dxx-rebirth/similar/main
2015-07-12 01:04:21 +00:00
..
ai.cpp Use valptr for ai.cpp 2015-07-12 01:04:19 +00:00
aipath.cpp Use valptr for aipath.cpp 2015-07-12 01:04:19 +00:00
automap.cpp Use valptr for automap highest_valid 2015-06-13 22:42:16 +00:00
bm.cpp Enable -Wcast-qual 2015-06-13 22:42:21 +00:00
cntrlcen.cpp Use valptr for cntrlcen.cpp 2015-07-12 01:04:19 +00:00
collide.cpp Use valptr for collide.cpp 2015-07-12 01:04:19 +00:00
config.cpp Use screen_mode for screen resolution 2015-05-14 02:23:13 +00:00
console.cpp Cache font LINE_SPACING 2015-06-13 22:42:22 +00:00
controls.cpp
credits.cpp Enable -Wunused-parameter 2015-04-26 20:15:56 +00:00
digiobj.cpp Make digi_sync_sounds objp const 2015-07-10 03:22:26 +00:00
dumpmine.cpp Use valptr for dumpmine.cpp 2015-07-12 01:04:19 +00:00
effects.cpp
endlevel.cpp Use valptr for endlevel.cpp 2015-07-12 01:04:19 +00:00
fireball.cpp Use valptr for fireball.cpp 2015-07-12 01:04:19 +00:00
fuelcen.cpp Use valptr for fuelcen.cpp 2015-07-12 01:04:19 +00:00
fvi.cpp Use valptr for fvi.cpp 2015-07-12 01:04:19 +00:00
game.cpp Use valptr for game.cpp 2015-07-12 01:04:19 +00:00
gamecntl.cpp Use valptr for gamecntl.cpp 2015-07-12 01:04:20 +00:00
gamefont.cpp
gamemine.cpp Use valptr for gamemine.cpp 2015-07-12 01:04:20 +00:00
gamerend.cpp Use valptr for gamerend.cpp 2015-07-12 01:04:20 +00:00
gamesave.cpp Use valptr for gamesave.cpp 2015-07-12 01:04:20 +00:00
gameseg.cpp Use valptr for gameseg.cpp 2015-07-12 01:04:20 +00:00
gameseq.cpp Use valptr for gameseq.cpp 2015-07-12 01:04:20 +00:00
gauges.cpp Use valptr for gauges.cpp 2015-07-12 01:04:20 +00:00
hostage.cpp
hud.cpp Only respawn when the player presses fire 2015-06-20 16:16:43 +00:00
iff.cpp
inferno.cpp Remove bogus backspace Int3 2015-05-23 17:25:56 +00:00
kconfig.cpp Cache kconfig_read_controls FrameTime 2015-06-25 02:48:43 +00:00
kmatrix.cpp Cache font scale Y float 2015-06-13 22:42:20 +00:00
laser.cpp Use valptr for laser.cpp 2015-07-12 01:04:20 +00:00
lighting.cpp Use valptr for lighting.cpp 2015-07-12 01:04:20 +00:00
menu.cpp Cache font LINE_SPACING 2015-06-13 22:42:22 +00:00
mglobal.cpp Using one global yet independent timeer for homing missiles similar to d_tick instead of having one in each missile object. Also decreased HOMING_TURNING_TIME to 25 FPS base 2015-05-30 18:29:41 +02:00
mission.cpp Store PHYSFS_list element count in list when needed 2015-05-09 17:38:57 +00:00
morph.cpp
multi.cpp Use valptr for multi.cpp 2015-07-12 01:04:21 +00:00
multibot.cpp Use valptr for multibot.cpp 2015-07-12 01:04:21 +00:00
net_udp.cpp Use valptr for net_udp.cpp 2015-07-12 01:04:21 +00:00
newdemo.cpp Use valptr for newdemo.cpp 2015-07-12 01:04:21 +00:00
newmenu.cpp Simplify newmenu idle 2015-07-04 21:01:17 +00:00
object.cpp Use valptr for object.cpp 2015-07-12 01:04:21 +00:00
paging.cpp Use valptr for paging highest_valid 2015-06-13 22:42:18 +00:00
physics.cpp Use valptr for physics.cpp 2015-07-12 01:04:21 +00:00
piggy.cpp Enable -Wcast-qual 2015-06-13 22:42:21 +00:00
player.cpp
playsave.cpp Enable -Wcast-qual 2015-06-13 22:42:21 +00:00
polyobj.cpp Always parse WORDS_BIGENDIAN and !WORDS_BIGENDIAN 2015-06-13 22:42:21 +00:00
powerup.cpp Enable D1 weapon drops 2015-07-02 02:37:55 +00:00
render.cpp Use valptr for render.cpp 2015-07-12 01:04:21 +00:00
robot.cpp
scores.cpp Cache font scale Y float 2015-06-13 22:42:20 +00:00
segment.cpp
slew.cpp
songs.cpp
state.cpp Use valptr for state.cpp 2015-07-12 01:04:21 +00:00
switch.cpp Use valptr for switch.cpp 2015-07-12 01:04:21 +00:00
terrain.cpp Expand render_mine window_rendered_data helper inline 2015-05-05 03:20:42 +00:00
texmerge.cpp
text.cpp
titles.cpp Cache font scale X float 2015-06-13 22:42:20 +00:00
vclip.cpp
vers_id.cpp
wall.cpp Use valptr for wall.cpp 2015-07-12 01:04:21 +00:00
weapon.cpp Enable D1 weapon drops 2015-07-02 02:37:55 +00:00