dxx-rebirth/common/main/gauges.h
2022-12-31 16:21:47 +00:00

154 lines
4.5 KiB
C++

/*
* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Prototypes and defines for gauges
*
*/
#pragma once
#include "fwd-piggy.h"
#include "fwd-player.h"
#include "fwd-object.h"
#include "kconfig.h"
#include "game.h"
//from gauges.c
namespace dcx {
enum class gauge_inset_window_view : unsigned
{
primary,
secondary,
};
void show_mousefs_indicator(grs_canvas &canvas, int mx, int my, int mz, int x, int y, int size);
}
#if defined(DXX_BUILD_DESCENT_I)
#define MAX_GAUGE_BMS_PC 80u // increased from 56 to 80 by a very unhappy MK on 10/24/94.
#define MAX_GAUGE_BMS_MAC 85u
#define MAX_GAUGE_BMS (MacPig ? MAX_GAUGE_BMS_MAC : MAX_GAUGE_BMS_PC)
extern std::array<bitmap_index, MAX_GAUGE_BMS_MAC> Gauges; // Array of all gauge bitmaps.
#elif defined(DXX_BUILD_DESCENT_II)
#define MAX_GAUGE_BMS 100u // increased from 56 to 80 by a very unhappy MK on 10/24/94.
extern std::array<bitmap_index, MAX_GAUGE_BMS> Gauges; // Array of all gauge bitmaps.
extern std::array<bitmap_index, MAX_GAUGE_BMS> Gauges_hires; // hires gauges
#endif
// Flags for gauges/hud stuff
#ifdef dsx
namespace dsx {
void add_points_to_score(player_info &, unsigned points, game_mode_flags);
void add_bonus_points_to_score(player_info &, unsigned points, game_mode_flags);
void render_gauges(grs_canvas &, game_mode_flags game_mode);
void init_gauges(void);
void draw_hud(const d_robot_info_array &Robot_info, grs_canvas &, const object &, const control_info &Controls, game_mode_flags); // draw all the HUD stuff
}
#endif
void close_gauges(void);
#ifdef dsx
namespace dsx {
void show_reticle(grs_canvas &canvas, const player_info &, int reticle_type, int secondary_display);
void show_HUD_names(const d_robot_info_array &Robot_info, grs_canvas &, game_mode_flags);
}
#endif
void player_dead_message(grs_canvas &);
//extern void say_afterburner_status(void);
// from testgaug.c
#ifdef dsx
namespace dsx {
extern void update_laser_weapon_info(void);
void play_homing_warning(const player_info &);
}
#endif
struct rgb {
ubyte r,g,b;
};
using rgb_array_t = const per_player_array<rgb>;
extern const rgb_array_t player_rgb_normal;
/* Stub for mods that provide switchable player colors */
class rgb_array_wrapper
{
public:
const rgb &operator[](const playernum_t i) const
{
return player_rgb_normal[i];
}
};
constexpr rgb_array_wrapper player_rgb{};
#if defined(DXX_BUILD_DESCENT_II)
namespace dsx {
enum class weapon_box_user : uint8_t
{
weapon,
missile,
escort,
rear,
coop,
guided,
marker,
post_missile_static,
};
// draws a 3d view into one of the cockpit windows. win is 0 for
// left, 1 for right. viewer is object. NULL object means give up
// window user is one of the WBU_ constants. If rear_view_flag is
// set, show a rear view. If label is non-NULL, print the label at
// the top of the window.
void do_cockpit_window_view(grs_canvas &, gauge_inset_window_view win, const object &viewer, int rear_view_flag, weapon_box_user user, const char *label, const player_info * = nullptr);
void do_cockpit_window_view(gauge_inset_window_view win, weapon_box_user user);
}
#endif
#define GAUGE_HUD_NUMMODES 4
extern int Color_0_31_0;
// defines for the reticle(s)
#define RET_TYPE_CLASSIC 0
#define RET_TYPE_CLASSIC_REBOOT 1
#define RET_TYPE_NONE 2
#define RET_TYPE_X 3
#define RET_TYPE_DOT 4
#define RET_TYPE_CIRCLE 5
#define RET_TYPE_CROSS_V1 6
#define RET_TYPE_CROSS_V2 7
#define RET_TYPE_ANGLE 8
#define RET_COLOR_DEFAULT_R 0
#define RET_COLOR_DEFAULT_G 32
#define RET_COLOR_DEFAULT_B 0
#define RET_COLOR_DEFAULT_A 0