dxx-rebirth/similar/main
2022-07-02 18:10:45 +00:00
..
ai.cpp Move d_robot_info_array out of d_level_shared_robot_info_state 2022-07-02 18:10:45 +00:00
aipath.cpp Remove force_dump_ai_objects_all 2022-06-05 17:44:53 +00:00
automap.cpp Show repaircenters on automap 2022-06-05 17:44:52 +00:00
bm.cpp Use enum class for cockpit_mode_t 2022-02-12 18:57:12 +00:00
bmread.cpp Exclude unused code from D2 non-editor build 2022-06-11 15:00:02 +00:00
cntrlcen.cpp Use enum class for weapon_sound_flag 2022-04-24 20:42:01 +00:00
collide.cpp Change enum sidenum_t to enum class sidenum_t 2022-06-05 17:44:52 +00:00
config.cpp
console.cpp Pass canvas to con_draw 2022-03-19 22:55:58 +00:00
controls.cpp
credits.cpp Use enum class for MBTN_* constants 2022-02-27 14:23:53 +00:00
digiobj.cpp Change enum sidenum_t to enum class sidenum_t 2022-06-05 17:44:52 +00:00
dumpmine.cpp Change enum sidenum_t to enum class sidenum_t 2022-06-05 17:44:52 +00:00
effects.cpp Use sidenum_t in more places 2022-02-19 14:52:17 +00:00
endlevel.cpp Split out creating OBJ_WEAPON objects 2022-07-02 18:10:45 +00:00
fireball.cpp Split out creating OBJ_WEAPON objects 2022-07-02 18:10:45 +00:00
fuelcen.cpp Split out creating OBJ_WEAPON objects 2022-07-02 18:10:45 +00:00
fvi.cpp Reorder check_line_to_line to eliminate useless copy 2022-06-05 17:44:53 +00:00
game.cpp Split out creating OBJ_WEAPON objects 2022-07-02 18:10:45 +00:00
gamecntl.cpp Pass Object array to object_goto_next_viewer 2022-06-05 17:44:53 +00:00
gamefont.cpp
gamemine.cpp Use dedicated type for mask of segment side numbers 2022-02-19 14:52:17 +00:00
gamerend.cpp Use enum class for cockpit_mode_t 2022-02-12 18:57:12 +00:00
gamesave.cpp Pass object to init_player_object 2022-06-05 17:44:52 +00:00
gameseg.cpp Change enum sidenum_t to enum class sidenum_t 2022-06-05 17:44:52 +00:00
gameseq.cpp Pass player object to reset_player_object 2022-06-05 17:44:52 +00:00
gauges.cpp Parenthesize gauge_key comma expression 2022-07-02 18:10:45 +00:00
generate-kconfig-udlr.py
hostage.cpp
hud.cpp
iff.cpp
inferno.cpp
kconfig.cpp Use enum class for MBTN_* constants 2022-02-27 14:23:53 +00:00
kconfig.ui-table.cpp Rename pitch -> pitch_ud for consistency 2022-02-27 14:23:53 +00:00
kmatrix.cpp
laser.cpp Split out creating OBJ_WEAPON objects 2022-07-02 18:10:45 +00:00
lighting.cpp Use enum class for find_vector_intersection result 2022-05-24 02:32:58 +00:00
menu.cpp Always check return value of PHYSFSX_getRealPath 2022-03-19 22:55:58 +00:00
mglobal.cpp Change enum sidenum_t to enum class sidenum_t 2022-06-05 17:44:52 +00:00
mission.cpp Fix off-by-one in mission string count 2022-04-12 03:01:48 +00:00
morph.cpp
multi.cpp Split out creating OBJ_WEAPON objects 2022-07-02 18:10:45 +00:00
multibot.cpp Change enum sidenum_t to enum class sidenum_t 2022-06-05 17:44:52 +00:00
net_udp.cpp Initialize IPv4/IPv6 broadcast addresses statically 2022-06-19 23:35:18 +00:00
newdemo.cpp Change enum sidenum_t to enum class sidenum_t 2022-06-05 17:44:52 +00:00
newmenu.cpp Tighten type info for d_strdup 2022-04-24 20:42:01 +00:00
object.cpp Split out creating OBJ_WEAPON objects 2022-07-02 18:10:45 +00:00
paging.cpp Move d_robot_info_array out of d_level_shared_robot_info_state 2022-07-02 18:10:45 +00:00
physics.cpp Use enum class for find_vector_intersection result 2022-05-24 02:32:58 +00:00
piggy.cpp Exclude unused code from D2 non-editor build 2022-06-11 15:00:02 +00:00
player.cpp
playsave.cpp Use enumerated_array for indexing player input controls 2022-02-27 14:23:53 +00:00
polyobj.cpp
powerup.cpp Pass GameBitmaps to draw_object_blob 2022-06-05 17:44:52 +00:00
render.cpp Change enum sidenum_t to enum class sidenum_t 2022-06-05 17:44:52 +00:00
robot.cpp Split out creating OBJ_WEAPON objects 2022-07-02 18:10:45 +00:00
scores.cpp Use enum class for MBTN_* constants 2022-02-27 14:23:53 +00:00
segment.cpp Change enum sidenum_t to enum class sidenum_t 2022-06-05 17:44:52 +00:00
slew.cpp
songs.cpp
state.cpp Pass player object to reset_player_object 2022-06-05 17:44:52 +00:00
switch.cpp Change enum sidenum_t to enum class sidenum_t 2022-06-05 17:44:52 +00:00
terrain.cpp Combine canvas+color into g3_draw_line_context 2022-06-05 17:44:52 +00:00
texmerge.cpp
text.cpp
titles.cpp Fix exit briefing animation speed 2022-06-06 10:15:27 +02:00
vclip.cpp Pass GameBitmaps to draw_object_blob 2022-06-05 17:44:52 +00:00
vers_id.cpp
wall.cpp Change enum sidenum_t to enum class sidenum_t 2022-06-05 17:44:52 +00:00
weapon.cpp Split out creating OBJ_WEAPON objects 2022-07-02 18:10:45 +00:00