860 lines
27 KiB
C++
860 lines
27 KiB
C++
/*
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* Portions of this file are copyright Rebirth contributors and licensed as
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* described in COPYING.txt.
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* Portions of this file are copyright Parallax Software and licensed
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* according to the Parallax license below.
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* See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Bitmap and palette loading functions.
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*
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*/
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#include <algorithm>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "pstypes.h"
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#include "inferno.h"
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#include "gr.h"
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#include "bm.h"
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#include "u_mem.h"
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#include "dxxerror.h"
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#include "object.h"
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#include "vclip.h"
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#include "effects.h"
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#include "polyobj.h"
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#include "wall.h"
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#include "textures.h"
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#include "game.h"
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#include "multi.h"
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#include "iff.h"
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#include "powerup.h"
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#include "sounds.h"
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#include "piggy.h"
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#include "aistruct.h"
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#include "robot.h"
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#include "weapon.h"
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#include "gauges.h"
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#include "player.h"
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#include "endlevel.h"
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#include "cntrlcen.h"
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#include "makesig.h"
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#include "interp.h"
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#include "console.h"
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#include "rle.h"
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#include "physfsx.h"
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#include "strutil.h"
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#if DXX_USE_EDITOR
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#include "editor/texpage.h"
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#endif
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#include "compiler-range_for.h"
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#include "d_range.h"
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#include "partial_range.h"
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#include <memory>
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unsigned NumTextures;
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#if DXX_USE_EDITOR
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int Num_object_subtypes = 1;
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#endif
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namespace dsx {
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#if defined(DXX_BUILD_DESCENT_I)
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int Num_total_object_types;
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sbyte ObjType[MAX_OBJTYPE];
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sbyte ObjId[MAX_OBJTYPE];
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fix ObjStrength[MAX_OBJTYPE];
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#elif defined(DXX_BUILD_DESCENT_II)
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//the polygon model number to use for the marker
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unsigned N_ObjBitmaps;
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namespace {
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static int extra_bitmap_num;
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static void bm_free_extra_objbitmaps();
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}
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#endif
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Textures_array Textures; // All textures.
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//for each model, a model number for dying & dead variants, or -1 if none
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std::array<int, MAX_POLYGON_MODELS> Dying_modelnums, Dead_modelnums;
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}
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//right now there's only one player ship, but we can have another by
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//adding an array and setting the pointer to the active ship.
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namespace dcx {
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std::array<uint8_t, ::d2x::MAX_SOUNDS> Sounds, AltSounds;
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player_ship only_player_ship;
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//----------------- Miscellaneous bitmap pointers ---------------
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unsigned Num_cockpits;
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}
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//---------------- Variables for wall textures ------------------
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//---------------- Variables for object textures ----------------
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int First_multi_bitmap_num=-1;
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namespace dsx {
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enumerated_array<bitmap_index, N_COCKPIT_BITMAPS, cockpit_mode_t> cockpit_bitmap;
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enumerated_array<bitmap_index, MAX_OBJ_BITMAPS, object_bitmap_index> ObjBitmaps;
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std::array<object_bitmap_index, MAX_OBJ_BITMAPS> ObjBitmapPtrs; // These point back into ObjBitmaps, since some are used twice.
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void gamedata_close()
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{
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free_polygon_models(LevelSharedPolygonModelState);
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#if defined(DXX_BUILD_DESCENT_II)
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bm_free_extra_objbitmaps();
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#endif
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free_endlevel_data();
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rle_cache_close();
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piggy_close();
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}
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/*
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* reads n tmap_info structs from a PHYSFS_File
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*/
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#if defined(DXX_BUILD_DESCENT_I)
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namespace {
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static void tmap_info_read(tmap_info &ti, PHYSFS_File *fp)
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{
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PHYSFS_read(fp, ti.filename, 13, 1);
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uint8_t flags;
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PHYSFS_read(fp, &flags, 1, 1);
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ti.flags = tmapinfo_flags{flags};
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ti.lighting = PHYSFSX_readFix(fp);
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ti.damage = PHYSFSX_readFix(fp);
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ti.eclip_num = PHYSFSX_readInt(fp);
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}
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}
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//-----------------------------------------------------------------
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// Initializes game properties data (including texture caching system) and sound data.
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int gamedata_init()
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{
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int retval;
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init_polygon_models(LevelSharedPolygonModelState);
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retval = properties_init(); // This calls properties_read_cmp if appropriate
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if (retval)
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gamedata_read_tbl(Vclip, retval == PIGGY_PC_SHAREWARE);
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piggy_read_sounds(retval == PIGGY_PC_SHAREWARE);
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return 0;
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}
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// Read compiled properties data from descent.pig
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// (currently only ever called if D1)
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void properties_read_cmp(d_vclip_array &Vclip, PHYSFS_File * fp)
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{
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auto &Effects = LevelUniqueEffectsClipState.Effects;
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auto &Robot_joints = LevelSharedRobotJointState.Robot_joints;
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auto &TmapInfo = LevelUniqueTmapInfoState.TmapInfo;
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auto &WallAnims = GameSharedState.WallAnims;
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// bitmap_index is a short
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NumTextures = PHYSFSX_readInt(fp);
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bitmap_index_read_n(fp, Textures);
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range_for (tmap_info &ti, TmapInfo)
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tmap_info_read(ti, fp);
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PHYSFS_read(fp, Sounds, sizeof(Sounds[0]), MAX_SOUNDS);
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PHYSFS_read(fp, AltSounds, sizeof(AltSounds[0]), MAX_SOUNDS);
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Num_vclips = PHYSFSX_readInt(fp);
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range_for (vclip &vc, Vclip)
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vclip_read(fp, vc);
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Num_effects = PHYSFSX_readInt(fp);
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range_for (eclip &ec, Effects)
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eclip_read(fp, ec);
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Num_wall_anims = PHYSFSX_readInt(fp);
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range_for (auto &w, WallAnims)
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wclip_read(fp, w);
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LevelSharedRobotInfoState.N_robot_types = PHYSFSX_readInt(fp);
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auto &Robot_info = LevelSharedRobotInfoState.Robot_info;
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range_for (auto &r, Robot_info)
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robot_info_read(fp, r);
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LevelSharedRobotJointState.N_robot_joints = PHYSFSX_readInt(fp);
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range_for (auto &r, Robot_joints)
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jointpos_read(fp, r);
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N_weapon_types = PHYSFSX_readInt(fp);
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weapon_info_read_n(Weapon_info, MAX_WEAPON_TYPES, fp, 0);
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N_powerup_types = PHYSFSX_readInt(fp);
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range_for (auto &p, Powerup_info)
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powerup_type_info_read(fp, p);
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auto &Polygon_models = LevelSharedPolygonModelState.Polygon_models;
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const auto N_polygon_models = LevelSharedPolygonModelState.N_polygon_models = PHYSFSX_readInt(fp);
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{
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const auto &&r = partial_range(Polygon_models, N_polygon_models);
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range_for (auto &p, r)
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polymodel_read(&p, fp);
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range_for (auto &p, r)
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polygon_model_data_read(&p, fp);
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}
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bitmap_index_read_n(fp, partial_range(Gauges, MAX_GAUGE_BMS));
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range_for (auto &i, Dying_modelnums)
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i = PHYSFSX_readInt(fp);
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range_for (auto &i, Dead_modelnums)
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i = PHYSFSX_readInt(fp);
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bitmap_index_read_n(fp, ObjBitmaps);
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range_for (auto &i, ObjBitmapPtrs)
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{
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const auto oi = static_cast<object_bitmap_index>(PHYSFSX_readShort(fp));
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if (ObjBitmaps.valid_index(oi))
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i = oi;
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else
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i = {};
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}
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player_ship_read(&only_player_ship, fp);
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Num_cockpits = PHYSFSX_readInt(fp);
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bitmap_index_read_n(fp, cockpit_bitmap);
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PHYSFS_read(fp, Sounds, sizeof(Sounds[0]), MAX_SOUNDS);
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PHYSFS_read(fp, AltSounds, sizeof(AltSounds[0]), MAX_SOUNDS);
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Num_total_object_types = PHYSFSX_readInt(fp);
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PHYSFS_read( fp, ObjType, sizeof(ubyte), MAX_OBJTYPE );
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PHYSFS_read( fp, ObjId, sizeof(ubyte), MAX_OBJTYPE );
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range_for (auto &i, ObjStrength)
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i = PHYSFSX_readFix(fp);
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First_multi_bitmap_num = PHYSFSX_readInt(fp);
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Reactors[0].n_guns = PHYSFSX_readInt(fp);
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range_for (auto &i, Reactors[0].gun_points)
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PHYSFSX_readVector(fp, i);
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range_for (auto &i, Reactors[0].gun_dirs)
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PHYSFSX_readVector(fp, i);
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exit_modelnum = PHYSFSX_readInt(fp);
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destroyed_exit_modelnum = PHYSFSX_readInt(fp);
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#if DXX_USE_EDITOR
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//Build tmaplist
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auto &&effect_range = partial_const_range(Effects, Num_effects);
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LevelUniqueTmapInfoState.Num_tmaps = TextureEffects + std::count_if(effect_range.begin(), effect_range.end(), [](const eclip &e) { return e.changing_wall_texture >= 0; });
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#endif
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}
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#elif defined(DXX_BUILD_DESCENT_II)
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namespace {
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static void tmap_info_read(tmap_info &ti, PHYSFS_File *fp)
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{
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uint8_t flags;
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PHYSFS_read(fp, &flags, 1, 1);
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ti.flags = tmapinfo_flags{flags};
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PHYSFSX_readByte(fp);
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PHYSFSX_readByte(fp);
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PHYSFSX_readByte(fp);
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ti.lighting = PHYSFSX_readFix(fp);
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ti.damage = PHYSFSX_readFix(fp);
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ti.eclip_num = PHYSFSX_readShort(fp);
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ti.destroyed = PHYSFSX_readShort(fp);
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ti.slide_u = PHYSFSX_readShort(fp);
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ti.slide_v = PHYSFSX_readShort(fp);
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}
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}
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//-----------------------------------------------------------------
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// Initializes game properties data (including texture caching system) and sound data.
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int gamedata_init()
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{
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init_polygon_models(LevelSharedPolygonModelState);
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#if DXX_USE_EDITOR
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// The pc_shareware argument is currently unused for Descent 2,
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// but *may* be useful for loading Descent 1 Shareware texture properties.
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if (!gamedata_read_tbl(Vclip, 0))
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#endif
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if (!properties_init()) // This calls properties_read_cmp
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Error("Cannot open ham file\n");
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piggy_read_sounds();
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return 0;
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}
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void bm_read_all(d_vclip_array &Vclip, PHYSFS_File * fp)
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{
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auto &Effects = LevelUniqueEffectsClipState.Effects;
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auto &Robot_joints = LevelSharedRobotJointState.Robot_joints;
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auto &TmapInfo = LevelUniqueTmapInfoState.TmapInfo;
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auto &WallAnims = GameSharedState.WallAnims;
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unsigned t;
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NumTextures = PHYSFSX_readInt(fp);
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bitmap_index_read_n(fp, partial_range(Textures, NumTextures));
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range_for (tmap_info &ti, partial_range(TmapInfo, NumTextures))
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tmap_info_read(ti, fp);
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t = PHYSFSX_readInt(fp);
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PHYSFS_read( fp, Sounds, sizeof(ubyte), t );
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PHYSFS_read( fp, AltSounds, sizeof(ubyte), t );
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Num_vclips = PHYSFSX_readInt(fp);
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range_for (vclip &vc, partial_range(Vclip, Num_vclips))
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vclip_read(fp, vc);
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Num_effects = PHYSFSX_readInt(fp);
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range_for (eclip &ec, partial_range(Effects, Num_effects))
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eclip_read(fp, ec);
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Num_wall_anims = PHYSFSX_readInt(fp);
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range_for (auto &w, partial_range(WallAnims, Num_wall_anims))
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wclip_read(fp, w);
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auto &Robot_info = LevelSharedRobotInfoState.Robot_info;
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LevelSharedRobotInfoState.N_robot_types = PHYSFSX_readInt(fp);
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range_for (auto &r, partial_range(Robot_info, LevelSharedRobotInfoState.N_robot_types))
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robot_info_read(fp, r);
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const auto N_robot_joints = LevelSharedRobotJointState.N_robot_joints = PHYSFSX_readInt(fp);
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range_for (auto &r, partial_range(Robot_joints, N_robot_joints))
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jointpos_read(fp, r);
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N_weapon_types = PHYSFSX_readInt(fp);
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weapon_info_read_n(Weapon_info, N_weapon_types, fp, Piggy_hamfile_version);
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N_powerup_types = PHYSFSX_readInt(fp);
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range_for (auto &p, partial_range(Powerup_info, N_powerup_types))
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powerup_type_info_read(fp, p);
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auto &Polygon_models = LevelSharedPolygonModelState.Polygon_models;
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const auto N_polygon_models = LevelSharedPolygonModelState.N_polygon_models = PHYSFSX_readInt(fp);
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{
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const auto &&r = partial_range(Polygon_models, N_polygon_models);
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range_for (auto &p, r)
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polymodel_read(&p, fp);
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range_for (auto &p, r)
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polygon_model_data_read(&p, fp);
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}
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range_for (auto &i, partial_range(Dying_modelnums, N_polygon_models))
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i = PHYSFSX_readInt(fp);
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range_for (auto &i, partial_range(Dead_modelnums, N_polygon_models))
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i = PHYSFSX_readInt(fp);
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t = PHYSFSX_readInt(fp);
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bitmap_index_read_n(fp, partial_range(Gauges, t));
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bitmap_index_read_n(fp, partial_range(Gauges_hires, t));
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N_ObjBitmaps = PHYSFSX_readInt(fp);
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bitmap_index_read_n(fp, partial_range(ObjBitmaps, N_ObjBitmaps));
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range_for (auto &i, partial_range(ObjBitmapPtrs, N_ObjBitmaps))
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{
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const auto oi = static_cast<object_bitmap_index>(PHYSFSX_readShort(fp));
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if (ObjBitmaps.valid_index(oi))
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i = oi;
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else
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i = {};
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}
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player_ship_read(&only_player_ship, fp);
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Num_cockpits = PHYSFSX_readInt(fp);
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bitmap_index_read_n(fp, partial_range(cockpit_bitmap, Num_cockpits));
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//@@ PHYSFS_read( fp, &Num_total_object_types, sizeof(int), 1 );
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//@@ PHYSFS_read( fp, ObjType, sizeof(byte), Num_total_object_types );
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//@@ PHYSFS_read( fp, ObjId, sizeof(byte), Num_total_object_types );
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//@@ PHYSFS_read( fp, ObjStrength, sizeof(fix), Num_total_object_types );
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First_multi_bitmap_num = PHYSFSX_readInt(fp);
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Num_reactors = PHYSFSX_readInt(fp);
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reactor_read_n(fp, partial_range(Reactors, Num_reactors));
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LevelSharedPolygonModelState.Marker_model_num = PHYSFSX_readInt(fp);
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//@@PHYSFS_read( fp, &N_controlcen_guns, sizeof(int), 1 );
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//@@PHYSFS_read( fp, controlcen_gun_points, sizeof(vms_vector), N_controlcen_guns );
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//@@PHYSFS_read( fp, controlcen_gun_dirs, sizeof(vms_vector), N_controlcen_guns );
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if (Piggy_hamfile_version < 3) { // D1
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exit_modelnum = PHYSFSX_readInt(fp);
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destroyed_exit_modelnum = PHYSFSX_readInt(fp);
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}
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else // D2: to be loaded later
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exit_modelnum = destroyed_exit_modelnum = N_polygon_models;
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}
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namespace {
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// this and below only really used for D2
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bool Exit_bitmaps_loaded;
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unsigned Exit_bitmap_index;
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static void bm_free_extra_objbitmaps()
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{
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int i;
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if (!extra_bitmap_num)
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extra_bitmap_num = Num_bitmap_files;
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for (i = Num_bitmap_files; i < extra_bitmap_num; i++)
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{
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N_ObjBitmaps--;
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d_free(GameBitmaps[i].bm_mdata);
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}
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extra_bitmap_num = Num_bitmap_files;
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Exit_bitmaps_loaded = false;
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}
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static void bm_free_extra_models(d_level_shared_polygon_model_state &LevelSharedPolygonModelState)
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{
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LevelSharedPolygonModelState.Exit_models_loaded = false;
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const auto base = std::min(N_D2_POLYGON_MODELS.value, exit_modelnum);
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for (auto &p : partial_range(LevelSharedPolygonModelState.Polygon_models, base, std::exchange(LevelSharedPolygonModelState.N_polygon_models, base)))
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free_model(p);
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}
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}
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//type==1 means 1.1, type==2 means 1.2 (with weapons)
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void bm_read_extra_robots(const char *fname, Mission::descent_version_type type)
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{
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auto &Robot_joints = LevelSharedRobotJointState.Robot_joints;
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int t,version;
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auto &&[fp, physfserr] = PHYSFSX_openReadBuffered(fname);
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if (!fp)
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{
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Error("Failed to open HAM file \"%s\": %s", fname, PHYSFS_getErrorByCode(physfserr));
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|
return;
|
|
}
|
|
|
|
if (type == Mission::descent_version_type::descent2z)
|
|
{
|
|
int sig;
|
|
|
|
sig = PHYSFSX_readInt(fp);
|
|
if (sig != MAKE_SIG('X','H','A','M'))
|
|
return;
|
|
version = PHYSFSX_readInt(fp);
|
|
}
|
|
else
|
|
version = 0;
|
|
(void)version; // NOTE: we do not need it, but keep it for possible further use
|
|
|
|
bm_free_extra_models(LevelSharedPolygonModelState);
|
|
bm_free_extra_objbitmaps();
|
|
|
|
//read extra weapons
|
|
|
|
t = PHYSFSX_readInt(fp);
|
|
N_weapon_types = N_D2_WEAPON_TYPES+t;
|
|
weapon_info_read_n(Weapon_info, N_weapon_types, fp, 3, N_D2_WEAPON_TYPES);
|
|
|
|
//now read robot info
|
|
|
|
t = PHYSFSX_readInt(fp);
|
|
const auto N_robot_types = LevelSharedRobotInfoState.N_robot_types = N_D2_ROBOT_TYPES + t;
|
|
if (N_robot_types >= MAX_ROBOT_TYPES)
|
|
Error("Too many robots (%d) in <%s>. Max is %d.",t,fname,MAX_ROBOT_TYPES-N_D2_ROBOT_TYPES);
|
|
auto &Robot_info = LevelSharedRobotInfoState.Robot_info;
|
|
range_for (auto &r, partial_range(Robot_info, N_D2_ROBOT_TYPES.value, N_robot_types))
|
|
robot_info_read(fp, r);
|
|
|
|
t = PHYSFSX_readInt(fp);
|
|
const auto N_robot_joints = LevelSharedRobotJointState.N_robot_joints = N_D2_ROBOT_JOINTS+t;
|
|
if (N_robot_joints >= MAX_ROBOT_JOINTS)
|
|
Error("Too many robot joints (%d) in <%s>. Max is %d.",t,fname,MAX_ROBOT_JOINTS-N_D2_ROBOT_JOINTS);
|
|
range_for (auto &r, partial_range(Robot_joints, N_D2_ROBOT_JOINTS.value, N_robot_joints))
|
|
jointpos_read(fp, r);
|
|
|
|
unsigned u = PHYSFSX_readInt(fp);
|
|
auto &Polygon_models = LevelSharedPolygonModelState.Polygon_models;
|
|
const auto N_polygon_models = LevelSharedPolygonModelState.N_polygon_models = N_D2_POLYGON_MODELS+u;
|
|
if (N_polygon_models >= MAX_POLYGON_MODELS)
|
|
Error("Too many polygon models (%d) in <%s>. Max is %d.",u,fname,MAX_POLYGON_MODELS-N_D2_POLYGON_MODELS);
|
|
{
|
|
const auto &&r = partial_range(Polygon_models, N_D2_POLYGON_MODELS.value, N_polygon_models);
|
|
range_for (auto &p, r)
|
|
polymodel_read(&p, fp);
|
|
|
|
range_for (auto &p, r)
|
|
polygon_model_data_read(&p, fp);
|
|
}
|
|
|
|
range_for (auto &i, partial_range(Dying_modelnums, N_D2_POLYGON_MODELS.value, N_polygon_models))
|
|
i = PHYSFSX_readInt(fp);
|
|
range_for (auto &i, partial_range(Dead_modelnums, N_D2_POLYGON_MODELS.value, N_polygon_models))
|
|
i = PHYSFSX_readInt(fp);
|
|
|
|
t = PHYSFSX_readInt(fp);
|
|
if (N_D2_OBJBITMAPS+t >= ObjBitmaps.size())
|
|
Error("Too many object bitmaps (%d) in <%s>. Max is %" DXX_PRI_size_type ".", t, fname, ObjBitmaps.size() - N_D2_OBJBITMAPS);
|
|
bitmap_index_read_n(fp, partial_range(ObjBitmaps, N_D2_OBJBITMAPS.value, N_D2_OBJBITMAPS + t));
|
|
|
|
t = PHYSFSX_readInt(fp);
|
|
if (N_D2_OBJBITMAPPTRS+t >= ObjBitmapPtrs.size())
|
|
Error("Too many object bitmap pointers (%d) in <%s>. Max is %" DXX_PRI_size_type ".", t, fname, ObjBitmapPtrs.size() - N_D2_OBJBITMAPPTRS);
|
|
range_for (auto &i, partial_range(ObjBitmapPtrs, N_D2_OBJBITMAPPTRS.value, N_D2_OBJBITMAPPTRS + t))
|
|
{
|
|
const auto oi = static_cast<object_bitmap_index>(PHYSFSX_readShort(fp));
|
|
if (ObjBitmaps.valid_index(oi))
|
|
i = oi;
|
|
else
|
|
i = {};
|
|
}
|
|
}
|
|
|
|
int Robot_replacements_loaded = 0;
|
|
|
|
void load_robot_replacements(const d_fname &level_name)
|
|
{
|
|
auto &Robot_joints = LevelSharedRobotJointState.Robot_joints;
|
|
int t,j;
|
|
char ifile_name[FILENAME_LEN];
|
|
|
|
change_filename_extension(ifile_name, level_name, ".HXM" );
|
|
|
|
auto fp = PHYSFSX_openReadBuffered(ifile_name).first;
|
|
if (!fp) //no robot replacement file
|
|
return;
|
|
|
|
t = PHYSFSX_readInt(fp); //read id "HXM!"
|
|
if (t!= 0x21584d48)
|
|
Error("ID of HXM! file incorrect");
|
|
|
|
t = PHYSFSX_readInt(fp); //read version
|
|
if (t<1)
|
|
Error("HXM! version too old (%d)",t);
|
|
|
|
t = PHYSFSX_readInt(fp); //read number of robots
|
|
auto &Robot_info = LevelSharedRobotInfoState.Robot_info;
|
|
const auto N_robot_types = LevelSharedRobotInfoState.N_robot_types;
|
|
for (j=0;j<t;j++) {
|
|
const unsigned i = PHYSFSX_readInt(fp); //read robot number
|
|
if (i >= N_robot_types)
|
|
Error("Robots number (%u) out of range in (%s). Range = [0..%u].", i, static_cast<const char *>(level_name), N_robot_types- 1);
|
|
robot_info_read(fp, Robot_info[i]);
|
|
}
|
|
|
|
t = PHYSFSX_readInt(fp); //read number of joints
|
|
const auto N_robot_joints = LevelSharedRobotJointState.N_robot_joints;
|
|
for (j=0;j<t;j++) {
|
|
const unsigned i = PHYSFSX_readInt(fp); //read joint number
|
|
if (i >= N_robot_joints)
|
|
Error("Robots joint (%u) out of range in (%s). Range = [0..%u].", i, static_cast<const char *>(level_name), N_robot_joints - 1);
|
|
jointpos_read(fp, Robot_joints[i]);
|
|
}
|
|
|
|
auto &Polygon_models = LevelSharedPolygonModelState.Polygon_models;
|
|
const auto N_polygon_models = LevelSharedPolygonModelState.N_polygon_models;
|
|
t = PHYSFSX_readInt(fp); //read number of polygon models
|
|
for (j=0;j<t;j++)
|
|
{
|
|
const unsigned i = PHYSFSX_readInt(fp); //read model number
|
|
if (i >= N_polygon_models)
|
|
Error("Polygon model (%u) out of range in (%s). Range = [0..%u].", i, static_cast<const char *>(level_name), N_polygon_models - 1);
|
|
|
|
free_model(Polygon_models[i]);
|
|
polymodel_read(&Polygon_models[i], fp);
|
|
polygon_model_data_read(&Polygon_models[i], fp);
|
|
|
|
Dying_modelnums[i] = PHYSFSX_readInt(fp);
|
|
Dead_modelnums[i] = PHYSFSX_readInt(fp);
|
|
}
|
|
|
|
t = PHYSFSX_readInt(fp); //read number of objbitmaps
|
|
for (j=0;j<t;j++) {
|
|
const auto oi = static_cast<object_bitmap_index>(PHYSFSX_readInt(fp)); //read objbitmap number
|
|
if (!ObjBitmaps.valid_index(oi))
|
|
Error("Object bitmap number (%u) out of range in (%s). Range = [0..%" DXX_PRI_size_type "].", static_cast<unsigned>(oi), static_cast<const char *>(level_name), ObjBitmaps.size() - 1);
|
|
bitmap_index_read(fp, ObjBitmaps[oi]);
|
|
}
|
|
|
|
t = PHYSFSX_readInt(fp); //read number of objbitmapptrs
|
|
for (j=0;j<t;j++) {
|
|
const unsigned i = PHYSFSX_readInt(fp); //read objbitmapptr number
|
|
if (i >= ObjBitmapPtrs.size())
|
|
Error("Object bitmap pointer (%u) out of range in (%s). Range = [0..%" DXX_PRI_size_type "].", i, static_cast<const char *>(level_name), ObjBitmapPtrs.size() - 1);
|
|
const auto oi = static_cast<object_bitmap_index>(PHYSFSX_readShort(fp));
|
|
if (!ObjBitmaps.valid_index(oi))
|
|
Error("Object bitmap number (%u) out of range in (%s). Range = [0..%" DXX_PRI_size_type "].", static_cast<unsigned>(oi), static_cast<const char *>(level_name), ObjBitmaps.size() - 1);
|
|
ObjBitmapPtrs[i] = oi;
|
|
}
|
|
Robot_replacements_loaded = 1;
|
|
}
|
|
|
|
namespace {
|
|
|
|
/*
|
|
* Routines for loading exit models
|
|
*
|
|
* Used by d1 levels (including some add-ons), and by d2 shareware.
|
|
* Could potentially be used by d2 add-on levels, but only if they
|
|
* don't use "extra" robots... or maybe they do
|
|
*/
|
|
|
|
// formerly exitmodel_bm_load_sub
|
|
static grs_bitmap *read_extra_bitmap_iff(const char * filename, grs_bitmap &n)
|
|
{
|
|
palette_array_t newpal;
|
|
int iff_error; //reference parm to avoid warning message
|
|
|
|
//MALLOC( new, grs_bitmap, 1 );
|
|
iff_error = iff_read_bitmap(filename, n, &newpal);
|
|
if (iff_error != IFF_NO_ERROR) {
|
|
con_printf(CON_DEBUG, "Error loading exit model bitmap <%s> - IFF error: %s", filename, iff_errormsg(iff_error));
|
|
return nullptr;
|
|
}
|
|
|
|
gr_remap_bitmap_good(n, newpal, iff_has_transparency ? iff_transparent_color : -1, 254);
|
|
|
|
#if !DXX_USE_OGL
|
|
n.avg_color = 0; //compute_average_pixel(new);
|
|
#endif
|
|
return &n;
|
|
}
|
|
|
|
// formerly load_exit_model_bitmap
|
|
static grs_bitmap *bm_load_extra_objbitmap(const char *name)
|
|
{
|
|
const auto oi = static_cast<object_bitmap_index>(N_ObjBitmaps);
|
|
if (!ObjBitmaps.valid_index(oi))
|
|
return nullptr;
|
|
{
|
|
auto &bitmap_idx = ObjBitmaps[oi];
|
|
const auto bitmap_store_index = bitmap_index{static_cast<uint16_t>(extra_bitmap_num)};
|
|
grs_bitmap &n = GameBitmaps[bitmap_store_index.index];
|
|
if (!read_extra_bitmap_iff(name, n))
|
|
{
|
|
RAIIdmem<char[]> name2(d_strdup(name));
|
|
*strrchr(name2.get(), '.') = '\0';
|
|
if (const auto r = read_extra_bitmap_d1_pig(name2.get(), n); !r)
|
|
return r;
|
|
}
|
|
bitmap_idx = bitmap_store_index;
|
|
++ extra_bitmap_num;
|
|
|
|
if (n.bm_w != 64 || n.bm_h != 64)
|
|
Error("Bitmap <%s> is not 64x64",name);
|
|
ObjBitmapPtrs[N_ObjBitmaps] = oi;
|
|
N_ObjBitmaps++;
|
|
assert(N_ObjBitmaps < ObjBitmaps.size());
|
|
return &n;
|
|
}
|
|
}
|
|
|
|
static void bm_unload_last_objbitmaps(unsigned count)
|
|
{
|
|
assert(N_ObjBitmaps >= count);
|
|
|
|
unsigned new_N_ObjBitmaps = N_ObjBitmaps - count;
|
|
range_for (auto &o, partial_range(ObjBitmaps, new_N_ObjBitmaps, N_ObjBitmaps))
|
|
d_free(GameBitmaps[o.index].bm_mdata);
|
|
N_ObjBitmaps = new_N_ObjBitmaps;
|
|
}
|
|
|
|
}
|
|
|
|
// only called for D2 registered, but there is a D1 check anyway for
|
|
// possible later use
|
|
int load_exit_models()
|
|
{
|
|
int start_num;
|
|
|
|
/*
|
|
don't free extra models in native D2 mode -- ziplantil. it's our
|
|
responsibility to make sure the exit stuff is already loaded rather than
|
|
loading it all again.
|
|
|
|
however, in D1 mode, we always need to reload everything due to how
|
|
the exit data is loaded (which is different from D2 native mode)
|
|
*/
|
|
if (EMULATING_D1) // D1?
|
|
{
|
|
bm_free_extra_models(LevelSharedPolygonModelState);
|
|
bm_free_extra_objbitmaps();
|
|
}
|
|
else if (!Exit_bitmaps_loaded)
|
|
{
|
|
extra_bitmap_num = Num_bitmap_files;
|
|
}
|
|
|
|
// make sure there is enough space to load textures and models
|
|
if (!Exit_bitmaps_loaded && N_ObjBitmaps > ObjBitmaps.size() - 6)
|
|
{
|
|
return 0;
|
|
}
|
|
if (!LevelSharedPolygonModelState.Exit_models_loaded && LevelSharedPolygonModelState.N_polygon_models > MAX_POLYGON_MODELS - 2)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
start_num = N_ObjBitmaps;
|
|
if (!Exit_bitmaps_loaded)
|
|
{
|
|
if (!bm_load_extra_objbitmap("steel1.bbm") ||
|
|
!bm_load_extra_objbitmap("rbot061.bbm") ||
|
|
!bm_load_extra_objbitmap("rbot062.bbm") ||
|
|
!bm_load_extra_objbitmap("steel1.bbm") ||
|
|
!bm_load_extra_objbitmap("rbot061.bbm") ||
|
|
!bm_load_extra_objbitmap("rbot063.bbm"))
|
|
{
|
|
// unload the textures that we already loaded
|
|
bm_unload_last_objbitmaps(N_ObjBitmaps - start_num);
|
|
con_puts(CON_NORMAL, "Can't load exit models!");
|
|
return 0;
|
|
}
|
|
Exit_bitmap_index = start_num;
|
|
}
|
|
|
|
auto &Polygon_models = LevelSharedPolygonModelState.Polygon_models;
|
|
if (LevelSharedPolygonModelState.Exit_models_loaded && exit_modelnum < LevelSharedPolygonModelState.N_polygon_models && destroyed_exit_modelnum < LevelSharedPolygonModelState.N_polygon_models)
|
|
{
|
|
// already loaded, just adjust texture indexes
|
|
Polygon_models[exit_modelnum].first_texture = Exit_bitmap_index;
|
|
Polygon_models[destroyed_exit_modelnum].first_texture = Exit_bitmap_index+3;
|
|
return 1;
|
|
}
|
|
|
|
if (auto exit_hamfile = PHYSFSX_openReadBuffered("exit.ham").first)
|
|
{
|
|
exit_modelnum = LevelSharedPolygonModelState.N_polygon_models++;
|
|
destroyed_exit_modelnum = LevelSharedPolygonModelState.N_polygon_models++;
|
|
polymodel_read(&Polygon_models[exit_modelnum], exit_hamfile);
|
|
polymodel_read(&Polygon_models[destroyed_exit_modelnum], exit_hamfile);
|
|
Polygon_models[exit_modelnum].first_texture = start_num;
|
|
Polygon_models[destroyed_exit_modelnum].first_texture = start_num+3;
|
|
|
|
polygon_model_data_read(&Polygon_models[exit_modelnum], exit_hamfile);
|
|
|
|
polygon_model_data_read(&Polygon_models[destroyed_exit_modelnum], exit_hamfile);
|
|
} else if (PHYSFSX_exists("exit01.pof",1) && PHYSFSX_exists("exit01d.pof",1)) {
|
|
|
|
exit_modelnum = load_polygon_model("exit01.pof", 3, start_num, NULL);
|
|
destroyed_exit_modelnum = load_polygon_model("exit01d.pof", 3, start_num + 3, NULL);
|
|
|
|
#if DXX_USE_OGL
|
|
ogl_cache_polymodel_textures(exit_modelnum);
|
|
ogl_cache_polymodel_textures(destroyed_exit_modelnum);
|
|
#endif
|
|
}
|
|
else if ((exit_hamfile = PHYSFSX_openReadBuffered(D1_PIGFILE).first))
|
|
{
|
|
int offset, offset2;
|
|
int hamsize;
|
|
hamsize = PHYSFS_fileLength(exit_hamfile);
|
|
switch (hamsize) { //total hack for loading models
|
|
case D1_PIGSIZE:
|
|
offset = 91848; /* and 92582 */
|
|
offset2 = 383390; /* and 394022 */
|
|
break;
|
|
default:
|
|
case D1_SHARE_BIG_PIGSIZE:
|
|
case D1_SHARE_10_PIGSIZE:
|
|
case D1_SHARE_PIGSIZE:
|
|
case D1_10_BIG_PIGSIZE:
|
|
case D1_10_PIGSIZE:
|
|
Int3(); /* exit models should be in .pofs */
|
|
[[fallthrough]];
|
|
case D1_OEM_PIGSIZE:
|
|
case D1_MAC_PIGSIZE:
|
|
case D1_MAC_SHARE_PIGSIZE:
|
|
// unload the textures that we already loaded
|
|
bm_unload_last_objbitmaps(N_ObjBitmaps - start_num);
|
|
con_puts(CON_NORMAL, "Can't load exit models!");
|
|
return 0;
|
|
}
|
|
PHYSFSX_fseek(exit_hamfile, offset, SEEK_SET);
|
|
exit_modelnum = LevelSharedPolygonModelState.N_polygon_models++;
|
|
destroyed_exit_modelnum = LevelSharedPolygonModelState.N_polygon_models++;
|
|
polymodel_read(&Polygon_models[exit_modelnum], exit_hamfile);
|
|
polymodel_read(&Polygon_models[destroyed_exit_modelnum], exit_hamfile);
|
|
Polygon_models[exit_modelnum].first_texture = start_num;
|
|
Polygon_models[destroyed_exit_modelnum].first_texture = start_num+3;
|
|
|
|
PHYSFSX_fseek(exit_hamfile, offset2, SEEK_SET);
|
|
polygon_model_data_read(&Polygon_models[exit_modelnum], exit_hamfile);
|
|
polygon_model_data_read(&Polygon_models[destroyed_exit_modelnum], exit_hamfile);
|
|
} else {
|
|
// unload the textures that we already loaded
|
|
bm_unload_last_objbitmaps(N_ObjBitmaps - start_num);
|
|
con_puts(CON_NORMAL, "Can't load exit models!");
|
|
return 0;
|
|
}
|
|
|
|
// set to be loaded, but only on D2 - always reload the data on D1
|
|
LevelSharedPolygonModelState.Exit_models_loaded = Exit_bitmaps_loaded = !EMULATING_D1;
|
|
return 1;
|
|
}
|
|
#endif
|
|
|
|
}
|
|
|
|
void compute_average_rgb(grs_bitmap *bm, std::array<fix, 3> &rgb)
|
|
{
|
|
rgb = {};
|
|
if (unlikely(!bm->get_bitmap_data()))
|
|
return;
|
|
const uint_fast32_t bm_h = bm->bm_h;
|
|
const uint_fast32_t bm_w = bm->bm_w;
|
|
if (unlikely(!bm_h) || unlikely(!bm_w))
|
|
return;
|
|
|
|
const auto process_one = [&rgb](uint8_t color) {
|
|
if (color == TRANSPARENCY_COLOR)
|
|
return;
|
|
auto &t_rgb = gr_palette[color];
|
|
if (t_rgb.r == t_rgb.g && t_rgb.r == t_rgb.b)
|
|
return;
|
|
rgb[0] += t_rgb.r;
|
|
rgb[1] += t_rgb.g;
|
|
rgb[2] += t_rgb.b;
|
|
};
|
|
if (bm->get_flag_mask(BM_FLAG_RLE))
|
|
{
|
|
bm_rle_expand expander(*bm);
|
|
const auto &&buf = std::make_unique<uint8_t[]>(bm_w);
|
|
range_for (const uint_fast32_t i, xrange(bm_h))
|
|
{
|
|
(void)i;
|
|
const auto &&range = unchecked_partial_range(buf.get(), bm_w);
|
|
if (expander.step(bm_rle_expand_range(range.begin(), range.end())) != bm_rle_expand::again)
|
|
break;
|
|
range_for (const auto color, range)
|
|
process_one(color);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
range_for (const auto color, unchecked_partial_range(bm->bm_data, bm_w * bm_h))
|
|
process_one(color);
|
|
}
|
|
}
|