..
ai.cpp
Fixed issue in frame_animation_angle(): Due to deltaang.*a being usually small values and frametime getting smaller with higher FPS, the usual use of fixmul will have scaled_delta_angle result in 0 way too often and long, making the robot animation run circles around itself. So multiply deltaang by DELTA_ANG_SCALE when passed to fixmul.
2016-12-28 15:26:33 +01:00
aipath.cpp
Pass segidx_t to create_path_points
2016-12-05 00:26:09 +00:00
automap.cpp
Pass canvas to gr_{,u}string
2017-01-08 22:32:00 +00:00
bm.cpp
Make grs_bitmap::bm_flags private
2017-01-15 00:03:13 +00:00
cntrlcen.cpp
Remove calls to window_close(Game_wind) when game finished or over
2017-01-08 21:08:50 +08:00
collide.cpp
Abstract out last_hitobj management
2017-01-15 00:03:13 +00:00
config.cpp
console.cpp
Pass canvas to gr_{,u}string
2017-01-08 22:32:00 +00:00
controls.cpp
credits.cpp
Pass canvas to gr_{,u}string
2017-01-08 22:32:00 +00:00
digiobj.cpp
dumpmine.cpp
Use valptridx for ActiveDoors
2016-12-10 17:51:08 +00:00
effects.cpp
Use uint8_t for sidenum
2016-12-24 22:44:08 +00:00
endlevel.cpp
Small efficiency improvement for a return value in do_endlevel_frame()
2017-01-09 09:26:32 +08:00
fireball.cpp
Poison unused exploding walls
2017-01-08 22:32:00 +00:00
fuelcen.cpp
Remove unnecessary FuelCenter operator-
2016-12-22 05:21:16 +00:00
fvi.cpp
game.cpp
Fix debugger break at draw_weapon_info_sub when multi player dumped (bug #303 )
2017-01-14 17:49:43 +08:00
gamecntl.cpp
Remove call to window_close(Game_wind) when stopping demo playback
2017-01-09 19:09:34 +08:00
gamefont.cpp
gamemine.cpp
gamerend.cpp
Pass canvas to gr_{,u}string
2017-01-08 22:32:00 +00:00
gamesave.cpp
Optimize change_light search
2017-01-15 00:03:14 +00:00
gameseg.cpp
Optimize change_light search
2017-01-15 00:03:14 +00:00
gameseq.cpp
Remove call to window_close(Game_wind) when multiplayer level syncing fails
2017-01-10 13:02:59 +08:00
gauges.cpp
Make grs_bitmap::bm_flags private
2017-01-15 00:03:13 +00:00
hostage.cpp
hud.cpp
Pass canvas to gr_{,u}string
2017-01-08 22:32:00 +00:00
iff.cpp
Pass canvas to gr_bm_pixel
2017-01-01 00:45:44 +00:00
inferno.cpp
Add hack to compensate for memdebug premature scan
2016-12-08 03:32:06 +00:00
kconfig.cpp
Pass canvas to gr_{,u}string
2017-01-08 22:32:00 +00:00
kmatrix.cpp
Pass canvas to gr_{,u}string
2017-01-08 22:32:00 +00:00
laser.cpp
Switch last_hitobj to use array<objnum_t> instead of bitset
2017-01-15 00:03:13 +00:00
lighting.cpp
Use enum for object type
2016-11-20 23:12:00 +00:00
menu.cpp
Pass canvas to gr_{,u}string
2017-01-08 22:32:00 +00:00
mglobal.cpp
Use valptridx for ActiveDoors
2016-12-10 17:51:08 +00:00
mission.cpp
Fix failure to unmap custom hogs
2016-12-17 18:39:18 +00:00
morph.cpp
Use enum for object movement type
2016-11-20 23:12:00 +00:00
multi.cpp
Merge pull request #307 from dxx-rebirth/multi_gauge_pic
2017-01-15 16:58:58 +08:00
multibot.cpp
Remove unnecessary FuelCenter operator-
2016-12-22 05:21:16 +00:00
net_udp.cpp
Merge pull request #307 from dxx-rebirth/multi_gauge_pic
2017-01-15 16:58:58 +08:00
newdemo.cpp
Remove call to window_close(Game_wind) when stopping demo playback
2017-01-09 19:09:34 +08:00
newmenu.cpp
Pass canvas to gr_{,u}string
2017-01-08 22:32:00 +00:00
object.cpp
Fix bug #306 where a client in a multiplayer game hitting a wall fails an assert
2017-01-15 18:11:54 +08:00
paging.cpp
Use enum for object type
2016-11-20 23:12:00 +00:00
physics.cpp
Remove calls to window_close(Game_wind) when game finished or over
2017-01-08 21:08:50 +08:00
piggy.cpp
Make grs_bitmap::bm_flags private
2017-01-15 00:03:13 +00:00
player.cpp
playsave.cpp
polyobj.cpp
Pass canvas to gr_clear_canvas
2017-01-01 00:45:45 +00:00
powerup.cpp
Always initialize Omega_charge in init_player_stats_new_ship
2016-11-19 18:09:26 +00:00
render.cpp
Make grs_bitmap::bm_flags private
2017-01-15 00:03:13 +00:00
robot.cpp
scores.cpp
Pass canvas to gr_{,u}string
2017-01-08 22:32:00 +00:00
segment.cpp
slew.cpp
songs.cpp
state.cpp
Abstract out last_hitobj management
2017-01-15 00:03:13 +00:00
switch.cpp
Format LevelError text better for the case of an exit that is both regular and secret
2017-01-09 09:30:53 +08:00
terrain.cpp
texmerge.cpp
Make grs_bitmap::bm_flags private
2017-01-15 00:03:13 +00:00
text.cpp
titles.cpp
Pass canvas to gr_{,u}string
2017-01-08 22:32:00 +00:00
vclip.cpp
vers_id.cpp
wall.cpp
Make grs_bitmap::bm_flags private
2017-01-15 00:03:13 +00:00
weapon.cpp
Fix uninitialized value usage during init_player_stats_new_ship
2016-12-25 00:33:25 +00:00