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2011-01-19 21:52:01 +01:00
2d Additional commit for last revision - didn't selected all files properly 2011-01-19 21:52:01 +01:00
3d Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth 2011-01-19 21:35:14 +01:00
arch Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth 2011-01-19 21:35:14 +01:00
d2x-rebirth.xcodeproj Rename ui/window.c to ui/dialog.c to avoid confusion with arch/sdl/window.c, also rename UI_WINDOW to UI_DIALOG, rename all associated functions, constants, parameters, local variables etc too; make a window when making a UI_DIALOG (does nothing yet) 2011-01-17 22:42:18 +08:00
debian Adding scons to depends-list for Debian packaging 2010-03-03 22:33:43 +00:00
editor Rename ui/window.c to ui/dialog.c to avoid confusion with arch/sdl/window.c, also rename UI_WINDOW to UI_DIALOG, rename all associated functions, constants, parameters, local variables etc too; make a window when making a UI_DIALOG (does nothing yet) 2011-01-17 22:42:18 +08:00
English.lproj Increment version to 0.56.0 for Mac OS X, marking release point 2010-09-17 11:36:46 +00:00
iff To fix Dravis's head in endgame debriefing, don't remap the colours and read compressed .bbm bitmaps properly (both my bad) 2010-09-19 13:33:22 +00:00
include Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth 2011-01-19 21:35:14 +01:00
libmve On Mac OS X - no longer have to copy SDL_mixer.h to SDL framework; frameworks can now be in /Library/Frameworks; fix for obscure compile error involving u_int32_t 2010-09-02 00:07:37 +00:00
main Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth 2011-01-19 21:35:14 +01:00
maths Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth 2011-01-19 21:35:14 +01:00
mem When running out of memory slots, do not try to print detailed info as it will only call a negative array index 2010-11-09 17:45:25 +01:00
misc Let credits track fade out at the end of text sequence; Fixed usage for RBAPlayTracks - when playing only one track last must be equal first, not 0; In hmp_open changed data from long to int, preventing memory explosion depending on optimisation of the code 2011-01-10 20:40:55 +01:00
rpm * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
texmap Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth 2011-01-19 21:35:14 +01:00
ui Rename ui/window.c to ui/dialog.c to avoid confusion with arch/sdl/window.c, also rename UI_WINDOW to UI_DIALOG, rename all associated functions, constants, parameters, local variables etc too; make a window when making a UI_DIALOG (does nothing yet) 2011-01-17 22:42:18 +08:00
utilities * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
CHANGELOG.txt Additional commit for last revision - didn't selected all files properly 2011-01-19 21:52:01 +01:00
COPYING.txt updated docs 2007-05-03 15:44:52 +00:00
d2x-Info.plist Increment version to 0.56.0 for Mac OS X, marking release point 2010-09-17 11:36:46 +00:00
d2x-rebirth.bmp Added res-file to be linked in Windows build to show icon in Filemanager; converted icon file to be smaller 2010-08-21 17:08:53 +00:00
d2x-rebirth.xpm Bind WM-Icon to application 2010-08-21 06:51:13 +00:00
d2x.ini Introduced FlightSim control scheme for mouse which adds delta values to absolute position to behave like a Joystick; Added Deadzone slider for FlightSim as well as an optional Reticle display to show the positional data on screen; Removed old Mouselook hack in favor of this new feature 2011-01-04 11:43:37 +01:00
D2X.make Fix errors for Mac OS 9, Mac OS X 'd2x' target builds again 2010-10-10 18:48:24 +08:00
d2xgl-Info.plist Increment version to 0.56.0 for Mac OS X, marking release point 2010-09-17 11:36:46 +00:00
INSTALL.txt More consistency in SConstruct command-line variables; Added automatic Endianess-checker; Set target to 'd2x-rebirth' no matter if OpenGL or not 2011-01-03 11:42:53 +01:00
MVEPlayer-Info.plist * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
README.txt Fixing typo 2010-07-08 10:59:51 +00:00
SConstruct Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth 2011-01-19 21:35:14 +01:00

                         __________
__________/ D2X-Rebirth /


http://www.dxx-rebirth.com


0. Introduction:
================

   D2X-Rebirth is based on a late D2X-CVS Source, coded and released by Bradley Bell and his team.
   I spend much time to improve the Sourcecode, tried to fix bugs in there and added some improvements.
   It is the goal of DXX-Rebirth to keep these games alive and the result is a very stable version of
   the Descent ][ port - called D2X-Rebirth.
   I hope you enjoy the game as you did when you played it the first time.
   If you have something to say about my release, feel free to contact me at zicodxx [at] yahoo [dot] de


1. Features:
============

   D2X-Rebirth has every little feature you already may know from the DOS Version 1.2 of Descent 2 and much more.

   For example:
   * High resoution Fonts and briefing screens
   * High resolutions with full Cockpit support
   * Support for ALL resolutions - including Widescreen formats
   * Joystick and Mouse support
   * Possibility to run AddOn levels
   * LAN- and Online-gaming support
   * Record and play demos
   * OpenGL functions and Eyecandy like Trilinear filtering, Transparency effects etc.
   * MP3/OGG/AIF/WAV Jukebox Support
   * everything else you know from DESCENT ][
   * ... and much more!


2. Installation:
================

   See INSTALL.txt.


3. Multiplayer:
===============

   D2X-Rebirth supports Multiplayer over (obsoleted) IPX and UDP/IP.
   Please note that UDP/IP generally supports more features of D2X-Rebirth and uses Packet Loss Prevention while
   IPX is mainly meant to play together with non-D2X-Rebirth games.
   Using UDP/IP works over LAN and Internet. By default, each game communicates over UDP-Port 42424. This can be
   changed via the menus while creating a game and manually join a game, command-line argument or D2X.INI. To
   successfully host a game online, make sure UDP-Port 42424 (or otherwise if specified correctly) is opened on
   your Router/Firewall. Clients do not need to open any ports.
   The game also supports IPv6 if built in while compiling and should be backwards compatible to IPv4 builds
   as good as possible.


4. Legal stuff:
===============

   See COPYING.txt


5. Contact:
===========

   http://www.dxx-rebirth.com/
   zicodxx [at] yahoo [dot] de