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foundryvtt-beam-saber/templates/parts/TEMP

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2020-04-22 07:57:36 +00:00
"battleborn": {
"label": "Battleborn",
"description": "You may expend your special armor to reduce harm from an attack in combat or to push yourself during a fight."
},
"bodyguard": {
"label": "Bodyguard",
"description": "When you protect a teammate, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you get +1 effect."
},
"ghost_fighter": {
"label": "Ghost Fighter",
"description": "You may imbue your hands, melee weapons, or tools with spirit energy. You gain potency in combat vs. the supernatural. You may grapple with spirits to restrain and capture them."
},
"leader": {
"label": "Leader",
"description": "When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor."
},
"mule": {
"label": "Mule",
"description": "Your load limits are higher. Light: 5. Normal: 7. Heavy: 8."
},
"not_to_be_trifled_with": {
"label": "Not to be Trifled With",
"description": "You can push yourself to do one of the following: perform a feat of physical force that verges on the superhuman—engage a small gang on equal footing in close combat."
},
"savage": {
"label": "Savage",
"description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d."
},
"vigorous": {
"label": "Vigorous",
"description": "Vigorous: You recover from harm faster. Permanently fill in one of your healing clock segments. Take +1d to healing treatment rolls."
}