dxx-rebirth/common/main/render_state.h

51 lines
1.1 KiB
C++

#pragma once
#include <unordered_map>
#include <vector>
#include "dxxsconf.h"
#include "fwd-segment.h"
#include "fwd-robot.h"
#include "objnum.h"
#include <array>
constexpr std::integral_constant<unsigned, 500> MAX_RENDER_SEGS{};
struct rect
{
short left,top,right,bot;
};
namespace dcx {
struct render_state_t
{
struct per_segment_state_t
{
struct distant_object
{
objnum_t objnum;
};
std::vector<distant_object> objects;
uint16_t Seg_depth = 0; //depth for this seg in Render_list
bool processed = false; //whether this entry has been processed
rect render_window;
};
unsigned N_render_segs = 0;
std::array<segnum_t, MAX_RENDER_SEGS> Render_list;
std::array<short, MAX_SEGMENTS> render_pos; //where in render_list does this segment appear?
std::unordered_map<segnum_t, per_segment_state_t> render_seg_map;
};
}
#ifdef dsx
namespace dsx {
#if defined(DXX_BUILD_DESCENT_I)
#define set_dynamic_light(Robot_info, render) set_dynamic_light(render)
#elif defined(DXX_BUILD_DESCENT_II)
#undef set_dynamic_light
#endif
void set_dynamic_light(const d_robot_info_array &, render_state_t &);
}
#endif