..
ai.h
Remove force_dump_ai_objects_all
2022-06-05 17:44:53 +00:00
aistruct.h
Tighten index handling for Ai_transition_table
2022-01-08 17:48:09 +00:00
automap.h
Fix some check_header_includes=1 failures
2022-02-12 18:57:12 +00:00
bm.h
Exclude unused code from D2 non-editor build
2022-06-11 15:00:02 +00:00
cast_range_result.h
cli.cpp
Return string width/height from gr_get_string_size
2021-09-12 16:20:52 +00:00
cli.h
cmd.cpp
Tighten type info for d_strdup
2022-04-24 20:42:01 +00:00
cmd.h
cntrlcen.h
Validate control center trigger sides on load
2022-01-09 15:25:42 +00:00
collide.h
Use enumerated_array for shared_segment::sides
2022-01-15 20:39:10 +00:00
config.h
Move ResolutionX, ResolutionY to CCfg
2021-01-25 00:45:07 +00:00
controls.h
credits.h
cvar.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
cvar.h
d_array.h
Use enumerated_array for indexing player input controls
2022-02-27 14:23:53 +00:00
d_bitset.h
Replace __attribute_warn_unused_result with C++17 [[nodiscard]]
2021-06-28 03:37:51 +00:00
d_crange.h
Flatten constant_xrange hierarchy
2022-02-27 14:23:53 +00:00
d_enumerate.h
Split player start generation
2022-02-19 14:52:17 +00:00
d_levelstate.h
Fix some check_header_includes=1 failures
2022-02-12 18:57:12 +00:00
d_range.h
Tighten symbol visibility for xrange
2022-03-05 17:23:51 +00:00
d_srcloc.h
d_zip.h
Pass range index_type through zip_iterator
2022-02-13 19:13:38 +00:00
digi.h
Change enum sidenum_t
to enum class sidenum_t
2022-06-05 17:44:52 +00:00
effects.h
Use enumerated_array for unique_segment::sides
2022-01-15 20:39:10 +00:00
endlevel.h
ephemeral_range.h
Flatten type hierarchy for enumerated_iterator
2022-02-19 14:52:17 +00:00
escort.h
Pass context to drop_stolen_items
2022-02-05 13:30:56 +00:00
fireball.h
Split powerup.h to fwd-powerup.h
2022-02-12 18:57:12 +00:00
fuelcen.h
Enable repaircenter in D1
2022-06-05 17:44:52 +00:00
fvi.h
Fix check_header_includes=1 build of fvi.h
2022-06-05 17:44:52 +00:00
fwd-d_array.h
fwd-game.h
Change enum sidenum_t
to enum class sidenum_t
2022-06-05 17:44:52 +00:00
fwd-inferno.h
Split inferno.h to fwd-inferno.h
2022-02-12 18:57:12 +00:00
fwd-object.h
Pass Object array to object_goto_next_viewer
2022-06-05 17:44:53 +00:00
fwd-piggy.h
Exclude unused code from D2 non-editor build
2022-06-11 15:00:02 +00:00
fwd-player.h
fwd-powerup.h
Split powerup.h to fwd-powerup.h
2022-02-12 18:57:12 +00:00
fwd-segment.h
Change enum sidenum_t
to enum class sidenum_t
2022-06-05 17:44:52 +00:00
fwd-vclip.h
fwd-wall.h
Pass LevelUniqueWallSubsystemState to wall_init
2022-04-17 22:27:19 +00:00
fwd-weapon.h
Fix BUG on show-path cheat
2022-05-21 19:51:18 +00:00
game.h
Use enum class for cockpit_mode_t
2022-02-12 18:57:12 +00:00
gamefont.h
Make font scaling constructors explicit
2021-09-19 10:53:48 +00:00
gamemine.h
gamepal.h
gameplayopt.h
gamesave.h
gameseg.h
Use sidenum_t in more places
2022-02-19 14:52:17 +00:00
gameseq.h
Split inferno.h to fwd-inferno.h
2022-02-12 18:57:12 +00:00
gauges.h
Fix some check_header_includes=1 failures
2022-02-12 18:57:12 +00:00
hostage.h
hudmsg.h
inferno.h
Split inferno.h to fwd-inferno.h
2022-02-12 18:57:12 +00:00
kconfig.h
Reduce lifetime of joy_axis
2022-02-27 14:23:53 +00:00
kmatrix.h
Fix some check_header_includes=1 failures
2022-02-12 18:57:12 +00:00
laser.h
Use enum class for weapon_sound_flag
2022-04-24 20:42:01 +00:00
lighting.h
menu.h
mission.h
Expand macro Current_mission_longname
2021-11-01 03:37:19 +00:00
morph.h
multi.h
Simplify UPID_QUIT_JOINING
2022-06-05 17:44:53 +00:00
multibot.h
Pass object& to multi_drop_robot_powerups
2022-02-05 13:30:56 +00:00
multiinternal.h
Improve vulcan/gauss pickup rules
2022-02-05 13:30:56 +00:00
net_udp.h
Add const qualifiers to some net_udp functions
2022-06-05 17:44:53 +00:00
newdemo.h
Change enum sidenum_t
to enum class sidenum_t
2022-06-05 17:44:52 +00:00
newmenu.h
Save parent canvas in listbox_layout
2021-09-12 16:20:52 +00:00
nvparse.h
object.h
Move object_rw to namespace dsx
2022-01-09 15:25:42 +00:00
objnum.h
paging.h
physfsrwops.h
Return error code from PHYSFSRWOPS_openRead*
2021-07-25 23:00:56 +00:00
physics.h
physics_info.h
piggy.h
Split piggy.h -> fwd-piggy.h
2022-06-05 17:44:52 +00:00
player-callsign.h
Remove unused return value of callsign_t::copy
2022-05-10 01:58:55 +00:00
player-flags.h
player.h
Only prepare pause time if it will be shown
2021-09-12 16:20:52 +00:00
playsave.h
Use enumerated_array for indexing player input controls
2022-02-27 14:23:53 +00:00
polyobj.h
powerup.h
Split powerup.h to fwd-powerup.h
2022-02-12 18:57:12 +00:00
render.h
Use enum sidenum_t in more places
2022-01-09 15:25:42 +00:00
render_state.h
robot.h
Fix BUG on show-path cheat
2022-05-21 19:51:18 +00:00
scores.h
Pass canvas to scores_view_menu
2021-09-19 10:53:48 +00:00
screens.h
Disallow direct construction of grs_canvas
2021-09-04 12:17:14 +00:00
segiter.h
Replace __attribute_warn_unused_result with C++17 [[nodiscard]]
2021-06-28 03:37:51 +00:00
segment.h
Change enum sidenum_t
to enum class sidenum_t
2022-06-05 17:44:52 +00:00
segpoint.h
selfiter.h
Rework compress_segments to use segment iterators
2022-06-05 17:44:52 +00:00
slew.h
songs.h
sounds.h
Fix some check_header_includes=1 failures
2022-02-12 18:57:12 +00:00
state.h
Pass canvas to savegame_chooser_newmenu
2021-09-19 10:53:48 +00:00
switch.h
Change enum sidenum_t
to enum class sidenum_t
2022-06-05 17:44:52 +00:00
terrain.h
texmerge.h
Move grs_main_bitmap earlier in the header
2021-09-04 12:17:14 +00:00
text.h
textures.h
titles.h
valptridx.tcc
vclip.h
vers_id.h
wall.h
Fix LTO ODR build failure in wall.h
2022-04-17 22:27:19 +00:00
weapon.h
Use enum class for weapon_info::persistent
2021-09-19 10:53:48 +00:00
weapon_id.h