dxx-rebirth/common/main
Kp 80a21ab7d6 Remove obsolete hostage message support
This was never included in the game.  Editor support for it is
incomplete and does not allow text entry.  Remove it.
2014-12-20 04:36:09 +00:00
..
ai.h Reduce inclusion of object.h 2014-11-23 04:36:58 +00:00
aistruct.h Pass vcobjptridx_t to digi_ functions 2014-12-13 17:47:06 +00:00
automap.h Use vsegptridx_t 2014-10-28 03:08:51 +00:00
bm.h Centralize N_D2_* constants in bm.h 2014-09-27 15:42:45 +00:00
cntrlcen.h Reduce inclusion of object.h 2014-11-23 04:36:58 +00:00
collide.h Propagate use of vsegptridx_t 2014-11-23 04:58:45 +00:00
config.h Use special type for player callsign 2014-07-05 19:20:56 +00:00
controls.h Use vsegptridx_t 2014-10-28 03:08:51 +00:00
credits.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
digi.h Pass digi_*_start_sound soundobj as sound_object* 2014-12-14 05:22:59 +00:00
effects.h Use symbolic *_none constants for -1 2014-10-04 17:31:13 +00:00
endlevel.h Reduce inclusion of object.h 2014-11-23 04:36:58 +00:00
escort.h Use vsegptridx_t 2014-10-28 03:08:51 +00:00
fireball.h Propagate use of vsegptridx_t 2014-11-23 04:58:45 +00:00
fuelcen.h Propagate use of vsegptridx_t 2014-11-23 04:58:45 +00:00
fvi.h Reduce inclusion of object.h 2014-11-23 04:36:58 +00:00
fwdobject.h Create window_rendered_data locally 2014-12-18 04:12:38 +00:00
game.h Use partial_range on Flickering_lights 2014-11-23 04:36:58 +00:00
gamefont.h Use unique_ptr to manage fonts 2014-07-22 23:48:23 +00:00
gamemine.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
gamepal.h Use PHYSFSX_gets_line_t for Current_level_palette 2014-12-20 04:36:08 +00:00
gamesave.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
gameseg.h Return vertex_array_list_t from create_all_vertnum_lists 2014-12-14 05:23:00 +00:00
gameseq.h Use PHYSFSX_gets_line_t for Current_level_name 2014-12-20 04:36:07 +00:00
gauges.h Hoist gauge loop iterations 2014-11-01 15:28:07 +00:00
hostage.h Remove obsolete hostage message support 2014-12-20 04:36:09 +00:00
hudmsg.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
inferno.h Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
kconfig.h Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
kmatrix.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
laser.h Switch Laser_render to vobjptr_t 2014-11-30 22:09:23 +00:00
lighting.h Pass compute_object_light vector as const * 2014-10-30 03:36:22 +00:00
menu.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
mission.h Pack Mission 2014-12-18 04:12:39 +00:00
morph.h Use vsegptridx_t 2014-10-28 03:08:51 +00:00
multi.h Throw on net_udp_read_sync_packet failure 2014-12-07 00:00:22 +00:00
multibot.h Pass multi_send_robot_fire vector by const & 2014-10-30 03:37:22 +00:00
multiinternal.h Unify MULTI_ROBOT_EXPLODE 2014-09-14 01:14:33 +00:00
net_udp.h Reduce inclusion of object.h 2014-11-23 04:36:58 +00:00
newdemo.h Pass vcobjptridx_t to digi_ functions 2014-12-13 17:47:06 +00:00
newmenu.h Make unused_newmenu_userdata_t const 2014-10-16 02:13:09 +00:00
object.h Create window_rendered_data locally 2014-12-18 04:12:38 +00:00
objnum.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
paging.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
physics.h Pass check_and_fix_matrix vms_matrix by & 2014-11-04 01:30:49 +00:00
piggy.h Pass array<> to iff_read_animbrush 2014-09-27 23:06:33 +00:00
player.h Refactor callsign_t constants 2014-12-07 00:53:15 +00:00
playsave.h Use partial_range when searching HighestLevels 2014-12-08 04:49:20 +00:00
polyobj.h Pass read_model_guns vector as array & 2014-11-01 03:08:27 +00:00
powerup.h Use vsegptridx_t 2014-10-28 03:08:51 +00:00
render.h Create window_rendered_data locally 2014-12-18 04:12:38 +00:00
render_state.h Move render_windows to per_segment_state_t::render_window 2014-12-13 16:54:16 +00:00
robot.h Use array<> for Robot_joints 2014-12-18 04:12:38 +00:00
scores.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
screens.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
segiter.h Use vsegptridx_t 2014-10-28 03:08:51 +00:00
segment.h Propagate use of vsegptridx_t 2014-11-23 04:58:45 +00:00
segnum.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
segpoint.h Use array<> for Segment_points 2014-08-08 03:02:43 +00:00
slew.h Reduce inclusion of object.h 2014-11-23 04:36:58 +00:00
songs.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
sounds.h Use array<> for Sounds 2014-12-14 05:22:59 +00:00
state.h Remove state_save_old_game 2014-09-17 02:45:02 +00:00
switch.h Fix debug-build abort on matcen triggers 2014-12-14 21:02:40 +00:00
terrain.h Pass render_terrain vector by & 2014-11-01 03:12:57 +00:00
texmerge.h Return texmerge_get_cached_bitmap result by & 2014-11-30 22:09:19 +00:00
text.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
textures.h Use array<> for Textures 2014-06-20 02:59:53 +00:00
titles.h Use d_fname for DOS filenames 2014-07-25 02:54:31 +00:00
vclip.h Use vsegptridx_t 2014-10-28 03:08:51 +00:00
vers_id.h Compact version number definition 2014-09-17 02:45:32 +00:00
wall.h Use vsegptridx_t 2014-10-28 03:08:51 +00:00
weapon.h Use vsegptridx_t 2014-10-28 03:08:51 +00:00