..
ai.h
Replace __attribute_warn_unused_result with C++17 [[nodiscard]]
2021-06-28 03:37:51 +00:00
aistruct.h
automap.h
Use enum class for Game_mode, Newdemo_game_mode
2021-09-12 16:20:52 +00:00
bm.h
Move grs_main_bitmap earlier in the header
2021-09-04 12:17:14 +00:00
cast_range_result.h
cli.cpp
Return string width/height from gr_get_string_size
2021-09-12 16:20:52 +00:00
cli.h
cmd.cpp
Improve error reporting for PHYSFSX_openReadBuffered
2021-07-25 23:00:56 +00:00
cmd.h
cntrlcen.h
collide.h
Move collision functions into namespaces
2021-06-28 03:37:51 +00:00
config.h
Move ResolutionX, ResolutionY to CCfg
2021-01-25 00:45:07 +00:00
controls.h
credits.h
cvar.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
cvar.h
d_array.h
Make enumerate() index by array's index_type
2021-09-04 12:17:14 +00:00
d_bitset.h
Replace __attribute_warn_unused_result with C++17 [[nodiscard]]
2021-06-28 03:37:51 +00:00
d_enumerate.h
Make enumerate() index by array's index_type
2021-09-04 12:17:14 +00:00
d_levelstate.h
Move Last_level_path_created to LevelUniqueObjectState.Level_path_created
2021-11-01 03:37:19 +00:00
d_range.h
Add support for xrange steps other than +1
2021-08-26 03:13:45 +00:00
d_srcloc.h
d_zip.h
Pass underlying index_type through zip()
2021-11-01 03:37:20 +00:00
digi.h
Use enum class for sound angle parameter
2021-06-28 03:37:51 +00:00
effects.h
endlevel.h
ephemeral_range.h
escort.h
fireball.h
Try harder to pick distant segments for thief/powerup respawn
2021-09-04 12:17:14 +00:00
fuelcen.h
Use enum class for segment_special
2021-11-01 03:37:19 +00:00
fvi.h
Replace __attribute_warn_unused_result with C++17 [[nodiscard]]
2021-06-28 03:37:51 +00:00
fwd-d_array.h
fwd-object.h
fwd-player.h
fwd-segment.h
Change Side_opposite value_type to sidenum_t
2021-11-01 03:37:20 +00:00
fwd-vclip.h
fwd-wall.h
Use enum class for wall_state
2021-11-01 03:37:19 +00:00
fwd-weapon.h
Use primary_weapon_index_t for pick_up_primary
2021-01-25 00:45:07 +00:00
game.h
Fix LTO build of Descent 2
2021-11-01 03:37:20 +00:00
gamefont.h
Make font scaling constructors explicit
2021-09-19 10:53:48 +00:00
gamemine.h
gamepal.h
gameplayopt.h
gamesave.h
gameseg.h
Pass random generator to pick_random_point_in_seg
2021-11-01 03:37:20 +00:00
gameseq.h
Move Next_level_num to local scope
2021-11-01 03:37:19 +00:00
gauges.h
Pass canvas to do_cockpit_window_view
2021-09-12 16:20:52 +00:00
hostage.h
hudmsg.h
inferno.h
kconfig.h
Fix Windows build of kconfig.h
2021-04-04 22:01:25 +00:00
kmatrix.h
laser.h
lighting.h
menu.h
mission.h
Expand macro Current_mission_longname
2021-11-01 03:37:19 +00:00
morph.h
multi.h
Use enum class for wall_state
2021-11-01 03:37:19 +00:00
multibot.h
multiinternal.h
net_udp.h
Use enum class for network_game_type
2021-11-01 03:37:19 +00:00
newdemo.h
Use enum class for wall_state
2021-11-01 03:37:19 +00:00
newmenu.h
Save parent canvas in listbox_layout
2021-09-12 16:20:52 +00:00
nvparse.h
object.h
Use enum class for Game_mode, Newdemo_game_mode
2021-09-12 16:20:52 +00:00
objnum.h
paging.h
physfsrwops.h
Return error code from PHYSFSRWOPS_openRead*
2021-07-25 23:00:56 +00:00
physics.h
physics_info.h
piggy.h
Improve error reporting for read_sndfile
2021-07-25 23:00:56 +00:00
player-callsign.h
Replace __attribute_warn_unused_result with C++17 [[nodiscard]]
2021-06-28 03:37:51 +00:00
player-flags.h
player.h
Only prepare pause time if it will be shown
2021-09-12 16:20:52 +00:00
playsave.h
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
polyobj.h
powerup.h
Reduce use of global structures in cheat functions
2021-04-04 22:01:25 +00:00
render.h
Use window_rendered_data constructor to initialize time
2021-09-12 16:20:52 +00:00
render_state.h
robot.h
Use enumerated_array for difficulty-level-specific arrays
2021-09-19 10:53:48 +00:00
scores.h
Pass canvas to scores_view_menu
2021-09-19 10:53:48 +00:00
screens.h
Disallow direct construction of grs_canvas
2021-09-04 12:17:14 +00:00
segiter.h
Replace __attribute_warn_unused_result with C++17 [[nodiscard]]
2021-06-28 03:37:51 +00:00
segment.h
Use enum class for segment_special
2021-11-01 03:37:19 +00:00
segpoint.h
selfiter.h
slew.h
songs.h
sounds.h
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
state.h
Pass canvas to savegame_chooser_newmenu
2021-09-19 10:53:48 +00:00
switch.h
Use enum class for trigger number
2021-09-04 12:17:14 +00:00
terrain.h
texmerge.h
Move grs_main_bitmap earlier in the header
2021-09-04 12:17:14 +00:00
text.h
Use named Difficulty_level enum members in MENU_DIFFICULTY_TEXT
2020-12-27 22:03:09 +00:00
textures.h
titles.h
valptridx.tcc
vclip.h
vers_id.h
wall.h
Use enum class for wall_state
2021-11-01 03:37:19 +00:00
weapon.h
Use enum class for weapon_info::persistent
2021-09-19 10:53:48 +00:00
weapon_id.h