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ai.cpp
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Mark various per-file structures as static
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2015-08-12 03:11:46 +00:00 |
aipath.cpp
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Remove default argument for basic_ptridx(magic,array)
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2015-07-29 03:05:28 +00:00 |
automap.cpp
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Mark various per-file structures as static
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2015-08-12 03:11:46 +00:00 |
bm.cpp
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Enable -Wcast-qual
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2015-06-13 22:42:21 +00:00 |
cntrlcen.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
collide.cpp
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Mark various per-file structures as static
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2015-08-12 03:11:46 +00:00 |
config.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
console.cpp
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Cache font LINE_SPACING
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2015-06-13 22:42:22 +00:00 |
controls.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
credits.cpp
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Mark various per-file structures as static
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2015-08-12 03:11:46 +00:00 |
digiobj.cpp
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Remove unused return value of digi_link_sound_to_object*
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2015-08-05 02:59:02 +00:00 |
dumpmine.cpp
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Use valptr for dumpmine.cpp
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2015-07-12 01:04:19 +00:00 |
effects.cpp
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endlevel.cpp
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Expand ZERO_VECTOR inline
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2015-08-13 03:15:53 +00:00 |
fireball.cpp
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Community wish: If friendly fire is disabled, also protect players from explosion damage caused by friendly players. This also protects against splash damage caused by oneself.
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2015-08-16 13:25:07 +02:00 |
fuelcen.cpp
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Simplify multiplayer sound handling
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2015-08-05 02:59:02 +00:00 |
fvi.cpp
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Expand ZERO_VECTOR inline
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2015-08-13 03:15:53 +00:00 |
game.cpp
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Simplify multiplayer sound handling
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2015-08-05 02:59:02 +00:00 |
gamecntl.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
gamefont.cpp
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gamemine.cpp
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Remove default argument for basic_ptridx(magic,array)
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2015-07-29 03:05:28 +00:00 |
gamerend.cpp
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Repositioned (non Release) HUD level time output and FPS counter to fixed positions across all cockpit modes; Slight reformat for FPS counter and added FrameTime display (in ms) if -verbose is given
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2015-08-16 15:37:30 +02:00 |
gamesave.cpp
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Optimize clearing ConsoleObject anim_angles
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2015-08-14 03:02:04 +00:00 |
gameseg.cpp
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Mark various per-file structures as static
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2015-08-12 03:11:46 +00:00 |
gameseq.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
gauges.cpp
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Repositioned (non Release) HUD level time output and FPS counter to fixed positions across all cockpit modes; Slight reformat for FPS counter and added FrameTime display (in ms) if -verbose is given
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2015-08-16 15:37:30 +02:00 |
hostage.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
hud.cpp
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Mark various per-file structures as static
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2015-08-12 03:11:46 +00:00 |
iff.cpp
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Use accessor for grs_bitmap::bm_type
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2015-07-25 23:10:47 +00:00 |
inferno.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
kconfig.cpp
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Mark various per-file structures as static
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2015-08-12 03:11:46 +00:00 |
kmatrix.cpp
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Mark various per-file structures as static
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2015-08-12 03:11:46 +00:00 |
laser.cpp
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Expand ZERO_VECTOR inline
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2015-08-13 03:15:53 +00:00 |
lighting.cpp
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Use array<> for more globals
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2015-08-12 03:11:46 +00:00 |
menu.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
mglobal.cpp
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Using one global yet independent timeer for homing missiles similar to d_tick instead of having one in each missile object. Also decreased HOMING_TURNING_TIME to 25 FPS base
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2015-05-30 18:29:41 +02:00 |
mission.cpp
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Mark various per-file structures as static
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2015-08-12 03:11:46 +00:00 |
morph.cpp
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multi.cpp
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Improve caching when duplicating items
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2015-08-13 03:15:52 +00:00 |
multibot.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
net_udp.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
newdemo.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
newmenu.cpp
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Simplify newmenu idle
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2015-07-04 21:01:17 +00:00 |
object.cpp
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Optimize clearing ConsoleObject anim_angles
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2015-08-14 03:02:04 +00:00 |
paging.cpp
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Use valptr for paging highest_valid
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2015-06-13 22:42:18 +00:00 |
physics.cpp
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Use valptr for physics.cpp
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2015-07-12 01:04:21 +00:00 |
piggy.cpp
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Enable -Wcast-qual
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2015-06-13 22:42:21 +00:00 |
player.cpp
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playsave.cpp
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Use array<> for more globals
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2015-08-12 03:11:46 +00:00 |
polyobj.cpp
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Expand ZERO_VECTOR inline
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2015-08-13 03:15:53 +00:00 |
powerup.cpp
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Simplify multiplayer sound handling
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2015-08-05 02:59:02 +00:00 |
render.cpp
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Mark various per-file structures as static
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2015-08-12 03:11:46 +00:00 |
robot.cpp
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Use enum class for AIB constants
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2015-04-26 20:15:51 +00:00 |
scores.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
segment.cpp
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slew.cpp
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songs.cpp
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Move player callsign to player-callsign.h
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2015-07-25 23:10:45 +00:00 |
state.cpp
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Mark various per-file structures as static
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2015-08-12 03:11:46 +00:00 |
switch.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
terrain.cpp
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Expand render_mine window_rendered_data helper inline
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2015-05-05 03:20:42 +00:00 |
texmerge.cpp
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Mark various per-file structures as static
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2015-08-12 03:11:46 +00:00 |
text.cpp
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titles.cpp
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Mark various per-file structures as static
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2015-08-12 03:11:46 +00:00 |
vclip.cpp
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vers_id.cpp
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wall.cpp
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Use range_for for add_stuck_object
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2015-07-21 02:57:27 +00:00 |
weapon.cpp
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Simplify multiplayer sound handling
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2015-08-05 02:59:02 +00:00 |