import { BladesSheet } from "./blades-sheet.js";
/**
* @extends {BladesSheet}
*/
export class BladesNPCSheet extends BladesSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["blades-in-the-dark", "sheet", "actor"],
template: "systems/blades-in-the-dark/templates/npc-sheet.html",
width: 900,
height: 'auto',
tabs: [{navSelector: ".tabs", contentSelector: ".tab-content"}]
});
}
/* -------------------------------------------- */
async getData(options) {
const superData = super.getData( options );
const sheetData = superData.data;
sheetData.isGM = game.user.isGM;
sheetData.owner = superData.owner;
sheetData.editable = superData.editable;
sheetData.system.description = await TextEditor.enrichHTML(sheetData.system.description, {secrets: sheetData.owner, async: true});
return sheetData;
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
// Update Inventory Item
// html.find('.item-body').click(ev => {
// const element = $(ev.currentTarget).parents(".item");
// const item = this.actor.items.get(element.data("itemId"));
// item.sheet.render(true);
// });
// // Delete Inventory Item
// html.find('.item-delete').click(ev => {
// this.actor.deleteEmbeddedDocuments("Item", [element.data("itemId")]);
// element.slideUp(200, () => this.render(false));