dxx-rebirth/common/main/switch.h

256 lines
7.7 KiB
C++

/*
* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Triggers and Switches.
*
*/
#pragma once
#include <type_traits>
#include <physfs.h>
#include "maths.h"
#include "pack.h"
#include "fwd-object.h"
#include "fwd-segment.h"
#include "fwd-valptridx.h"
#include "valptridx.h"
#include "dsx-ns.h"
#include "fwd-player.h"
#include "fwd-window.h"
#include <array>
namespace dcx {
constexpr std::integral_constant<std::size_t, 100> MAX_TRIGGERS{};
constexpr std::integral_constant<unsigned, 10> MAX_WALLS_PER_LINK{};
}
// Trigger types
enum class trigger_action : uint8_t
{
open_door = 0, // Open a door
matcen = 2, // Activate a matcen
normal_exit = 3, // End the level
secret_exit = 4, // Go to secret level
illusion_off = 5, // Turn an illusion off
illusion_on = 6, // Turn an illusion on
#if defined(DXX_BUILD_DESCENT_II)
close_door = 1, // Close a door
unlock_door = 7, // Unlock a door
lock_door = 8, // Lock a door
open_wall = 9, // Makes a wall open
close_wall = 10, // Makes a wall closed
illusory_wall = 11, // Makes a wall illusory
light_off = 12, // Turn a light off
light_on = 13, // Turn a light on
#endif
};
#if defined(DXX_BUILD_DESCENT_II)
#define NUM_TRIGGER_TYPES 14
// Trigger flags
//could also use flags for one-shots
enum class trigger_behavior_flags : uint8_t
{
no_message = 1, // Don't show a message when triggered
one_shot = 2, // Only trigger once
disabled = 4, // Set after one-shot fires
};
enum class trigger_behavior_flag_mask : uint8_t;
static constexpr trigger_behavior_flag_mask operator~(const trigger_behavior_flags value)
{
return static_cast<trigger_behavior_flag_mask>(~static_cast<uint8_t>(value));
}
static constexpr uint8_t operator&(const trigger_behavior_flags value, const trigger_behavior_flags mask)
{
return static_cast<uint8_t>(value) & static_cast<uint8_t>(mask);
}
static constexpr trigger_behavior_flags &operator|=(trigger_behavior_flags &value, const trigger_behavior_flags mask)
{
value = static_cast<trigger_behavior_flags>(static_cast<uint8_t>(value) | static_cast<uint8_t>(mask));
return value;
}
static constexpr trigger_behavior_flags &operator&=(trigger_behavior_flags &value, const trigger_behavior_flag_mask mask)
{
value = static_cast<trigger_behavior_flags>(static_cast<uint8_t>(value) & static_cast<uint8_t>(mask));
return value;
}
//old trigger structs
struct v29_trigger : prohibit_void_ptr<v29_trigger>
{
sbyte type;
short flags;
fix value;
sbyte link_num;
short num_links;
std::array<segnum_t, MAX_WALLS_PER_LINK> seg;
std::array<sidenum_t, MAX_WALLS_PER_LINK> side;
};
struct v30_trigger : prohibit_void_ptr<v30_trigger>
{
short flags;
sbyte num_links;
sbyte pad; //keep alignment
fix value;
std::array<segnum_t, MAX_WALLS_PER_LINK> seg;
std::array<sidenum_t, MAX_WALLS_PER_LINK> side;
};
#endif
enum TRIGGER_FLAG : uint16_t
{
//flags for V30 & below triggers
CONTROL_DOORS = 1, // Control Trigger
SHIELD_DAMAGE = 2, // Shield Damage Trigger
ENERGY_DRAIN = 4, // Energy Drain Trigger
EXIT = 8, // End of level Trigger
ONE_SHOT = 32, // If Trigger can only be triggered once
MATCEN = 64, // Trigger for materialization centers
ILLUSION_OFF = 128, // Switch Illusion OFF trigger
SECRET_EXIT = 256, // Exit to secret level
ILLUSION_ON = 512, // Switch Illusion ON trigger
#if defined(DXX_BUILD_DESCENT_II)
UNLOCK_DOORS = 1024, // Unlocks a door
OPEN_WALL = 2048, // Makes a wall open
CLOSE_WALL = 4096, // Makes a wall closed
ILLUSORY_WALL = 8192, // Makes a wall illusory
#endif
};
#define TRIGGER_CONTROL_DOORS TRIGGER_FLAG::CONTROL_DOORS
#define TRIGGER_SHIELD_DAMAGE TRIGGER_FLAG::SHIELD_DAMAGE
#define TRIGGER_ENERGY_DRAIN TRIGGER_FLAG::ENERGY_DRAIN
#define TRIGGER_EXIT TRIGGER_FLAG::EXIT
#define TRIGGER_ONE_SHOT TRIGGER_FLAG::ONE_SHOT
#define TRIGGER_MATCEN TRIGGER_FLAG::MATCEN
#define TRIGGER_ILLUSION_OFF TRIGGER_FLAG::ILLUSION_OFF
#define TRIGGER_SECRET_EXIT TRIGGER_FLAG::SECRET_EXIT
#define TRIGGER_ILLUSION_ON TRIGGER_FLAG::ILLUSION_ON
#if defined(DXX_BUILD_DESCENT_II)
#define TRIGGER_UNLOCK_DOORS TRIGGER_FLAG::UNLOCK_DOORS
#define TRIGGER_OPEN_WALL TRIGGER_FLAG::OPEN_WALL
#define TRIGGER_CLOSE_WALL TRIGGER_FLAG::CLOSE_WALL
#define TRIGGER_ILLUSORY_WALL TRIGGER_FLAG::ILLUSORY_WALL
#endif
//the trigger really should have both a type & a flags, since most of the
//flags bits are exclusive of the others.
#if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II)
enum class trgnum_t : uint8_t
{
None = UINT8_MAX
};
namespace dsx {
struct trigger : public prohibit_void_ptr<trigger>
{
#if defined(DXX_BUILD_DESCENT_I)
uint16_t flags;
#elif defined(DXX_BUILD_DESCENT_II)
trigger_action type; //what this trigger does
trigger_behavior_flags flags;
#endif
uint8_t num_links; //how many doors, etc. linked to this
fix value;
std::array<segnum_t, MAX_WALLS_PER_LINK> seg;
std::array<sidenum_t, MAX_WALLS_PER_LINK> side;
};
}
DXX_VALPTRIDX_DECLARE_SUBTYPE(dsx::, trigger, trgnum_t, MAX_TRIGGERS);
namespace dsx {
DXX_VALPTRIDX_DEFINE_SUBTYPE_TYPEDEFS(trigger, trg);
struct d_level_unique_trigger_state
{
valptridx<trigger>::array_managed_type Triggers;
};
}
constexpr std::integral_constant<trgnum_t, trgnum_t::None> trigger_none{};
namespace dsx {
window_event_result check_trigger(vcsegptridx_t seg, sidenum_t side, object &plrobj, vcobjptridx_t objnum, int shot);
window_event_result check_trigger_sub(object &, trgnum_t trigger_num, playernum_t player_num, unsigned shot);
static inline int trigger_is_exit(const trigger *t)
{
#if defined(DXX_BUILD_DESCENT_I)
return t->flags & TRIGGER_EXIT;
#elif defined(DXX_BUILD_DESCENT_II)
return t->type == trigger_action::normal_exit;
#endif
}
static inline int trigger_is_matcen(const trigger &t)
{
#if defined(DXX_BUILD_DESCENT_I)
return t.flags & TRIGGER_MATCEN;
#elif defined(DXX_BUILD_DESCENT_II)
return t.type == trigger_action::matcen;
#endif
}
#if defined(DXX_BUILD_DESCENT_I)
void v25_trigger_read(PHYSFS_File *fp, trigger *);
void v26_trigger_read(PHYSFS_File *fp, trigger &);
#endif
#if defined(DXX_BUILD_DESCENT_II)
/*
* reads a v29_trigger structure from a PHYSFS_File
*/
extern void v29_trigger_read(v29_trigger *t, PHYSFS_File *fp);
/*
* reads a v30_trigger structure from a PHYSFS_File
*/
extern void v30_trigger_read(v30_trigger *t, PHYSFS_File *fp);
/*
* reads a trigger structure from a PHYSFS_File
*/
void v29_trigger_read_as_v31(PHYSFS_File *fp, trigger &t);
void v30_trigger_read_as_v31(PHYSFS_File *fp, trigger &t);
#endif
void trigger_read(PHYSFS_File *fp, trigger &t);
void trigger_write(PHYSFS_File *fp, const trigger &t);
void v29_trigger_write(PHYSFS_File *fp, const trigger &t);
void v30_trigger_write(PHYSFS_File *fp, const trigger &t);
void v31_trigger_write(PHYSFS_File *fp, const trigger &t);
}
#endif