dxx-rebirth/similar/main
Kp f754b2d33a Avoid unnecessarily copying player name for display
If the player's name is presented without decoration, then it can be
rendered directly from the callsign buffer.  It only needs to be copied
to a temporary buffer if it will be decorated to reflect use of automap
or in-game messaging.
2022-10-09 23:15:20 +00:00
..
ai.cpp Make vector magnitude constant in more cases 2022-09-24 17:47:52 +00:00
aipath.cpp Use enum class for Difficulty_level_type 2022-07-16 15:26:12 +00:00
automap.cpp Use enum class for clipping_code 2022-10-02 19:51:35 +00:00
bm.cpp Test whether change_filename_extension succeeded before using its output 2022-10-09 23:15:20 +00:00
bmread.cpp Use enum class for SoundOffset 2022-10-02 19:51:35 +00:00
cntrlcen.cpp Sanitize control center triggers on load 2022-09-24 17:47:52 +00:00
collide.cpp Make vector magnitude constant in more cases 2022-09-24 17:47:52 +00:00
config.cpp Improve error reporting for PHYSFSX_openWriteBuffered 2021-07-25 23:00:56 +00:00
console.cpp Pass std::span to con_scrub_markup 2022-10-02 19:51:36 +00:00
controls.cpp
credits.cpp Use std::span for CREDITS_FILE 2022-09-24 17:47:52 +00:00
digiobj.cpp Use auto type for Viewer in more places 2022-07-09 13:39:29 +00:00
dumpmine.cpp Pass std::span to PHYSFSX_puts 2022-10-02 19:51:36 +00:00
effects.cpp Use sidenum_t in more places 2022-02-19 14:52:17 +00:00
endlevel.cpp Use enum class for clipping_code 2022-10-02 19:51:35 +00:00
fireball.cpp Use alias template per_player_array for arrays that are MAX_PLAYERS long 2022-09-24 17:47:53 +00:00
fuelcen.cpp Use std::span for poison helper functions 2022-09-24 17:47:51 +00:00
fvi.cpp Pass LevelSharedRobotInfoState in fvi_query 2022-07-09 13:39:29 +00:00
game.cpp Fix SDL-only build of game.cpp 2022-08-22 01:24:49 +00:00
gamecntl.cpp Use enum class for PlayMovie flag must_have 2022-07-23 20:58:10 +00:00
gamefont.cpp Move various static functions into anonymous namespace 2022-07-09 13:39:29 +00:00
gamemine.cpp Use enum for segnum_t 2022-07-02 18:10:45 +00:00
gamerend.cpp Use enum class for player connected status 2022-07-16 15:26:12 +00:00
gamesave.cpp Test whether change_filename_extension succeeded before using its output 2022-10-09 23:15:20 +00:00
gameseg.cpp Change trace_segs not to recompute children on every pass 2022-09-24 17:47:52 +00:00
gameseq.cpp Use explicitly defaulted operator== for vms_vector 2022-10-09 23:15:19 +00:00
gauges.cpp Avoid unnecessarily copying player name for display 2022-10-09 23:15:20 +00:00
generate-kconfig-udlr.py
hostage.cpp
hud.cpp Use enum class for gr fade_level 2021-09-19 10:53:48 +00:00
iff.cpp Move various static functions into anonymous namespace 2022-07-09 13:39:29 +00:00
inferno.cpp Pass std::span to callsign_t::copy 2022-09-24 17:47:53 +00:00
kconfig.cpp Merge commit 'refs/pull/657/head' into master 2022-08-23 02:13:01 +00:00
kconfig.ui-table.cpp Rename pitch -> pitch_ud for consistency 2022-02-27 14:23:53 +00:00
kmatrix.cpp Use alias template per_player_array for arrays that are MAX_PLAYERS long 2022-09-24 17:47:53 +00:00
laser.cpp Make vector magnitude constant in more cases 2022-09-24 17:47:52 +00:00
lighting.cpp Make vector magnitude constant in more cases 2022-09-24 17:47:52 +00:00
menu.cpp Test whether change_filename_extension succeeded before using its output 2022-10-09 23:15:20 +00:00
mglobal.cpp Use std::span for poison helper functions 2022-09-24 17:47:51 +00:00
mission.cpp Pass std::span to set_briefing_filename 2022-09-24 17:47:53 +00:00
morph.cpp Use std::span for poison helper functions 2022-09-24 17:47:51 +00:00
multi.cpp Use alias template per_player_array for arrays that are MAX_PLAYERS long 2022-09-24 17:47:53 +00:00
multibot.cpp Use enum class for robot_gun_number 2022-08-22 01:24:49 +00:00
net_udp.cpp Fix clang-14 operator== ambiguity 2022-10-09 23:15:19 +00:00
newdemo.cpp Test whether change_filename_extension succeeded before using its output 2022-10-09 23:15:20 +00:00
newmenu.cpp Return std::unique_ptr from d_strdup 2022-10-09 23:15:20 +00:00
object.cpp Use enum class for clipping_code 2022-10-02 19:51:35 +00:00
paging.cpp Move various static functions into anonymous namespace 2022-07-09 13:39:29 +00:00
physics.cpp Pass LevelSharedRobotInfoState to various functions that need it 2022-07-09 13:39:29 +00:00
piggy.cpp Test whether change_filename_extension succeeded before using its output 2022-10-09 23:15:20 +00:00
player.cpp
playsave.cpp Remove special case for 0 argument PHYSFSX_printf 2022-10-02 19:51:36 +00:00
polyobj.cpp Pass std::span to g3_validate_polygon_model 2022-09-24 17:47:52 +00:00
powerup.cpp Pass std::span to powerup_basic_str 2022-09-24 17:47:53 +00:00
render.cpp Use enum class for clipping_code 2022-10-02 19:51:35 +00:00
robot.cpp Use enum class for robot_gun_number 2022-08-22 01:24:49 +00:00
scores.cpp Use enum class for Difficulty_level_type 2022-07-16 15:26:12 +00:00
segment.cpp Use enum for segnum_t 2022-07-02 18:10:45 +00:00
slew.cpp
songs.cpp Move various static functions into anonymous namespace 2022-07-09 13:39:29 +00:00
state.cpp Use std::span for poison helper functions 2022-09-24 17:47:51 +00:00
switch.cpp Use enum class for player connected status 2022-07-16 15:26:12 +00:00
terrain.cpp Move various static functions into anonymous namespace 2022-07-09 13:39:29 +00:00
texmerge.cpp Move various static functions into anonymous namespace 2022-07-09 13:39:29 +00:00
text.cpp Move various static functions into anonymous namespace 2022-07-09 13:39:29 +00:00
titles.cpp Use std::span for PlayMovie argument subtitles 2022-10-02 19:51:35 +00:00
vclip.cpp Pass GameBitmaps to draw_object_blob 2022-06-05 17:44:52 +00:00
vers_id.cpp Reduce use of quotes for passing vers_id defines 2022-10-02 19:51:36 +00:00
wall.cpp Pass LevelSharedRobotInfoState to various functions that need it 2022-07-09 13:39:29 +00:00
weapon.cpp Pass context to spit_powerup 2022-07-23 20:58:10 +00:00