform-origin: 0% 100%;
|
||||
background-color: $accent_color;
|
||||
|
||||
input {
|
||||
position: absolute;
|
||||
display: none;
|
||||
@include changeable(0.1s, 0.8, 0.9);
|
||||
}
|
||||
|
||||
&:checked {
|
||||
& ~ label {
|
||||
background-color: $default_color;
|
||||
}
|
||||
& + label {
|
||||
background-color: $accent_color;
|
||||
input {
|
||||
position: absolute;
|
||||
display: none;
|
||||
|
||||
&:checked {
|
||||
& ~ label {
|
||||
@if $default_color {
|
||||
background-color: $default_color;
|
||||
}
|
||||
}
|
||||
& + label {
|
||||
@if $accent_color {
|
||||
background-color: $accent_color;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Zero value to clear everything.
|
||||
input[value="0"] {
|
||||
display: none;
|
||||
}
|
||||
// Zero value to clear everything.
|
||||
input[value="0"] {
|
||||
display: none;
|
||||
}
|
||||
|
||||
@for $i from 1 through $segments {
|
||||
@for $i from 1 through $segments {
|
||||
|
||||
$rotate_angle: $angle * ($i - 1);
|
||||
*:nth-child(#{$i * 2 + 1}) {
|
||||
transform: rotate(#{$rotate_angle}deg) skewY(#{$skew}deg);
|
||||
$rotate_angle: $angle * ($i - 1);
|
||||
*:nth-child(#{$i * 2 + 1}) {
|
||||
transform: rotate(#{$rotate_angle}deg) skewY(#{$skew}deg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -300,8 +300,8 @@ $hover-brightness: 0.8;
|
|||
|
||||
// Clock
|
||||
#character-health-clock {
|
||||
@include clock(4, 80, $almost_white, $red);
|
||||
margin: 0 auto;
|
||||
@include clock(4, 88);
|
||||
}
|
||||
|
||||
#character-armor-uses {
|
||||
|
@ -675,4 +675,32 @@ $hover-brightness: 0.8;
|
|||
}
|
||||
|
||||
}
|
||||
|
||||
.clock-zero-label {
|
||||
color: $almost_black;
|
||||
top: 0px;
|
||||
left: 0px;
|
||||
position: absolute;
|
||||
}
|
||||
|
||||
.clock-block {
|
||||
.clocks {
|
||||
&.clocks-4 {
|
||||
@include clock(4, 200);
|
||||
}
|
||||
&.clocks-6 {
|
||||
@include clock(6, 200);
|
||||
}
|
||||
&.clocks-8 {
|
||||
@include clock(8, 200);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.clock-block .blades-clock-name-type {
|
||||
> * {
|
||||
margin-bottom: 10px;
|
||||
max-width: 220px;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
1147
styles/assets/progressclocks-svg/Progress Clock 4-0.svg
Normal file
After Width: | Height: | Size: 114 KiB |
1159
styles/assets/progressclocks-svg/Progress Clock 4-1.svg
Normal file
After Width: | Height: | Size: 114 KiB |
1151
styles/assets/progressclocks-svg/Progress Clock 4-2.svg
Normal file
After Width: | Height: | Size: 115 KiB |
1153
styles/assets/progressclocks-svg/Progress Clock 4-3.svg
Normal file
After Width: | Height: | Size: 115 KiB |
1155
styles/assets/progressclocks-svg/Progress Clock 4-4.svg
Normal file
After Width: | Height: | Size: 115 KiB |
1654
styles/assets/progressclocks-svg/Progress Clock 6-0.svg
Normal file
After Width: | Height: | Size: 164 KiB |
1653
styles/assets/progressclocks-svg/Progress Clock 6-1.svg
Normal file
After Width: | Height: | Size: 165 KiB |
1655
styles/assets/progressclocks-svg/Progress Clock 6-2.svg
Normal file
After Width: | Height: | Size: 165 KiB |
1655
styles/assets/progressclocks-svg/Progress Clock 6-3.svg
Normal file
After Width: | Height: | Size: 165 KiB |
1657
styles/assets/progressclocks-svg/Progress Clock 6-4.svg
Normal file
After Width: | Height: | Size: 165 KiB |
1656
styles/assets/progressclocks-svg/Progress Clock 6-5.svg
Normal file
After Width: | Height: | Size: 165 KiB |
1655
styles/assets/progressclocks-svg/Progress Clock 6-6.svg
Normal file
After Width: | Height: | Size: 165 KiB |
2130
styles/assets/progressclocks-svg/Progress Clock 8-0.svg
Normal file
After Width: | Height: | Size: 211 KiB |
2131
styles/assets/progressclocks-svg/Progress Clock 8-1.svg
Normal file
After Width: | Height: | Size: 211 KiB |
2132
styles/assets/progressclocks-svg/Progress Clock 8-2.svg
Normal file
After Width: | Height: | Size: 211 KiB |
2134
styles/assets/progressclocks-svg/Progress Clock 8-3.svg
Normal file
After Width: | Height: | Size: 211 KiB |
2136
styles/assets/progressclocks-svg/Progress Clock 8-4.svg
Normal file
After Width: | Height: | Size: 211 KiB |
2135
styles/assets/progressclocks-svg/Progress Clock 8-5.svg
Normal file
After Width: | Height: | Size: 211 KiB |
2135
styles/assets/progressclocks-svg/Progress Clock 8-6.svg
Normal file
After Width: | Height: | Size: 211 KiB |
2136
styles/assets/progressclocks-svg/Progress Clock 8-7.svg
Normal file
After Width: | Height: | Size: 211 KiB |
2141
styles/assets/progressclocks-svg/Progress Clock 8-8.svg
Normal file
After Width: | Height: | Size: 212 KiB |
|
@ -372,17 +372,20 @@
|
|||
width: 100%;
|
||||
}
|
||||
* #harm-armor #character-health-clock {
|
||||
margin: 0 auto;
|
||||
position: relative;
|
||||
}
|
||||
* #harm-armor #character-health-clock .blades-clock {
|
||||
position: relative;
|
||||
border: 3px solid #191813;
|
||||
padding: 0;
|
||||
width: 80px;
|
||||
height: 80px;
|
||||
width: 88px;
|
||||
height: 88px;
|
||||
border-radius: 50%;
|
||||
list-style: none;
|
||||
overflow: hidden;
|
||||
margin: 0 auto;
|
||||
background-size: cover;
|
||||
}
|
||||
* #harm-armor #character-health-clock label {
|
||||
* #harm-armor #character-health-clock .blades-clock label {
|
||||
overflow: hidden;
|
||||
position: absolute;
|
||||
top: -50%;
|
||||
|
@ -390,37 +393,30 @@
|
|||
width: 100%;
|
||||
height: 100%;
|
||||
transform-origin: 0% 100%;
|
||||
background-color: red;
|
||||
transition: filter 0.1s;
|
||||
cursor: pointer;
|
||||
}
|
||||
* #harm-armor #character-health-clock label:hover {
|
||||
* #harm-armor #character-health-clock .blades-clock label:hover {
|
||||
filter: brightness(0.8);
|
||||
opacity: 0.9;
|
||||
}
|
||||
* #harm-armor #character-health-clock input {
|
||||
* #harm-armor #character-health-clock .blades-clock input {
|
||||
position: absolute;
|
||||
display: none;
|
||||
}
|
||||
* #harm-armor #character-health-clock input:checked ~ label {
|
||||
background-color: #EEEFFF;
|
||||
}
|
||||
* #harm-armor #character-health-clock input:checked + label {
|
||||
background-color: red;
|
||||
}
|
||||
* #harm-armor #character-health-clock input[value="0"] {
|
||||
* #harm-armor #character-health-clock .blades-clock input[value="0"] {
|
||||
display: none;
|
||||
}
|
||||
* #harm-armor #character-health-clock *:nth-child(3) {
|
||||
* #harm-armor #character-health-clock .blades-clock *:nth-child(3) {
|
||||
transform: rotate(0deg) skewY(180deg);
|
||||
}
|
||||
* #harm-armor #character-health-clock *:nth-child(5) {
|
||||
* #harm-armor #character-health-clock .blades-clock *:nth-child(5) {
|
||||
transform: rotate(90deg) skewY(180deg);
|
||||
}
|
||||
* #harm-armor #character-health-clock *:nth-child(7) {
|
||||
* #harm-armor #character-health-clock .blades-clock *:nth-child(7) {
|
||||
transform: rotate(180deg) skewY(180deg);
|
||||
}
|
||||
* #harm-armor #character-health-clock *:nth-child(9) {
|
||||
* #harm-armor #character-health-clock .blades-clock *:nth-child(9) {
|
||||
transform: rotate(270deg) skewY(180deg);
|
||||
}
|
||||
* #harm-armor #character-armor-uses div {
|
||||
|
@ -1040,5 +1036,174 @@
|
|||
* .blades-die-tooltip .die.failure {
|
||||
color: red;
|
||||
}
|
||||
* .clock-zero-label {
|
||||
color: #191813;
|
||||
top: 0px;
|
||||
left: 0px;
|
||||
position: absolute;
|
||||
}
|
||||
* .clock-block .clocks.clocks-4 {
|
||||
position: relative;
|
||||
}
|
||||
* .clock-block .clocks.clocks-4 .blades-clock {
|
||||
position: relative;
|
||||
padding: 0;
|
||||
width: 200px;
|
||||
height: 200px;
|
||||
border-radius: 50%;
|
||||
list-style: none;
|
||||
overflow: hidden;
|
||||
background-size: cover;
|
||||
}
|
||||
* .clock-block .clocks.clocks-4 .blades-clock label {
|
||||
overflow: hidden;
|
||||
position: absolute;
|
||||
top: -50%;
|
||||
right: -50%;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
transform-origin: 0% 100%;
|
||||
transition: filter 0.1s;
|
||||
cursor: pointer;
|
||||
}
|
||||
* .clock-block .clocks.clocks-4 .blades-clock label:hover {
|
||||
filter: brightness(0.8);
|
||||
opacity: 0.9;
|
||||
}
|
||||
* .clock-block .clocks.clocks-4 .blades-clock input {
|
||||
position: absolute;
|
||||
display: none;
|
||||
}
|
||||
* .clock-block .clocks.clocks-4 .blades-clock input[value="0"] {
|
||||
display: none;
|
||||
}
|
||||
* .clock-block .clocks.clocks-4 .blades-clock *:nth-child(3) {
|
||||
transform: rotate(0deg) skewY(180deg);
|
||||
}
|
||||
* .clock-block .clocks.clocks-4 .blades-clock *:nth-child(5) {
|
||||
transform: rotate(90deg) skewY(180deg);
|
||||
}
|
||||
* .clock-block .clocks.clocks-4 .blades-clock *:nth-child(7) {
|
||||
transform: rotate(180deg) skewY(180deg);
|
||||
}
|
||||
* .clock-block .clocks.clocks-4 .blades-clock *:nth-child(9) {
|
||||
transform: rotate(270deg) skewY(180deg);
|
||||
}
|
||||
* .clock-block .clocks.clocks-6 {
|
||||
position: relative;
|
||||
}
|
||||
* .clock-block .clocks.clocks-6 .blades-clock {
|
||||
position: relative;
|
||||
padding: 0;
|
||||
width: 200px;
|
||||
height: 200px;
|
||||
border-radius: 50%;
|
||||
list-style: none;
|
||||
overflow: hidden;
|
||||
background-size: cover;
|
||||
}
|
||||
* .clock-block .clocks.clocks-6 .blades-clock label {
|
||||
overflow: hidden;
|
||||
position: absolute;
|
||||
top: -50%;
|
||||
right: -50%;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
transform-origin: 0% 100%;
|
||||
transition: filter 0.1s;
|
||||
cursor: pointer;
|
||||
}
|
||||
* .clock-block .clocks.clocks-6 .blades-clock label:hover {
|
||||
filter: brightness(0.8);
|
||||
opacity: 0.9;
|
||||
}
|
||||
* .clock-block .clocks.clocks-6 .blades-clock input {
|
||||
position: absolute;
|
||||
display: none;
|
||||
}
|
||||
* .clock-block .clocks.clocks-6 .blades-clock input[value="0"] {
|
||||
display: none;
|
||||
}
|
||||
* .clock-block .clocks.clocks-6 .blades-clock *:nth-child(3) {
|
||||
transform: rotate(0deg) skewY(150deg);
|
||||
}
|
||||
* .clock-block .clocks.clocks-6 .blades-clock *:nth-child(5) {
|
||||
transform: rotate(60deg) skewY(150deg);
|
||||
}
|
||||
* .clock-block .clocks.clocks-6 .blades-clock *:nth-child(7) {
|
||||
transform: rotate(120deg) skewY(150deg);
|
||||
}
|
||||
* .clock-block .clocks.clocks-6 .blades-clock *:nth-child(9) {
|
||||
transform: rotate(180deg) skewY(150deg);
|
||||
}
|
||||
* .clock-block .clocks.clocks-6 .blades-clock *:nth-child(11) {
|
||||
transform: rotate(240deg) skewY(150deg);
|
||||
}
|
||||
* .clock-block .clocks.clocks-6 .blades-clock *:nth-child(13) {
|
||||
transform: rotate(300deg) skewY(150deg);
|
||||
}
|
||||
* .clock-block .clocks.clocks-8 {
|
||||
position: relative;
|
||||
}
|
||||
* .clock-block .clocks.clocks-8 .blades-clock {
|
||||
position: relative;
|
||||
padding: 0;
|
||||
width: 200px;
|
||||
height: 200px;
|
||||
border-radius: 50%;
|
||||
list-style: none;
|
||||
overflow: hidden;
|
||||
background-size: cover;
|
||||
}
|
||||
* .clock-block .clocks.clocks-8 .blades-clock label {
|
||||
overflow: hidden;
|
||||
position: absolute;
|
||||
top: -50%;
|
||||
right: -50%;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
transform-origin: 0% 100%;
|
||||
transition: filter 0.1s;
|
||||
cursor: pointer;
|
||||
}
|
||||
* .clock-block .clocks.clocks-8 .blades-clock label:hover {
|
||||
filter: brightness(0.8);
|
||||
opacity: 0.9;
|
||||
}
|
||||
* .clock-block .clocks.clocks-8 .blades-clock input {
|
||||
position: absolute;
|
||||
display: none;
|
||||
}
|
||||
* .clock-block .clocks.clocks-8 .blades-clock input[value="0"] {
|
||||
display: none;
|
||||
}
|
||||
* .clock-block .clocks.clocks-8 .blades-clock *:nth-child(3) {
|
||||
transform: rotate(0deg) skewY(135deg);
|
||||
}
|
||||
* .clock-block .clocks.clocks-8 .blades-clock *:nth-child(5) {
|
||||
transform: rotate(45deg) skewY(135deg);
|
||||
}
|
||||
* .clock-block .clocks.clocks-8 .blades-clock *:nth-child(7) {
|
||||
transform: rotate(90deg) skewY(135deg);
|
||||
}
|
||||
* .clock-block .clocks.clocks-8 .blades-clock *:nth-child(9) {
|
||||
transform: rotate(135deg) skewY(135deg);
|
||||
}
|
||||
* .clock-block .clocks.clocks-8 .blades-clock *:nth-child(11) {
|
||||
transform: rotate(180deg) skewY(135deg);
|
||||
}
|
||||
* .clock-block .clocks.clocks-8 .blades-clock *:nth-child(13) {
|
||||
transform: rotate(225deg) skewY(135deg);
|
||||
}
|
||||
* .clock-block .clocks.clocks-8 .blades-clock *:nth-child(15) {
|
||||
transform: rotate(270deg) skewY(135deg);
|
||||
}
|
||||
* .clock-block .clocks.clocks-8 .blades-clock *:nth-child(17) {
|
||||
transform: rotate(315deg) skewY(135deg);
|
||||
}
|
||||
* .clock-block .blades-clock-name-type > * {
|
||||
margin-bottom: 10px;
|
||||
max-width: 220px;
|
||||
}
|
||||
|
||||
/*# sourceMappingURL=blades.css.map */
|
||||
|
|
|
@ -139,7 +139,7 @@
|
|||
}
|
||||
},
|
||||
"Item": {
|
||||
"types": ["item", "class", "ability", "heritage", "background", "vice", "crew_upgrade", "cohort", "crew_type", "crew_reputation", "crew_upgrade", "crew_ability"],
|
||||
"types": ["item", "class", "ability", "heritage", "background", "vice", "crew_upgrade", "cohort", "crew_type", "crew_reputation", "crew_upgrade", "crew_ability", "\uD83D\uDD5B clock"],
|
||||
"templates": {
|
||||
"default": {
|
||||
"description": ""
|
||||
|
@ -401,6 +401,10 @@
|
|||
"connects": []
|
||||
}
|
||||
}
|
||||
},
|
||||
"\uD83D\uDD5B clock": {
|
||||
"type": 4,
|
||||
"value": "0"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -165,7 +165,7 @@
|
|||
<table>
|
||||
<thead>
|
||||
<th class="black-white" colspan="4">{{localize "BITD.Harm"}}</th>
|
||||
<th class="black-white"><label for="character-{{actor._id}}-healing-clock-0">{{localize "BITD.Healing"}}</label></th>
|
||||
<th class="black-white"><label>{{localize "BITD.Healing"}}</label></th>
|
||||
<th class="black-white">{{localize "BITD.Armor"}}</th>
|
||||
</thead>
|
||||
<tbody>
|
||||
|
@ -176,18 +176,8 @@
|
|||
</td>
|
||||
<td>{{localize "BITD.NeedHelp"}}</td>
|
||||
<td rowspan="3">
|
||||
{{#multiboxes data.healing-clock}}
|
||||
<div id="character-health-clock">
|
||||
<input type="radio" value="0" id="character-{{actor._id}}-healing-clock-0" name="data.healing-clock" checked="checked">
|
||||
<input type="radio" value="1" id="character-{{actor._id}}-healing-clock-1" name="data.healing-clock">
|
||||
<label for="character-{{actor._id}}-healing-clock-1"></label>
|
||||
<input type="radio" value="2" id="character-{{actor._id}}-healing-clock-2" name="data.healing-clock">
|
||||
<label for="character-{{actor._id}}-healing-clock-2"></label>
|
||||
<input type="radio" value="3" id="character-{{actor._id}}-healing-clock-3" name="data.healing-clock">
|
||||
<label for="character-{{actor._id}}-healing-clock-3"></label>
|
||||
<input type="radio" value="4" id="character-{{actor._id}}-healing-clock-4" name="data.healing-clock">
|
||||
<label for="character-{{actor._id}}-healing-clock-4"></label>
|
||||
{{/multiboxes}}
|
||||
{{{blades-clock "data.healing-clock" 4 data.healing-clock actor._id}}}
|
||||
</div>
|
||||
</td>
|
||||
<td rowspan="3" id="character-armor-uses">
|
||||
|
|
21
templates/items/🕛 clock.html
Normal file
|
@ -0,0 +1,21 @@
|
|||
<form class="{{cssClass}} clock-block" autocomplete="off">
|
||||
|
||||
<div class="flexcol blades-clock-name-type">
|
||||
|
||||
{{#if editable}}
|
||||
<input type="text" id="{{item._id}}-clock-name" name="name" value="{{item.name}}">
|
||||
|
||||
<select data-type="String" name="data.type">
|
||||
{{#select data.type}}
|
||||
<option value="4">4</option>
|
||||
<option value="6">6</option>
|
||||
<option value="8">8</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
{{/if}}
|
||||
|
||||
<div class="clocks clocks-{{data.type}}">
|
||||
{{{blades-clock "data.value" data.type data.value item._id}}}
|
||||
</div>
|
||||
</div>
|
||||
</form>
|