33 lines
1.9 KiB
Text
33 lines
1.9 KiB
Text
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"battleborn": {
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"label": "Battleborn",
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"description": "You may expend your special armor to reduce harm from an attack in combat or to push yourself during a fight."
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},
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"bodyguard": {
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"label": "Bodyguard",
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"description": "When you protect a teammate, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you get +1 effect."
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},
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"ghost_fighter": {
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"label": "Ghost Fighter",
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"description": "You may imbue your hands, melee weapons, or tools with spirit energy. You gain potency in combat vs. the supernatural. You may grapple with spirits to restrain and capture them."
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},
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"leader": {
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"label": "Leader",
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"description": "When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor."
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},
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"mule": {
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"label": "Mule",
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"description": "Your load limits are higher. Light: 5. Normal: 7. Heavy: 8."
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},
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"not_to_be_trifled_with": {
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"label": "Not to be Trifled With",
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"description": "You can push yourself to do one of the following: perform a feat of physical force that verges on the superhuman—engage a small gang on equal footing in close combat."
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},
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"savage": {
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"label": "Savage",
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"description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d."
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},
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"vigorous": {
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"label": "Vigorous",
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"description": "Vigorous: You recover from harm faster. Permanently fill in one of your healing clock segments. Take +1d to healing treatment rolls."
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}
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