dxx-rebirth/similar
Kp f754b2d33a Avoid unnecessarily copying player name for display
If the player's name is presented without decoration, then it can be
rendered directly from the callsign buffer.  It only needs to be copied
to a temporary buffer if it will be decorated to reflect use of automap
or in-game messaging.
2022-10-09 23:15:20 +00:00
..
2d Fix MacOS clang build of similar/2d/font.cpp 2022-10-02 19:51:36 +00:00
3d Pass std::span to g3_validate_polygon_model 2022-09-24 17:47:52 +00:00
arch Simplify ogl_ubitblt_i GL array initialization 2022-10-02 19:51:35 +00:00
editor Use enum class for clipping_code 2022-10-02 19:51:35 +00:00
main Avoid unnecessarily copying player name for display 2022-10-09 23:15:20 +00:00
misc Use std::span for PHYSFSX_fgets 2022-10-02 19:51:35 +00:00