..
ai.cpp
Reuse zeroed *_rw structure during save
2016-10-13 03:14:11 +00:00
aipath.cpp
Pass player powerup_flags to ai_door_is_openable
2016-10-02 00:34:42 +00:00
automap.cpp
Replace delete dcx::window kludge with a better solution
2016-10-04 14:05:44 +08:00
bm.cpp
Switch DXX_HAVE_POISON to 0/1 instead of undef/defined
2016-10-08 23:24:21 +00:00
cntrlcen.cpp
Expand and cache various uses of get_local_plrobj()
2016-10-02 00:34:48 +00:00
collide.cpp
Use correct get_*_id function for collide_robot_and_weapon
2016-10-07 02:08:56 +00:00
config.cpp
Move FPSIndicator to CCfg
2016-10-02 19:35:33 +00:00
console.cpp
Replace delete dcx::window kludge with a better solution
2016-10-04 14:05:44 +08:00
controls.cpp
Expand get_local_player_flags
2016-10-02 00:34:40 +00:00
credits.cpp
Replace delete dcx::window kludge with a better solution
2016-10-04 14:05:44 +08:00
digiobj.cpp
Remove unused variable SOF_PLAYING
2016-07-21 01:43:21 +00:00
dumpmine.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
effects.cpp
Use partial_const_range
2016-02-12 04:02:28 +00:00
endlevel.cpp
Fold endlevel_render_mine g3_set_view_matrix call
2016-09-26 00:50:09 +00:00
fireball.cpp
Pass player_info to player_has_primary_weapon
2016-10-02 00:34:43 +00:00
fuelcen.cpp
Expand get_local_player_flags
2016-10-02 00:34:40 +00:00
fvi.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
game.cpp
Fixed regression from e0785251c4
making the homing indicator go haywire if built without NEWHOMER defined
2016-10-10 14:23:45 +02:00
gamecntl.cpp
Replace delete dcx::window kludge with a better solution
2016-10-04 14:05:44 +08:00
gamefont.cpp
Move OGL to dxxsconf.h; rename to DXX_USE_OGL
2016-09-24 18:06:11 +00:00
gamemine.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
gamerend.cpp
Move FPSIndicator to CCfg
2016-10-02 19:35:33 +00:00
gamesave.cpp
Replace Int3 with con_printf(CON_URGENT) when loading bogus trigger
2016-10-08 23:24:22 +00:00
gameseg.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
gameseq.cpp
Propagate DoEndLevelScoreGlitz argument network
2016-10-15 00:53:14 +00:00
gauges.cpp
Pass player_info to player_has_secondary_weapon
2016-10-02 00:34:44 +00:00
hostage.cpp
Uninline namespace dsx
2015-12-13 18:00:49 +00:00
hud.cpp
Move HUD_render_message_frame into namespace dsx
2016-08-25 04:05:32 +00:00
iff.cpp
Reduce scope of convert_ilbm_to_pbm rowptr
2016-09-04 00:02:51 +00:00
inferno.cpp
Rename WORDS_NEED_ALIGNMENT to DXX_WORDS_NEED_ALIGNMENT
2016-10-09 17:35:03 +00:00
kconfig.cpp
Replace delete dcx::window kludge with a better solution
2016-10-04 14:05:44 +08:00
kmatrix.cpp
Expand kmatrix_draw_coop_item inline
2016-10-15 00:53:14 +00:00
laser.cpp
Restored proper scaling of Min_trackable_dot by adding new function get_scaled_min_trackable_dot(). This was previously a fixed defintion based on Descent 1's result of Min_trackable_dot's scaling if FrameTime < F1_0/16 which did not properly reflect the intended result of Descent 2 nor did it properly align to different FrameTime/HOMING_TURN_RATE settings. get_scaled_min_trackable_dot() will scale the result accordingly for whatever fixed or variable time setting is given and respecting each game's individual scaling.
2016-10-10 15:37:25 +02:00
lighting.cpp
Expand get_local_player_flags
2016-10-02 00:34:40 +00:00
menu.cpp
Merge branch 'unification/master' into allow_dialog_subclass
2016-10-10 14:40:11 +08:00
mglobal.cpp
Move Next_laser_fire_time to player_info
2016-07-06 01:54:26 +00:00
mission.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
morph.cpp
Switch morph.cpp to reinterpret_cast
2016-09-04 00:02:53 +00:00
multi.cpp
Remove unused get_multi_endlevel_poll1
2016-10-15 00:53:14 +00:00
multibot.cpp
Work around clang crash bug
2016-09-11 18:49:17 +00:00
net_udp.cpp
Remove unused get_multi_endlevel_poll1
2016-10-15 00:53:14 +00:00
newdemo.cpp
Replace nd_read_short casts with an overload for uint16_t
2016-10-12 02:16:29 +00:00
newmenu.cpp
Merge branch 'unification/master' into allow_dialog_subclass
2016-10-10 14:40:11 +08:00
object.cpp
Pass player object to check_trigger
2016-10-02 00:34:47 +00:00
paging.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
physics.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
piggy.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
player.cpp
Use range_for for player_ship_read
2016-10-02 19:35:34 +00:00
playsave.cpp
Move more symbols to namespace dsx
2016-10-02 19:35:34 +00:00
polyobj.cpp
Rename WORDS_NEED_ALIGNMENT to DXX_WORDS_NEED_ALIGNMENT
2016-10-09 17:35:03 +00:00
powerup.cpp
Expand and cache various uses of get_local_plrobj()
2016-10-02 00:34:48 +00:00
render.cpp
Fold render call to g3_set_view_matrix
2016-09-26 00:50:08 +00:00
robot.cpp
Fix check_header_includes=1 Linux build
2016-08-06 19:55:24 +00:00
scores.cpp
Replace delete dcx::window kludge with a better solution
2016-10-04 14:05:44 +08:00
segment.cpp
Use partial_const_range
2016-02-12 04:02:28 +00:00
slew.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
songs.cpp
Move USE_SDLMIXER to dxxsconf.h; rename to DXX_USE_SDLMIXER
2016-09-11 18:49:15 +00:00
state.cpp
Reuse zeroed *_rw structure during save
2016-10-13 03:14:11 +00:00
switch.cpp
Prevent crash when level specifies invalid wall number
2016-10-08 18:02:34 +00:00
terrain.cpp
Move OGL to dxxsconf.h; rename to DXX_USE_OGL
2016-09-24 18:06:11 +00:00
texmerge.cpp
Move OGL to dxxsconf.h; rename to DXX_USE_OGL
2016-09-24 18:06:11 +00:00
text.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
titles.cpp
Replace delete dcx::window kludge with a better solution
2016-10-04 14:05:44 +08:00
vclip.cpp
Fix capitalization of PHYSFS_File
2016-01-09 16:38:14 +00:00
vers_id.cpp
Mark global constants as constexpr
2016-07-23 04:10:42 +00:00
wall.cpp
Pass player powerup_flags to wall_hit_process
2016-10-02 00:34:46 +00:00
weapon.cpp
Pass secondary_weapon_index_t to player_has_secondary_weapon
2016-10-02 00:34:49 +00:00