dxx-rebirth/similar/main
Kp fd09f9d36b Add is_proximity_bomb_or_any_smart_mine
Zico's commit 38fabd7c49 open-coded a test for a robot smart mine.  So
far, this is the only place it is needed, but others might arise.  Move
the test and its comment out to a static helper function.
2019-08-15 01:34:22 +00:00
..
ai.cpp Move Seismic_tremor_magnitude to d_level_unique_seismic_state 2019-08-06 02:59:41 +00:00
aipath.cpp Move Difficulty_level to GameUniqueState 2019-06-27 03:26:20 +00:00
automap.cpp Move Automap_visited to d_level_unique_automap_state 2019-08-06 02:59:40 +00:00
bm.cpp
bmread.cpp
cntrlcen.cpp Reduce ship rocking during countdown 2019-06-28 01:14:36 +00:00
collide.cpp is_proximity_bomb_or_smart_mine*: s/smart/player_smart/g 2019-08-15 01:34:22 +00:00
config.cpp Track chosen pilot name outside Players[] 2019-07-07 22:00:02 +00:00
console.cpp
controls.cpp Move Seismic_tremor_magnitude to d_level_unique_seismic_state 2019-08-06 02:59:41 +00:00
credits.cpp Downgrade PCX failures from Error to CON_URGENT 2019-07-07 22:00:02 +00:00
digiobj.cpp
dumpmine.cpp Eliminate unnecessary Gamesave_current_filename 2019-08-06 02:59:40 +00:00
effects.cpp
endlevel.cpp Cache intermediate values in draw_mine_exit_cover 2019-08-06 03:02:32 +00:00
fireball.cpp is_proximity_bomb_or_smart_mine*: s/smart/player_smart/g 2019-08-15 01:34:22 +00:00
fuelcen.cpp Move player::num_robots_total to d_game_unique_state 2019-07-16 04:00:50 +00:00
fvi.cpp
game.cpp Move awareness events to d_level_unique_robot_awareness_state 2019-08-06 02:59:40 +00:00
gamecntl.cpp Move Difficulty_level to GameUniqueState 2019-06-27 03:26:20 +00:00
gamefont.cpp
gamemine.cpp Move Secret_return_orient to d_level_shared_segment_state 2019-08-06 02:59:41 +00:00
gamerend.cpp Track chosen pilot name outside Players[] 2019-07-07 22:00:02 +00:00
gamesave.cpp Move Secret_return_orient to d_level_shared_segment_state 2019-08-06 02:59:41 +00:00
gameseg.cpp
gameseq.cpp Move player::hostages_total to d_game_unique_state 2019-07-16 04:00:50 +00:00
gauges.cpp
generate-kconfig-udlr.py
hostage.cpp
hud.cpp
iff.cpp
inferno.cpp Fix Win32 build 2019-07-22 00:51:01 +00:00
kconfig.cpp
kconfig.ui-table.cpp
kmatrix.cpp Downgrade PCX failures from Error to CON_URGENT 2019-07-07 22:00:02 +00:00
laser.cpp is_proximity_bomb_or_smart_mine*: s/smart/player_smart/g 2019-08-15 01:34:22 +00:00
lighting.cpp
menu.cpp do_new_game_menu: improve new game dialog text 2019-07-28 21:09:07 +00:00
mglobal.cpp Move Level_shake_frequency to d_level_shared_seismic_state 2019-08-06 02:59:41 +00:00
mission.cpp Make read_sndfile static for D1 2019-08-15 01:34:22 +00:00
morph.cpp Change object::signature to be a generation counter 2019-07-07 22:00:02 +00:00
multi.cpp is_proximity_bomb_or_smart_mine*: s/smart/player_smart/g 2019-08-15 01:34:22 +00:00
multibot.cpp Move Boss_hit_time to d_level_unique_boss_state 2019-08-06 02:59:40 +00:00
net_udp.cpp Fix blank player names in multiplayer 2019-07-20 20:08:29 +00:00
newdemo.cpp Move Boss_cloak_start_time to d_level_unique_boss_state 2019-08-06 02:59:40 +00:00
newmenu.cpp Downgrade PCX failures from Error to CON_URGENT 2019-07-07 22:00:02 +00:00
object.cpp Add is_proximity_bomb_or_any_smart_mine 2019-08-15 01:34:22 +00:00
paging.cpp
physics.cpp is_proximity_bomb_or_smart_mine*: s/smart/player_smart/g 2019-08-15 01:34:22 +00:00
piggy.cpp Make read_sndfile static for D1 2019-08-15 01:34:22 +00:00
player.cpp
playsave.cpp Track chosen pilot name outside Players[] 2019-07-07 22:00:02 +00:00
polyobj.cpp
powerup.cpp Move Difficulty_level to GameUniqueState 2019-06-27 03:26:20 +00:00
render.cpp Fixed two issues with game's transparency effects feature (which I introduced when implementing it): First, Superprox mines dropped by enemies were made undesirably transparent since they have their own ID not considered by is_proximity_bomb_or_smart_mine(). Second, only some force field textures in D2X had transparency effects since the game has two different textures for force fields - eclip num 78 and 93 - but only the former was defined and used in is_alphablend_eclip() 2019-08-08 11:57:52 +02:00
robot.cpp
scores.cpp Move player::hostages_total to d_game_unique_state 2019-07-16 04:00:50 +00:00
segment.cpp
slew.cpp
songs.cpp
state.cpp Move Secret_return_orient to d_level_shared_segment_state 2019-08-06 02:59:41 +00:00
switch.cpp
terrain.cpp
texmerge.cpp
text.cpp
titles.cpp Avoid copying background to itself 2019-07-07 22:00:02 +00:00
vclip.cpp is_proximity_bomb_or_smart_mine*: s/smart/player_smart/g 2019-08-15 01:34:22 +00:00
vers_id.cpp
wall.cpp
weapon.cpp Move Seismic_tremor_magnitude to d_level_unique_seismic_state 2019-08-06 02:59:41 +00:00