Add vehicle sheet code
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@ -18,6 +18,7 @@ import { BladesCrewSheet } from "./blades-crew-sheet.js";
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import { BladesClockSheet } from "./blades-clock-sheet.js";
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import { BladesClockSheet } from "./blades-clock-sheet.js";
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import { BladesNPCSheet } from "./blades-npc-sheet.js";
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import { BladesNPCSheet } from "./blades-npc-sheet.js";
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import { BladesFactionSheet } from "./blades-faction-sheet.js";
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import { BladesFactionSheet } from "./blades-faction-sheet.js";
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import { BeamVehicleSheet } from "./beam-vehicle-sheet.js";
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import * as migrations from "./migration.js";
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import * as migrations from "./migration.js";
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window.BladesHelpers = BladesHelpers;
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window.BladesHelpers = BladesHelpers;
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@ -49,6 +50,7 @@ Hooks.once("init", async function() {
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Actors.registerSheet("blades", BladesFactionSheet, { types: ["factions"], makeDefault: true });
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Actors.registerSheet("blades", BladesFactionSheet, { types: ["factions"], makeDefault: true });
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Actors.registerSheet("blades", BladesClockSheet, { types: ["\uD83D\uDD5B clock"], makeDefault: true });
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Actors.registerSheet("blades", BladesClockSheet, { types: ["\uD83D\uDD5B clock"], makeDefault: true });
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Actors.registerSheet("blades", BladesNPCSheet, { types: ["npc"], makeDefault: true });
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Actors.registerSheet("blades", BladesNPCSheet, { types: ["npc"], makeDefault: true });
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Actors.registerSheet("blades", BeamVehicleSheet, { types: ["vehicle"], makeDefault: true });
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Items.unregisterSheet("core", ItemSheet);
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Items.unregisterSheet("core", ItemSheet);
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Items.registerSheet("blades", BladesItemSheet, {makeDefault: true});
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Items.registerSheet("blades", BladesItemSheet, {makeDefault: true});
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await preloadHandlebarsTemplates();
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await preloadHandlebarsTemplates();
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