..
ai.cpp
Remove force_dump_ai_objects_all
2022-06-05 17:44:53 +00:00
aipath.cpp
Remove force_dump_ai_objects_all
2022-06-05 17:44:53 +00:00
automap.cpp
Show repaircenters on automap
2022-06-05 17:44:52 +00:00
bm.cpp
Use enum class for cockpit_mode_t
2022-02-12 18:57:12 +00:00
bmread.cpp
Exclude unused code from D2 non-editor build
2022-06-11 15:00:02 +00:00
cntrlcen.cpp
Use enum class for weapon_sound_flag
2022-04-24 20:42:01 +00:00
collide.cpp
Change enum sidenum_t
to enum class sidenum_t
2022-06-05 17:44:52 +00:00
config.cpp
console.cpp
Pass canvas to con_draw
2022-03-19 22:55:58 +00:00
controls.cpp
credits.cpp
Use enum class for MBTN_* constants
2022-02-27 14:23:53 +00:00
digiobj.cpp
Change enum sidenum_t
to enum class sidenum_t
2022-06-05 17:44:52 +00:00
dumpmine.cpp
Change enum sidenum_t
to enum class sidenum_t
2022-06-05 17:44:52 +00:00
effects.cpp
Use sidenum_t in more places
2022-02-19 14:52:17 +00:00
endlevel.cpp
Do not reset_rear_view if dead when crossing exit trigger
2022-06-05 17:44:53 +00:00
fireball.cpp
Change enum sidenum_t
to enum class sidenum_t
2022-06-05 17:44:52 +00:00
fuelcen.cpp
Enable repaircenter in D1
2022-06-05 17:44:52 +00:00
fvi.cpp
Reorder check_line_to_line to eliminate useless copy
2022-06-05 17:44:53 +00:00
game.cpp
Change enum sidenum_t
to enum class sidenum_t
2022-06-05 17:44:52 +00:00
gamecntl.cpp
Pass Object array to object_goto_next_viewer
2022-06-05 17:44:53 +00:00
gamefont.cpp
Propagate canvas through more layers
2021-09-12 16:20:52 +00:00
gamemine.cpp
Use dedicated type for mask of segment side numbers
2022-02-19 14:52:17 +00:00
gamerend.cpp
Use enum class for cockpit_mode_t
2022-02-12 18:57:12 +00:00
gamesave.cpp
Pass object to init_player_object
2022-06-05 17:44:52 +00:00
gameseg.cpp
Change enum sidenum_t
to enum class sidenum_t
2022-06-05 17:44:52 +00:00
gameseq.cpp
Pass player object to reset_player_object
2022-06-05 17:44:52 +00:00
gauges.cpp
Parenthesize gauge_key comma expression
2022-07-02 18:10:45 +00:00
generate-kconfig-udlr.py
hostage.cpp
hud.cpp
Use enum class for gr fade_level
2021-09-19 10:53:48 +00:00
iff.cpp
Use enum class bm_mode for grs_bitmap::type
2021-09-12 16:20:52 +00:00
inferno.cpp
Expand macro Level_names
2021-11-01 03:37:19 +00:00
kconfig.cpp
Use enum class for MBTN_* constants
2022-02-27 14:23:53 +00:00
kconfig.ui-table.cpp
Rename pitch -> pitch_ud for consistency
2022-02-27 14:23:53 +00:00
kmatrix.cpp
Send periodic endlevel packets after last level
2022-01-18 17:03:30 +01:00
laser.cpp
Pass GameBitmaps to draw_object_blob
2022-06-05 17:44:52 +00:00
lighting.cpp
Use enum class for find_vector_intersection result
2022-05-24 02:32:58 +00:00
menu.cpp
Always check return value of PHYSFSX_getRealPath
2022-03-19 22:55:58 +00:00
mglobal.cpp
Change enum sidenum_t
to enum class sidenum_t
2022-06-05 17:44:52 +00:00
mission.cpp
Fix off-by-one in mission string count
2022-04-12 03:01:48 +00:00
morph.cpp
Preserve type of vm_vec_mag return value
2021-09-19 10:53:48 +00:00
multi.cpp
Pass player object to reset_player_object
2022-06-05 17:44:52 +00:00
multibot.cpp
Change enum sidenum_t
to enum class sidenum_t
2022-06-05 17:44:52 +00:00
net_udp.cpp
Initialize IPv4/IPv6 broadcast addresses statically
2022-06-19 23:35:18 +00:00
newdemo.cpp
Change enum sidenum_t
to enum class sidenum_t
2022-06-05 17:44:52 +00:00
newmenu.cpp
Tighten type info for d_strdup
2022-04-24 20:42:01 +00:00
object.cpp
Pass Object array to object_goto_next_viewer
2022-06-05 17:44:53 +00:00
paging.cpp
Use enumerated_array for shared_segment::sides
2022-01-15 20:39:10 +00:00
physics.cpp
Use enum class for find_vector_intersection result
2022-05-24 02:32:58 +00:00
piggy.cpp
Exclude unused code from D2 non-editor build
2022-06-11 15:00:02 +00:00
player.cpp
playsave.cpp
Use enumerated_array for indexing player input controls
2022-02-27 14:23:53 +00:00
polyobj.cpp
powerup.cpp
Pass GameBitmaps to draw_object_blob
2022-06-05 17:44:52 +00:00
render.cpp
Change enum sidenum_t
to enum class sidenum_t
2022-06-05 17:44:52 +00:00
robot.cpp
scores.cpp
Use enum class for MBTN_* constants
2022-02-27 14:23:53 +00:00
segment.cpp
Change enum sidenum_t
to enum class sidenum_t
2022-06-05 17:44:52 +00:00
slew.cpp
songs.cpp
state.cpp
Pass player object to reset_player_object
2022-06-05 17:44:52 +00:00
switch.cpp
Change enum sidenum_t
to enum class sidenum_t
2022-06-05 17:44:52 +00:00
terrain.cpp
Combine canvas+color into g3_draw_line_context
2022-06-05 17:44:52 +00:00
texmerge.cpp
Use xrange for texture merge loops
2021-12-01 03:15:21 +00:00
text.cpp
titles.cpp
Fix exit briefing animation speed
2022-06-06 10:15:27 +02:00
vclip.cpp
Pass GameBitmaps to draw_object_blob
2022-06-05 17:44:52 +00:00
vers_id.cpp
wall.cpp
Change enum sidenum_t
to enum class sidenum_t
2022-06-05 17:44:52 +00:00
weapon.cpp
Use enum class for find_vector_intersection result
2022-05-24 02:32:58 +00:00