Fix Win32 build

This commit is contained in:
Kp 2019-07-22 00:51:01 +00:00
parent dd8cfa763f
commit 98ad2402bf
2 changed files with 3 additions and 3 deletions

View file

@ -408,7 +408,7 @@ d_interface_unique_state::d_interface_unique_state()
void d_interface_unique_state::update_window_title()
{
#if SDL_MAJOR_VERSION == 1
if (!PilotName[0])
if (!PilotName[0u])
SDL_WM_SetCaption(DESCENT_VERSION, DXX_SDL_WINDOW_CAPTION);
else
{

View file

@ -384,7 +384,7 @@ static void RegisterPlayer()
int allow_abort_flag = 1;
auto &callsign = InterfaceUniqueState.PilotName;
if (!callsign[0])
if (!callsign[0u])
{
if (!*static_cast<const char *>(GameCfg.LastPlayer))
{
@ -474,7 +474,7 @@ static int main_menu_handler(newmenu *menu,const d_event &event, int *menu_choic
switch (event.type)
{
case EVENT_WINDOW_CREATED:
if (InterfaceUniqueState.PilotName[0])
if (InterfaceUniqueState.PilotName[0u])
break;
RegisterPlayer();
break;