dxx-rebirth/common/main/bm.h
Kp 580fe803f0 Make tmapinfo_flags a complete type
For the same reason as 26ab08d55f884ae77ba0e1d400a2d6a92d1c0831: gdb
refuses to fully show an instance of an enum that has incomplete type,
even when the size is known.
2023-01-29 20:42:03 +00:00

221 lines
7.1 KiB
C++

/*
* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Bitmap and Palette loading functions.
*
*/
#pragma once
#include <physfs.h>
#include "maths.h"
#include "fwd-vclip.h"
#include "fwd-game.h"
#include "fwd-piggy.h"
#include "fwd-robot.h"
#include "d_array.h"
#include "inferno.h"
#include <cstdint>
namespace dcx {
struct grs_bitmap;
enum class tmapinfo_flag : uint8_t
{
lava = 1 << 0, //this material blows up when hit
/* if DXX_BUILD_DESCENT_II */
water = 1 << 1, //this material is water
force_field = 1 << 2, //this is force field - flares don't stick
goal_blue = 1 << 3, //this is used to remap the blue goal
goal_red = 1 << 4, //this is used to remap the red goal
goal_hoard = 1 << 5,//this is used to remap the goals
/* endif */
};
enum class tmapinfo_flags : uint8_t
{
};
static constexpr uint8_t operator&(tmapinfo_flags flags, tmapinfo_flag mask)
{
return static_cast<uint8_t>(flags) & static_cast<uint8_t>(mask);
}
static constexpr tmapinfo_flags &operator|=(tmapinfo_flags &flags, tmapinfo_flag mask)
{
return flags = static_cast<tmapinfo_flags>(static_cast<uint8_t>(flags) | static_cast<uint8_t>(mask));
}
static constexpr tmapinfo_flag operator|(tmapinfo_flag a, tmapinfo_flag b)
{
return static_cast<tmapinfo_flag>(static_cast<uint8_t>(a) | static_cast<uint8_t>(b));
}
}
#ifdef dsx
namespace dsx {
#if defined(DXX_BUILD_DESCENT_I)
constexpr std::integral_constant<unsigned, 800> MAX_TEXTURES{};
#elif defined(DXX_BUILD_DESCENT_II)
constexpr std::integral_constant<unsigned, 1200> MAX_TEXTURES{};
#endif
struct tmap_info : prohibit_void_ptr<tmap_info>
{
#if defined(DXX_BUILD_DESCENT_I)
d_fname filename;
tmapinfo_flags flags;
fix lighting; // 0 to 1
fix damage; //how much damage being against this does
unsigned eclip_num; //if not -1, the eclip that changes this
#define N_COCKPIT_BITMAPS 4
#elif defined(DXX_BUILD_DESCENT_II)
fix lighting; //how much light this casts
fix damage; //how much damage being against this does (for lava)
uint16_t eclip_num; //the eclip that changes this, or -1
short destroyed; //bitmap to show when destroyed, or -1
short slide_u,slide_v; //slide rates of texture, stored in 8:8 fix
tmapinfo_flags flags;
#if DXX_USE_EDITOR
d_fname filename; //used by editor to remap textures
#endif
#define TMAP_INFO_SIZE 20 // how much space it takes up on disk
#define N_COCKPIT_BITMAPS 6
#endif
};
}
namespace dcx {
extern int Num_object_types;
struct player_ship;
//right now there's only one player ship, but we can have another by
//adding an array and setting the pointer to the active ship.
extern struct player_ship only_player_ship;
constexpr struct player_ship *Player_ship = &only_player_ship;
extern unsigned Num_cockpits;
}
namespace dsx {
#if DXX_USE_EDITOR
using tmap_xlate_table_array = std::array<short, MAX_TEXTURES>;
extern tmap_xlate_table_array tmap_xlate_table;
#endif
/* This is level-unique because hoard mode assumes it can overwrite a
* texture.
*/
struct d_level_unique_tmap_info_state
{
using TmapInfo_array = std::array<tmap_info, MAX_TEXTURES>;
unsigned Num_tmaps;
TmapInfo_array TmapInfo;
};
extern d_level_unique_tmap_info_state LevelUniqueTmapInfoState;
// Initializes the palette, bitmap system...
void gamedata_close();
}
void bm_close();
// Initializes the Texture[] array of bmd_bitmap structures.
void init_textures();
#ifdef dsx
namespace dsx {
int gamedata_init(d_level_shared_robot_info_state &LevelSharedRobotInfoState);
#if defined(DXX_BUILD_DESCENT_I)
#define OL_ROBOT 1
#define OL_HOSTAGE 2
#define OL_POWERUP 3
#define OL_CONTROL_CENTER 4
#define OL_PLAYER 5
#define OL_CLUTTER 6 //some sort of misc object
#define OL_EXIT 7 //the exit model for external scenes
#define MAX_OBJTYPE 100
extern int Num_total_object_types; // Total number of object types, including robots, hostages, powerups, control centers, faces
extern int8_t ObjType[MAX_OBJTYPE]; // Type of an object, such as Robot, eg if ObjType[11] == OL_ROBOT, then object #11 is a robot
extern std::array<polygon_model_index, MAX_OBJTYPE> ObjId; // ID of a robot, within its class, eg if ObjType[11] == 3, then object #11 is the third robot
extern fix ObjStrength[MAX_OBJTYPE]; // initial strength of each object
constexpr std::integral_constant<unsigned, 210> MAX_OBJ_BITMAPS{};
#elif defined(DXX_BUILD_DESCENT_II)
extern int Robot_replacements_loaded;
constexpr std::integral_constant<unsigned, 610> MAX_OBJ_BITMAPS{};
extern unsigned N_ObjBitmaps;
#endif
enum class object_bitmap_index : uint16_t
{
None = UINT16_MAX
};
extern enumerated_array<bitmap_index, MAX_OBJ_BITMAPS, object_bitmap_index> ObjBitmaps;
extern std::array<object_bitmap_index, MAX_OBJ_BITMAPS> ObjBitmapPtrs;
}
#endif
extern int Num_object_subtypes; // Number of possible IDs for the current type of object to be placed
extern int First_multi_bitmap_num;
void compute_average_rgb(grs_bitmap *bm, std::array<fix, 3> &rgb);
namespace dsx {
extern enumerated_array<bitmap_index, N_COCKPIT_BITMAPS, cockpit_mode_t> cockpit_bitmap;
void load_robot_replacements(const d_fname &level_name);
#if defined(DXX_BUILD_DESCENT_I) || (defined(DXX_BUILD_DESCENT_II) && DXX_USE_EDITOR)
// Initializes all bitmaps from BITMAPS.TBL file.
int gamedata_read_tbl(d_level_shared_robot_info_state &LevelSharedRobotInfoState, d_vclip_array &Vclip, int pc_shareware);
#endif
void bm_read_all(d_level_shared_robot_info_state &LevelSharedRobotInfoState, d_vclip_array &Vclip, PHYSFS_File * fp);
#if defined(DXX_BUILD_DESCENT_I)
void properties_read_cmp(d_level_shared_robot_info_state &LevelSharedRobotInfoState, d_vclip_array &Vclip, PHYSFS_File * fp);
#endif
int ds_load(int skip, const char * filename );
int compute_average_pixel(grs_bitmap *n);
#if defined(DXX_BUILD_DESCENT_II)
int load_exit_models();
//these values are the number of each item in the release of d2
//extra items added after the release get written in an additional hamfile
constexpr std::integral_constant<unsigned, 66> N_D2_ROBOT_TYPES{};
constexpr std::integral_constant<unsigned, 1145> N_D2_ROBOT_JOINTS{};
constexpr std::integral_constant<unsigned, 422> N_D2_OBJBITMAPS{};
constexpr std::integral_constant<unsigned, 502> N_D2_OBJBITMAPPTRS{};
constexpr std::integral_constant<unsigned, 62> N_D2_WEAPON_TYPES{};
#endif
}
#endif