.. |
ai.cpp
|
Move Controls ubyte values into substructure
|
2013-12-13 03:47:57 +00:00 |
aipath.cpp
|
Normalize con_printf newline usage
|
2013-12-07 21:13:37 +00:00 |
automap.cpp
|
Move Controls ubyte values into substructure
|
2013-12-13 03:47:57 +00:00 |
bm.cpp
|
Use RAII to manage function-local heap objects
|
2013-12-08 19:04:52 +00:00 |
cntrlcen.cpp
|
Mark private functions static
|
2013-11-02 04:23:55 +00:00 |
collide.cpp
|
Remove unused flag OF_HARMLESS
|
2013-12-07 18:41:35 +00:00 |
config.cpp
|
Use RAII to manage function-local heap objects
|
2013-12-08 19:04:52 +00:00 |
console.cpp
|
Normalize con_printf newline usage
|
2013-12-07 21:13:37 +00:00 |
controls.cpp
|
Move Controls ubyte values into substructure
|
2013-12-13 03:47:57 +00:00 |
credits.cpp
|
Switch PHYSFSX_fgets to auto-sized variant where possible
|
2013-12-07 18:39:19 +00:00 |
digiobj.cpp
|
Mark private functions static
|
2013-11-02 04:23:55 +00:00 |
dumpmine.cpp
|
Make Object_type_names const
|
2013-11-28 00:27:43 +00:00 |
effects.cpp
|
Move similar/main/effects.c -> similar/main/effects.cpp
|
2013-10-05 21:35:58 +00:00 |
endlevel.cpp
|
Normalize con_printf newline usage
|
2013-12-07 21:13:37 +00:00 |
fireball.cpp
|
Simplify calculation of buddy ouch_str
|
2013-12-07 20:37:24 +00:00 |
fuelcen.cpp
|
Move similar/main/fuelcen.c -> similar/main/fuelcen.cpp
|
2013-11-24 22:51:56 +00:00 |
fvi.cpp
|
Mark private functions static
|
2013-11-02 04:23:55 +00:00 |
game.cpp
|
Move Controls ubyte values into substructure
|
2013-12-13 03:47:57 +00:00 |
gamecntl.cpp
|
Move Controls ubyte values into substructure
|
2013-12-13 03:47:57 +00:00 |
gamefont.cpp
|
Invert sense of hires/lowres options
|
2013-11-24 22:57:36 +00:00 |
gamemine.cpp
|
Move similar/main/gamemine.c -> similar/main/gamemine.cpp
|
2013-12-01 23:55:50 +00:00 |
gamerend.cpp
|
Switch gr_printf(x,y,s) to gr_string(x,y,s)
|
2013-12-06 04:02:13 +00:00 |
gamesave.cpp
|
Normalize con_printf newline usage
|
2013-12-07 21:13:37 +00:00 |
gameseg.cpp
|
Removed short packets and added segment number to quaternion structure
|
2013-12-09 14:00:23 +01:00 |
gameseq.cpp
|
Move Controls ubyte values into substructure
|
2013-12-13 03:47:57 +00:00 |
gauges.cpp
|
Switch gr_printf(x,y,s) to gr_string(x,y,s)
|
2013-12-06 04:02:13 +00:00 |
hostage.cpp
|
Move similar/main/hostage.c -> similar/main/hostage.cpp
|
2013-10-05 21:35:58 +00:00 |
hud.cpp
|
Normalize con_printf newline usage
|
2013-12-07 21:13:37 +00:00 |
iff.cpp
|
Use RAII to manage function-local heap objects
|
2013-12-08 19:04:52 +00:00 |
inferno.cpp
|
Normalize con_printf newline usage
|
2013-12-07 21:13:37 +00:00 |
kconfig.cpp
|
Remove duplicate kconfig labels
|
2013-12-13 03:50:51 +00:00 |
kmatrix.cpp
|
Move kmatrix_screen onto kmatrix_view stack
|
2013-12-08 18:26:19 +00:00 |
laser.cpp
|
Pass shot orientation with each weapon packet
|
2013-12-05 13:11:49 +01:00 |
lighting.cpp
|
Make Obj_light_xlate const
|
2013-11-28 00:27:43 +00:00 |
menu.cpp
|
Compact known file extension storage
|
2013-12-13 03:58:01 +00:00 |
mglobal.cpp
|
Move similar/main/mglobal.c -> similar/main/mglobal.cpp
|
2013-10-20 22:49:12 +00:00 |
mission.cpp
|
Move ending tmp buffer onto load_mission stack
|
2013-12-08 18:26:20 +00:00 |
morph.cpp
|
Remove unnecessary packing on vms_vector
|
2013-11-08 03:14:43 +00:00 |
multi.cpp
|
Disable powerup capping for cooperative game mode as it potentially deletes weapons carried over from another level
|
2013-12-14 02:53:45 +01:00 |
multibot.cpp
|
Mark private functions static
|
2013-11-02 04:23:55 +00:00 |
net_udp.cpp
|
Remove casts in dxx_sendto calls
|
2013-12-11 04:05:24 +00:00 |
newdemo.cpp
|
Compact known file extension storage
|
2013-12-13 03:58:01 +00:00 |
newmenu.cpp
|
Use RAII to manage function-local heap objects
|
2013-12-08 19:04:52 +00:00 |
object.cpp
|
Make Object_type_names const
|
2013-11-28 00:27:43 +00:00 |
paging.cpp
|
Make super_boss_gate_type_list const
|
2013-11-28 00:27:43 +00:00 |
physics.cpp
|
Mark private functions static
|
2013-11-02 04:23:55 +00:00 |
piggy.cpp
|
Use static_assert where available
|
2013-12-13 03:44:02 +00:00 |
player.cpp
|
Move similar/main/player.c -> similar/main/player.cpp
|
2012-11-11 22:12:51 +00:00 |
playsave.cpp
|
Removed short packets and added segment number to quaternion structure
|
2013-12-09 14:00:23 +01:00 |
polyobj.cpp
|
Use RAII to manage function-local heap objects
|
2013-12-08 19:04:52 +00:00 |
powerup.cpp
|
Only give secondaries that exist
|
2013-11-02 04:25:33 +00:00 |
render.cpp
|
Make render translation tables static const
|
2013-11-28 00:27:43 +00:00 |
robot.cpp
|
Mark set_robot_state used for debuggers
|
2013-10-29 03:24:42 +00:00 |
scores.cpp
|
Make scores_handler fades[] static const
|
2013-12-11 04:06:35 +00:00 |
slew.cpp
|
Mark private functions static
|
2013-11-02 04:23:55 +00:00 |
songs.cpp
|
Switch PHYSFSX_fgets to auto-sized variant where possible
|
2013-12-07 18:39:19 +00:00 |
state.cpp
|
Added quick load ability for savestates
|
2013-12-10 18:13:32 +01:00 |
switch.cpp
|
Mark private functions static
|
2013-11-02 04:23:55 +00:00 |
terrain.cpp
|
Move terrain lighting data onto stack
|
2013-11-28 00:27:43 +00:00 |
texmerge.cpp
|
Move similar/main/texmerge.c -> similar/main/texmerge.cpp
|
2012-11-11 22:12:51 +00:00 |
text.cpp
|
Move similar/main/text.c -> similar/main/text.cpp
|
2012-11-11 22:12:51 +00:00 |
titles.cpp
|
Use RAII to manage function-local heap objects
|
2013-12-08 19:04:52 +00:00 |
vclip.cpp
|
Move similar/main/vclip.c -> similar/main/vclip.cpp
|
2012-11-11 22:12:51 +00:00 |
vers_id.cpp
|
Record build environment in generated file
|
2013-12-01 00:56:24 +00:00 |
wall.cpp
|
Normalize con_printf newline usage
|
2013-12-07 21:13:37 +00:00 |
weapon.cpp
|
Move Controls ubyte values into substructure
|
2013-12-13 03:47:57 +00:00 |