dxx-rebirth/common/main/fwd-inferno.h
2022-02-12 18:57:12 +00:00

42 lines
1.5 KiB
C++

/*
* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
#pragma once
#include <cstdint>
#include <type_traits>
#include "fwd-event.h"
namespace dcx {
// the maximum length of a filename
constexpr std::integral_constant<std::size_t, 13> FILENAME_LEN{};
struct d_fname;
struct d_interface_unique_state;
struct d_game_view_unique_state;
// Default event handler for everything except the editor
window_event_result standard_handler(const d_event &event);
extern d_interface_unique_state InterfaceUniqueState;
extern d_game_view_unique_state GameViewUniqueState;
}