dxx-rebirth/similar/main
Kp f84de25e6b Expand kmatrix_draw_coop_item inline
kmatrix_draw_coop_item computes various values that are always the same
for every iteration of the calling loop.  Expand it inline in its one
caller so that the caller can cache those values.
2016-10-15 00:53:14 +00:00
..
ai.cpp Reuse zeroed *_rw structure during save 2016-10-13 03:14:11 +00:00
aipath.cpp Pass player powerup_flags to ai_door_is_openable 2016-10-02 00:34:42 +00:00
automap.cpp Replace delete dcx::window kludge with a better solution 2016-10-04 14:05:44 +08:00
bm.cpp Switch DXX_HAVE_POISON to 0/1 instead of undef/defined 2016-10-08 23:24:21 +00:00
cntrlcen.cpp Expand and cache various uses of get_local_plrobj() 2016-10-02 00:34:48 +00:00
collide.cpp Use correct get_*_id function for collide_robot_and_weapon 2016-10-07 02:08:56 +00:00
config.cpp Move FPSIndicator to CCfg 2016-10-02 19:35:33 +00:00
console.cpp Replace delete dcx::window kludge with a better solution 2016-10-04 14:05:44 +08:00
controls.cpp Expand get_local_player_flags 2016-10-02 00:34:40 +00:00
credits.cpp Replace delete dcx::window kludge with a better solution 2016-10-04 14:05:44 +08:00
digiobj.cpp Remove unused variable SOF_PLAYING 2016-07-21 01:43:21 +00:00
dumpmine.cpp Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
effects.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
endlevel.cpp Fold endlevel_render_mine g3_set_view_matrix call 2016-09-26 00:50:09 +00:00
fireball.cpp Pass player_info to player_has_primary_weapon 2016-10-02 00:34:43 +00:00
fuelcen.cpp Expand get_local_player_flags 2016-10-02 00:34:40 +00:00
fvi.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
game.cpp Fixed regression from e0785251c4 making the homing indicator go haywire if built without NEWHOMER defined 2016-10-10 14:23:45 +02:00
gamecntl.cpp Replace delete dcx::window kludge with a better solution 2016-10-04 14:05:44 +08:00
gamefont.cpp Move OGL to dxxsconf.h; rename to DXX_USE_OGL 2016-09-24 18:06:11 +00:00
gamemine.cpp Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
gamerend.cpp Move FPSIndicator to CCfg 2016-10-02 19:35:33 +00:00
gamesave.cpp Replace Int3 with con_printf(CON_URGENT) when loading bogus trigger 2016-10-08 23:24:22 +00:00
gameseg.cpp Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
gameseq.cpp Propagate DoEndLevelScoreGlitz argument network 2016-10-15 00:53:14 +00:00
gauges.cpp Pass player_info to player_has_secondary_weapon 2016-10-02 00:34:44 +00:00
hostage.cpp Uninline namespace dsx 2015-12-13 18:00:49 +00:00
hud.cpp Move HUD_render_message_frame into namespace dsx 2016-08-25 04:05:32 +00:00
iff.cpp Reduce scope of convert_ilbm_to_pbm rowptr 2016-09-04 00:02:51 +00:00
inferno.cpp Rename WORDS_NEED_ALIGNMENT to DXX_WORDS_NEED_ALIGNMENT 2016-10-09 17:35:03 +00:00
kconfig.cpp Replace delete dcx::window kludge with a better solution 2016-10-04 14:05:44 +08:00
kmatrix.cpp Expand kmatrix_draw_coop_item inline 2016-10-15 00:53:14 +00:00
laser.cpp Restored proper scaling of Min_trackable_dot by adding new function get_scaled_min_trackable_dot(). This was previously a fixed defintion based on Descent 1's result of Min_trackable_dot's scaling if FrameTime < F1_0/16 which did not properly reflect the intended result of Descent 2 nor did it properly align to different FrameTime/HOMING_TURN_RATE settings. get_scaled_min_trackable_dot() will scale the result accordingly for whatever fixed or variable time setting is given and respecting each game's individual scaling. 2016-10-10 15:37:25 +02:00
lighting.cpp Expand get_local_player_flags 2016-10-02 00:34:40 +00:00
menu.cpp Merge branch 'unification/master' into allow_dialog_subclass 2016-10-10 14:40:11 +08:00
mglobal.cpp Move Next_laser_fire_time to player_info 2016-07-06 01:54:26 +00:00
mission.cpp Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
morph.cpp Switch morph.cpp to reinterpret_cast 2016-09-04 00:02:53 +00:00
multi.cpp Remove unused get_multi_endlevel_poll1 2016-10-15 00:53:14 +00:00
multibot.cpp Work around clang crash bug 2016-09-11 18:49:17 +00:00
net_udp.cpp Remove unused get_multi_endlevel_poll1 2016-10-15 00:53:14 +00:00
newdemo.cpp Replace nd_read_short casts with an overload for uint16_t 2016-10-12 02:16:29 +00:00
newmenu.cpp Merge branch 'unification/master' into allow_dialog_subclass 2016-10-10 14:40:11 +08:00
object.cpp Pass player object to check_trigger 2016-10-02 00:34:47 +00:00
paging.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
physics.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
piggy.cpp Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
player.cpp Use range_for for player_ship_read 2016-10-02 19:35:34 +00:00
playsave.cpp Move more symbols to namespace dsx 2016-10-02 19:35:34 +00:00
polyobj.cpp Rename WORDS_NEED_ALIGNMENT to DXX_WORDS_NEED_ALIGNMENT 2016-10-09 17:35:03 +00:00
powerup.cpp Expand and cache various uses of get_local_plrobj() 2016-10-02 00:34:48 +00:00
render.cpp Fold render call to g3_set_view_matrix 2016-09-26 00:50:08 +00:00
robot.cpp Fix check_header_includes=1 Linux build 2016-08-06 19:55:24 +00:00
scores.cpp Replace delete dcx::window kludge with a better solution 2016-10-04 14:05:44 +08:00
segment.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
slew.cpp Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
songs.cpp Move USE_SDLMIXER to dxxsconf.h; rename to DXX_USE_SDLMIXER 2016-09-11 18:49:15 +00:00
state.cpp Reuse zeroed *_rw structure during save 2016-10-13 03:14:11 +00:00
switch.cpp Prevent crash when level specifies invalid wall number 2016-10-08 18:02:34 +00:00
terrain.cpp Move OGL to dxxsconf.h; rename to DXX_USE_OGL 2016-09-24 18:06:11 +00:00
texmerge.cpp Move OGL to dxxsconf.h; rename to DXX_USE_OGL 2016-09-24 18:06:11 +00:00
text.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
titles.cpp Replace delete dcx::window kludge with a better solution 2016-10-04 14:05:44 +08:00
vclip.cpp Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
vers_id.cpp Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
wall.cpp Pass player powerup_flags to wall_hit_process 2016-10-02 00:34:46 +00:00
weapon.cpp Pass secondary_weapon_index_t to player_has_secondary_weapon 2016-10-02 00:34:49 +00:00