Fixes all Tokens to be force actor linked. Adds migration.

This commit is contained in:
Megastruktur 2021-01-20 12:45:38 +03:00
parent 683ccd6449
commit 2de449cd7e
4 changed files with 83 additions and 1 deletions

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@ -1,3 +1,6 @@
v2.15
- Fixes all Tokens to be force "actor linked"
v2.14
- Fixes Dice-so-Nice integration

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@ -7,6 +7,22 @@ import { BladesHelpers } from "./blades-helpers.js";
*/
export class BladesActor extends Actor {
/** @override */
static async create(data, options={}) {
data.token = data.token || {};
// For Crew and Character set the Token to sync with charsheet.
switch (data.type) {
case 'character':
case 'crew':
data.token.actorLink = true;
break;
}
return super.create(data, options);
}
/** @override */
getRollData() {

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@ -269,7 +269,7 @@ Hooks.once("ready", function() {
// Determine whether a system migration is required
const currentVersion = game.settings.get("bitd", "systemMigrationVersion");
const NEEDS_MIGRATION_VERSION = 2.0;
const NEEDS_MIGRATION_VERSION = 2.15;
let needMigration = (currentVersion < NEEDS_MIGRATION_VERSION) || (currentVersion === null);

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@ -18,6 +18,33 @@ export const migrateWorld = async function() {
console.error(err);
}
}
// Migrate Token Link for Character and Crew
if (a.data.type === 'character' || a.data.type === 'crew') {
try {
const updateData = _migrateTokenLink(a.data);
if ( !isObjectEmpty(updateData) ) {
console.log(`Migrating Token Link for ${a.name}`);
await a.update(updateData, {enforceTypes: false});
}
} catch(err) {
console.error(err);
}
}
}
// Migrate Actor Link
for ( let s of game.scenes.entities ) {
try {
const updateData = _migrateSceneData(s.data);
if ( !isObjectEmpty(updateData) ) {
console.log(`Migrating Scene entity ${s.name}`);
await s.update(updateData, {enforceTypes: false});
}
} catch(err) {
console.error(err);
}
}
// Set the migration as complete
@ -25,6 +52,26 @@ export const migrateWorld = async function() {
ui.notifications.info(`BITD System Migration to version ${game.system.data.version} completed!`, {permanent: true});
};
/* -------------------------------------------- */
/**
* Migrate a single Scene entity to incorporate changes to the data model of it's actor data overrides
* Return an Object of updateData to be applied
* @param {Object} scene The Scene data to Update
* @return {Object} The updateData to apply
*/
export const _migrateSceneData = function(scene) {
const tokens = duplicate(scene.tokens);
return {
tokens: tokens.map(t => {
t.actorLink = true;
t.actorData = {};
return t;
})
};
};
/* -------------------------------------------- */
/* -------------------------------------------- */
@ -93,4 +140,20 @@ function _migrateActor(actor) {
// }
}
/* -------------------------------------------- */
/**
* Make Token be an Actor link.
* @param {Actor} actor The actor to Update
* @return {Object} The updateData to apply
*/
function _migrateTokenLink(actor) {
let updateData = {}
updateData['token.actorLink'] = true;
return updateData;
}
/* -------------------------------------------- */