dxx-rebirth/common/main
Kp eea806bcc9 Pass underlying index_type through zip()
If std::common_type<range::index_type>... finds a common index_type
among all the zipped ranges, pass that common type through as
zip<...>::index_type.  Otherwise, set zip<...>::index_type to void.

This allows enumerate(zip(...))) to report a better index_type.
2021-11-01 03:37:20 +00:00
..
ai.h Replace __attribute_warn_unused_result with C++17 [[nodiscard]] 2021-06-28 03:37:51 +00:00
aistruct.h
automap.h Use enum class for Game_mode, Newdemo_game_mode 2021-09-12 16:20:52 +00:00
bm.h Move grs_main_bitmap earlier in the header 2021-09-04 12:17:14 +00:00
cast_range_result.h
cli.cpp Return string width/height from gr_get_string_size 2021-09-12 16:20:52 +00:00
cli.h
cmd.cpp Improve error reporting for PHYSFSX_openReadBuffered 2021-07-25 23:00:56 +00:00
cmd.h
cntrlcen.h
collide.h Move collision functions into namespaces 2021-06-28 03:37:51 +00:00
config.h Move ResolutionX, ResolutionY to CCfg 2021-01-25 00:45:07 +00:00
controls.h
credits.h
cvar.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
cvar.h
d_array.h Make enumerate() index by array's index_type 2021-09-04 12:17:14 +00:00
d_bitset.h Replace __attribute_warn_unused_result with C++17 [[nodiscard]] 2021-06-28 03:37:51 +00:00
d_enumerate.h Make enumerate() index by array's index_type 2021-09-04 12:17:14 +00:00
d_levelstate.h Move Last_level_path_created to LevelUniqueObjectState.Level_path_created 2021-11-01 03:37:19 +00:00
d_range.h Add support for xrange steps other than +1 2021-08-26 03:13:45 +00:00
d_srcloc.h
d_zip.h Pass underlying index_type through zip() 2021-11-01 03:37:20 +00:00
digi.h Use enum class for sound angle parameter 2021-06-28 03:37:51 +00:00
effects.h
endlevel.h
ephemeral_range.h
escort.h
fireball.h Try harder to pick distant segments for thief/powerup respawn 2021-09-04 12:17:14 +00:00
fuelcen.h Use enum class for segment_special 2021-11-01 03:37:19 +00:00
fvi.h Replace __attribute_warn_unused_result with C++17 [[nodiscard]] 2021-06-28 03:37:51 +00:00
fwd-d_array.h
fwd-object.h
fwd-player.h
fwd-segment.h Change Side_opposite value_type to sidenum_t 2021-11-01 03:37:20 +00:00
fwd-vclip.h
fwd-wall.h Use enum class for wall_state 2021-11-01 03:37:19 +00:00
fwd-weapon.h Use primary_weapon_index_t for pick_up_primary 2021-01-25 00:45:07 +00:00
game.h Fix LTO build of Descent 2 2021-11-01 03:37:20 +00:00
gamefont.h Make font scaling constructors explicit 2021-09-19 10:53:48 +00:00
gamemine.h
gamepal.h
gameplayopt.h
gamesave.h
gameseg.h Pass random generator to pick_random_point_in_seg 2021-11-01 03:37:20 +00:00
gameseq.h Move Next_level_num to local scope 2021-11-01 03:37:19 +00:00
gauges.h Pass canvas to do_cockpit_window_view 2021-09-12 16:20:52 +00:00
hostage.h
hudmsg.h
inferno.h
kconfig.h Fix Windows build of kconfig.h 2021-04-04 22:01:25 +00:00
kmatrix.h
laser.h
lighting.h
menu.h
mission.h Expand macro Current_mission_longname 2021-11-01 03:37:19 +00:00
morph.h
multi.h Use enum class for wall_state 2021-11-01 03:37:19 +00:00
multibot.h
multiinternal.h
net_udp.h Use enum class for network_game_type 2021-11-01 03:37:19 +00:00
newdemo.h Use enum class for wall_state 2021-11-01 03:37:19 +00:00
newmenu.h Save parent canvas in listbox_layout 2021-09-12 16:20:52 +00:00
nvparse.h
object.h Use enum class for Game_mode, Newdemo_game_mode 2021-09-12 16:20:52 +00:00
objnum.h
paging.h
physfsrwops.h Return error code from PHYSFSRWOPS_openRead* 2021-07-25 23:00:56 +00:00
physics.h
physics_info.h
piggy.h Improve error reporting for read_sndfile 2021-07-25 23:00:56 +00:00
player-callsign.h Replace __attribute_warn_unused_result with C++17 [[nodiscard]] 2021-06-28 03:37:51 +00:00
player-flags.h
player.h Only prepare pause time if it will be shown 2021-09-12 16:20:52 +00:00
playsave.h optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
polyobj.h
powerup.h Reduce use of global structures in cheat functions 2021-04-04 22:01:25 +00:00
render.h Use window_rendered_data constructor to initialize time 2021-09-12 16:20:52 +00:00
render_state.h
robot.h Use enumerated_array for difficulty-level-specific arrays 2021-09-19 10:53:48 +00:00
scores.h Pass canvas to scores_view_menu 2021-09-19 10:53:48 +00:00
screens.h Disallow direct construction of grs_canvas 2021-09-04 12:17:14 +00:00
segiter.h Replace __attribute_warn_unused_result with C++17 [[nodiscard]] 2021-06-28 03:37:51 +00:00
segment.h Use enum class for segment_special 2021-11-01 03:37:19 +00:00
segpoint.h
selfiter.h
slew.h
songs.h
sounds.h optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
state.h Pass canvas to savegame_chooser_newmenu 2021-09-19 10:53:48 +00:00
switch.h Use enum class for trigger number 2021-09-04 12:17:14 +00:00
terrain.h
texmerge.h Move grs_main_bitmap earlier in the header 2021-09-04 12:17:14 +00:00
text.h Use named Difficulty_level enum members in MENU_DIFFICULTY_TEXT 2020-12-27 22:03:09 +00:00
textures.h
titles.h
valptridx.tcc
vclip.h
vers_id.h
wall.h Use enum class for wall_state 2021-11-01 03:37:19 +00:00
weapon.h Use enum class for weapon_info::persistent 2021-09-19 10:53:48 +00:00
weapon_id.h