dxx-rebirth/common/main/mission.h
Kp 397d582031 Use NSDMI for zero-initialized Mission members
Prefer non-static data member initializers over leaving the member
undefined in the constructor and relying on the caller to zero the
member afterward.
2023-05-14 18:41:36 +00:00

261 lines
7.9 KiB
C++

/*
* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Header for mission.h
*
*/
#ifndef _MISSION_H
#define _MISSION_H
#include <memory>
#include <string>
#include "pstypes.h"
#include "inferno.h"
#include "dxxsconf.h"
#include "dsx-ns.h"
#include "ntstring.h"
#define MAX_MISSIONS 5000 // ZICO - changed from 300 to get more levels in list
// KREATOR - increased from 30 (limited by Demo and Multiplayer code)
constexpr std::integral_constant<uint8_t, 127> MAX_LEVELS_PER_MISSION{};
constexpr std::integral_constant<uint8_t, 127> MAX_SECRET_LEVELS_PER_MISSION{}; // KREATOR - increased from 6 (limited by Demo and Multiplayer code)
#define MISSION_NAME_LEN 25
#if defined(DXX_BUILD_DESCENT_I)
#define D1_MISSION_FILENAME ""
#elif defined(DXX_BUILD_DESCENT_II)
#define D1_MISSION_FILENAME "descent"
#endif
#define D1_MISSION_NAME "Descent: First Strike"
#define D1_OEM_MISSION_NAME "Destination Saturn"
#define D1_SHAREWARE_MISSION_NAME "Descent Demo"
enum class descent_hog_size : int
{
pc_retail_v15 = 6856701, // v1.4 - 1.5
pc_retail_v15_alt1 = 6856183, // v1.4 - 1.5 - different patch-way
pc_retail_v10 = 7261423, // v1.0
mac_retail = 7456179,
pc_oem_v14 = 4492107, // v1.4a
pc_oem_v10 = 4494862, // v1.0
pc_shareware_v14 = 2339773, // v1.4
pc_shareware_v10 = 2365676, // v1.0 - 1.2
mac_shareware = 3370339,
};
#if defined(DXX_BUILD_DESCENT_II)
#define SHAREWARE_MISSION_FILENAME "d2demo"
#define SHAREWARE_MISSION_NAME "Descent 2 Demo"
#define SHAREWARE_MISSION_HOGSIZE 2292566 // v1.0 (d2demo.hog)
#define MAC_SHARE_MISSION_HOGSIZE 4292746
#define OEM_MISSION_FILENAME "d2"
#define OEM_MISSION_NAME "D2 Destination:Quartzon"
#define OEM_MISSION_HOGSIZE 6132957 // v1.1
#define FULL_MISSION_FILENAME "d2"
#define FULL_MISSION_HOGSIZE 7595079 // v1.1 - 1.2
#define FULL_10_MISSION_HOGSIZE 7107354 // v1.0
#define MAC_FULL_MISSION_HOGSIZE 7110007 // v1.1 - 1.2
#include "movie.h"
#endif
//where the missions go
#define MISSION_DIR "missions/"
constexpr std::integral_constant<std::size_t, 128> DXX_MAX_MISSION_PATH_LENGTH{};
/* Path and filename must be kept in sync. */
class Mission_path
{
public:
Mission_path(const Mission_path &m) :
path(m.path),
filename(std::next(path.cbegin(), std::distance(m.path.cbegin(), m.filename)))
{
}
Mission_path &operator=(const Mission_path &m)
{
path = m.path;
filename = std::next(path.begin(), std::distance(m.path.cbegin(), m.filename));
return *this;
}
Mission_path(std::string &&p, const std::size_t offset) :
path(std::move(p)),
filename(std::next(path.cbegin(), offset))
{
}
Mission_path(Mission_path &&m) :
Mission_path(std::move(m).path, std::distance(m.path.cbegin(), m.filename))
{
}
Mission_path &operator=(Mission_path &&rhs)
{
std::size_t offset = std::distance(rhs.path.cbegin(), rhs.filename);
path = std::move(rhs.path);
filename = std::next(path.begin(), offset);
return *this;
}
/* Must be in this order for move constructor to work properly */
std::string path; // relative file path
std::string::const_iterator filename; // filename without extension
enum class descent_version_type : uint8_t
{
#if defined(DXX_BUILD_DESCENT_II)
/* These values are written to the binary savegame as part of
* the mission name. If the values are reordered or renumbered,
* old savegames will be unable to find the matching mission
* file.
*/
descent2a, // !name
descent2z, // zname
descent2x, // xname
descent2,
#endif
descent1,
};
};
#if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II)
namespace dsx {
struct Mission : Mission_path
{
enum class anarchy_only_level : bool
{
allow_any_game,
only_anarchy_games,
};
std::unique_ptr<ubyte[]> secret_level_table; // originating level no for each secret level
// arrays of names of the level files
std::unique_ptr<d_fname[]> level_names;
std::unique_ptr<d_fname[]> secret_level_names;
int builtin_hogsize; // the size of the hogfile for a builtin mission, and 0 for an add-on mission
ntstring<MISSION_NAME_LEN> mission_name;
d_fname briefing_text_filename{}; // name of briefing file
d_fname ending_text_filename{}; // name of ending file
anarchy_only_level anarchy_only_flag; // if true, mission is only for anarchy
uint8_t last_level{};
int8_t last_secret_level{};
uint8_t n_secret_levels{};
#if defined(DXX_BUILD_DESCENT_II)
descent_version_type descent_version; // descent 1 or descent 2?
std::unique_ptr<d_fname> alternate_ham_file;
std::unique_ptr<LoadedMovieWithResolution> extra_robot_movie;
#endif
Mission(Mission &&) = default;
Mission &operator=(Mission &&) = default;
Mission(const Mission &) = delete;
Mission &operator=(const Mission &) = delete;
explicit Mission(const Mission_path &m) :
Mission_path(m)
{
}
explicit Mission(Mission_path &&m) :
Mission_path(std::move(m))
{
}
~Mission();
};
typedef std::unique_ptr<Mission> Mission_ptr;
extern Mission_ptr Current_mission; // current mission
#if defined(DXX_BUILD_DESCENT_II)
/* Wrap in parentheses to avoid precedence problems. Put constant on
* the left to silence clang's overzealous -Wparentheses-equality messages.
*/
#define is_SHAREWARE (SHAREWARE_MISSION_HOGSIZE == Current_mission->builtin_hogsize)
#define is_MAC_SHARE (MAC_SHARE_MISSION_HOGSIZE == Current_mission->builtin_hogsize)
#define is_D2_OEM (OEM_MISSION_HOGSIZE == Current_mission->builtin_hogsize)
#define EMULATING_D1 (Mission::descent_version_type::descent1 == Current_mission->descent_version)
#endif
#define PLAYING_BUILTIN_MISSION (Current_mission->builtin_hogsize != 0)
#define ANARCHY_ONLY_MISSION (Mission::anarchy_only_level::only_anarchy_games == Current_mission->anarchy_only_flag)
}
#endif
//values for d1 built-in mission
#define BIMD1_ENDING_FILE_OEM "endsat.txb"
#define BIMD1_ENDING_FILE_SHARE "ending.txb"
#ifdef dsx
namespace dcx {
enum class mission_name_type
{
basename,
pathname,
guess,
};
}
namespace dsx {
#if defined(DXX_BUILD_DESCENT_II)
//values for d2 built-in mission
#define BIMD2_ENDING_FILE_OEM "end2oem.txb"
#define BIMD2_ENDING_FILE_SHARE "ending2.txb"
int load_mission_ham();
void bm_read_extra_robots(const char *fname, Mission::descent_version_type type);
#endif
struct mission_entry_predicate
{
/* May be a basename or may be a path relative to the root of the
* PHYSFS virtual filesystem, depending on what the caller provides.
*
* In both cases, the file extension is omitted.
*/
const char *filesystem_name;
#if defined(DXX_BUILD_DESCENT_II)
bool check_version;
Mission::descent_version_type descent_version;
#endif
mission_entry_predicate with_filesystem_name(const char *fsname) const
{
mission_entry_predicate m = *this;
m.filesystem_name = fsname;
return m;
}
};
//loads the named mission if it exists.
//Returns nullptr if mission loaded ok, else error string.
const char *load_mission_by_name (mission_entry_predicate mission_name, mission_name_type);
#if DXX_USE_EDITOR
void create_new_mission(void);
#endif
}
#endif
#endif